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Searched refs:_missSoundId (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp59 _missSoundId[i] = -1; in reset()
104 _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setMissSound()
112 …return _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoTyp… in getMissSound()
222 f.writeInt(_missSoundId[i]); in save()
233 _missSoundId[i] = f.readInt(); in load()
H A Dcombat.h45 int _missSoundId[kSoundCount]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp59 _missSoundId[i] = -1; in reset()
104 _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setMissSound()
112 …return _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoTyp… in getMissSound()
222 f.writeInt(_missSoundId[i]); in save()
233 _missSoundId[i] = f.readInt(); in load()
H A Dcombat.h45 int _missSoundId[kSoundCount]; variable