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Searched refs:_objectCount (Results 1 – 15 of 15) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset.cpp45 _objectCount = 0; in Set()
69 _objectCount = s->readUint32LE(); in open()
70 assert(_objectCount <= 85); in open()
73 for (int i = 0; i < _objectCount; ++i) { in open()
137 for (int i = 0; i < _objectCount; i++) { in addObjectsToScene()
221 for (int i = 0; i < _objectCount; ++i) { in findObject()
363 f.writeInt(_objectCount); in save()
366 for (int i = 0; i != _objectCount; ++i) { in save()
398 _objectCount = f.readInt(); in load()
556 int objectId = _objectCount; in setupNewObjectInSet()
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H A Dset.h64 int _objectCount; variable
82 uint32 getObjectCount() const { return _objectCount; } in getObjectCount()
H A Ddebugger.cpp1391 if (_vm->_scene->_set->_objectCount > 85) { //85 is the size of the _objects array in set.cpp in cmdObject()
1394 int objectId = _vm->_scene->_set->_objectCount; in cmdObject()
1395 _vm->_scene->_set->_objectCount++; in cmdObject()
1433 if (objectId >= 0 && objectId < _vm->_scene->_set->_objectCount) { in cmdObject()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset.cpp45 _objectCount = 0; in Set()
69 _objectCount = s->readUint32LE(); in open()
70 assert(_objectCount <= 85); in open()
73 for (int i = 0; i < _objectCount; ++i) { in open()
137 for (int i = 0; i < _objectCount; ++i) { in addObjectsToScene()
221 for (int i = 0; i < _objectCount; ++i) { in findObject()
363 f.writeInt(_objectCount); in save()
366 for (int i = 0; i != _objectCount; ++i) { in save()
398 _objectCount = f.readInt(); in load()
556 int objectId = _objectCount; in setupNewObjectInSet()
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H A Dset.h64 int _objectCount; variable
82 uint32 getObjectCount() const { return _objectCount; } in getObjectCount()
H A Ddebugger.cpp1494 if (_vm->_scene->_set->_objectCount > 85) { //85 is the size of the _objects array in set.cpp in cmdObject()
1497 int objectId = _vm->_scene->_set->_objectCount; in cmdObject()
1498 ++(_vm->_scene->_set->_objectCount); in cmdObject()
1536 if (objectId >= 0 && objectId < _vm->_scene->_set->_objectCount) { in cmdObject()
/dports/irc/smuxi/smuxi-1.1/lib/db4o-net/Db4objects.Db4o/Db4objects.Db4o/Defragment/
H A DSecondPassCommand.cs25 protected int _objectCount = 0; field in Db4objects.Db4o.Defragment.SecondPassCommand
87 this._enclosing._objectCount++; in ProcessCopy()
88 if (this._enclosing._objectCount == this._enclosing._objectCommitFrequency) in ProcessCopy()
92 this._enclosing._objectCount = 0; in ProcessCopy()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/advsys/
H A Dgame.cpp102 _objectCount(0), _actionCount(0), _variableCount(0), _wordTable(nullptr), _wordTypeTable(nullptr), in Game()
146 _objectCount = READ_LE_UINT16(_objectTable); in init()
150 setVariable(V_OCOUNT, _objectCount); in init()
160 setVariable(V_OCOUNT, _objectCount); in restart()
239 if (obj < 1 || obj > _objectCount) in getObjectLocation()
H A Dgame.h212 int _objectCount; variable
/dports/games/scummvm/scummvm-2.5.1/engines/glk/advsys/
H A Dgame.cpp102 _objectCount(0), _actionCount(0), _variableCount(0), _wordTable(nullptr), _wordTypeTable(nullptr), in Game()
146 _objectCount = READ_LE_UINT16(_objectTable); in init()
150 setVariable(V_OCOUNT, _objectCount); in init()
160 setVariable(V_OCOUNT, _objectCount); in restart()
239 if (obj < 1 || obj > _objectCount) in getObjectLocation()
H A Dgame.h212 int _objectCount; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dscenes.cpp45 _objectCount = 0; in SceneManager()
116 if (_objectCount > 0) { in sceneChange()
117 assert(_objectCount == g_saver->getObjectCount()); in sceneChange()
119 _objectCount = g_saver->getObjectCount(); in sceneChange()
H A Dscenes.h87 int _objectCount; variable
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dscenes.cpp45 _objectCount = 0; in SceneManager()
116 if (_objectCount > 0) { in sceneChange()
117 assert(_objectCount == g_saver->getObjectCount()); in sceneChange()
119 _objectCount = g_saver->getObjectCount(); in sceneChange()
H A Dscenes.h87 int _objectCount; variable