Searched refs:_musicTrackCount (Results 1 – 4 of 4) sorted by relevance
44 _musicTrackCount = 0; in GameInfo()71 _musicTrackCount = s->readUint32LE(); /* 12 */ in open()93 _musicTracks.resize(_musicTrackCount); in open()94 for (uint32 i = 0; i != _musicTrackCount; ++i) { in open()118 for (uint32 i = 0; i != _musicTrackCount; ++i) { in open()152 if (i < 0 || i >= (int)_musicTrackCount) { in getMusicTrack()
46 uint32 _musicTrackCount; variable73 uint32 getMusicTrackCount() const { return _musicTrackCount; } in getMusicTrackCount()
44 _musicTrackCount = 0; in GameInfo()71 _musicTrackCount = s->readUint32LE(); /* 12 */ in open()93 _musicTracks.resize(_musicTrackCount); in open()94 for (uint32 i = 0; i != _musicTrackCount; ++i) { in open()118 for (uint32 i = 0; i != _musicTrackCount; ++i) { in open()156 if (i < 0 || i >= (int)_musicTrackCount) { in getMusicTrack()