Searched refs:_newScene (Results 1 – 8 of 8) sorted by relevance
45 int _newScene; variable75 _newScene = scene; in setNewSetAndScene()80 _newScene = -1; in clearNewSetAndScene()84 return _newScene; in getNewScene()
59 _newScene = -1; in Settings()89 assert(_newScene == -1); in openNewScene()92 assert(_newScene != -1); in openNewScene()102 int newScene = _newScene; in openNewScene()105 _newScene = -1; in openNewScene()
624 BF_GLOBALS._sceneManager.changeScene(scene->_newScene); in startAction()954 _newScene = 0; in Scene60()963 s.syncAsSint16LE(_newScene); in synchronize()974 _newScene = BF_GLOBALS._driveFromScene = BF_GLOBALS._sceneManager._previousScene; in postInit()977 switch (_newScene) { in postInit()1104 _newScene = 340; in postInit()
173 int _newScene; variable
636 BF_GLOBALS._sceneManager.changeScene(scene->_newScene); in startAction()972 _newScene = 0; in Scene60()981 s.syncAsSint16LE(_newScene); in synchronize()992 _newScene = BF_GLOBALS._driveFromScene = BF_GLOBALS._sceneManager._previousScene; in postInit()995 switch (_newScene) { in postInit()1122 _newScene = 340; in postInit()