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Searched refs:_newScene (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsettings.h45 int _newScene; variable
75 _newScene = scene; in setNewSetAndScene()
80 _newScene = -1; in clearNewSetAndScene()
84 return _newScene; in getNewScene()
H A Dsettings.cpp59 _newScene = -1; in Settings()
89 assert(_newScene == -1); in openNewScene()
92 assert(_newScene != -1); in openNewScene()
102 int newScene = _newScene; in openNewScene()
105 _newScene = -1; in openNewScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsettings.h45 int _newScene; variable
75 _newScene = scene; in setNewSetAndScene()
80 _newScene = -1; in clearNewSetAndScene()
84 return _newScene; in getNewScene()
H A Dsettings.cpp59 _newScene = -1; in Settings()
89 assert(_newScene == -1); in openNewScene()
92 assert(_newScene != -1); in openNewScene()
102 int newScene = _newScene; in openNewScene()
105 _newScene = -1; in openNewScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes0.cpp624 BF_GLOBALS._sceneManager.changeScene(scene->_newScene); in startAction()
954 _newScene = 0; in Scene60()
963 s.syncAsSint16LE(_newScene); in synchronize()
974 _newScene = BF_GLOBALS._driveFromScene = BF_GLOBALS._sceneManager._previousScene; in postInit()
977 switch (_newScene) { in postInit()
1104 _newScene = 340; in postInit()
H A Dblueforce_scenes0.h173 int _newScene; variable
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_scenes0.cpp636 BF_GLOBALS._sceneManager.changeScene(scene->_newScene); in startAction()
972 _newScene = 0; in Scene60()
981 s.syncAsSint16LE(_newScene); in synchronize()
992 _newScene = BF_GLOBALS._driveFromScene = BF_GLOBALS._sceneManager._previousScene; in postInit()
995 switch (_newScene) { in postInit()
1122 _newScene = 340; in postInit()
H A Dblueforce_scenes0.h173 int _newScene; variable