/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | set.cpp | 45 _objectCount = 0; in Set() 69 _objectCount = s->readUint32LE(); in open() 70 assert(_objectCount <= 85); in open() 73 for (int i = 0; i < _objectCount; ++i) { in open() 137 for (int i = 0; i < _objectCount; i++) { in addObjectsToScene() 221 for (int i = 0; i < _objectCount; ++i) { in findObject() 363 f.writeInt(_objectCount); in save() 366 for (int i = 0; i != _objectCount; ++i) { in save() 398 _objectCount = f.readInt(); in load() 556 int objectId = _objectCount; in setupNewObjectInSet() [all …]
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H A D | set.h | 64 int _objectCount; variable 82 uint32 getObjectCount() const { return _objectCount; } in getObjectCount()
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H A D | debugger.cpp | 1391 if (_vm->_scene->_set->_objectCount > 85) { //85 is the size of the _objects array in set.cpp in cmdObject() 1394 int objectId = _vm->_scene->_set->_objectCount; in cmdObject() 1395 _vm->_scene->_set->_objectCount++; in cmdObject() 1433 if (objectId >= 0 && objectId < _vm->_scene->_set->_objectCount) { in cmdObject()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | set.cpp | 45 _objectCount = 0; in Set() 69 _objectCount = s->readUint32LE(); in open() 70 assert(_objectCount <= 85); in open() 73 for (int i = 0; i < _objectCount; ++i) { in open() 137 for (int i = 0; i < _objectCount; ++i) { in addObjectsToScene() 221 for (int i = 0; i < _objectCount; ++i) { in findObject() 363 f.writeInt(_objectCount); in save() 366 for (int i = 0; i != _objectCount; ++i) { in save() 398 _objectCount = f.readInt(); in load() 556 int objectId = _objectCount; in setupNewObjectInSet() [all …]
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H A D | set.h | 64 int _objectCount; variable 82 uint32 getObjectCount() const { return _objectCount; } in getObjectCount()
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H A D | debugger.cpp | 1494 if (_vm->_scene->_set->_objectCount > 85) { //85 is the size of the _objects array in set.cpp in cmdObject() 1497 int objectId = _vm->_scene->_set->_objectCount; in cmdObject() 1498 ++(_vm->_scene->_set->_objectCount); in cmdObject() 1536 if (objectId >= 0 && objectId < _vm->_scene->_set->_objectCount) { in cmdObject()
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/dports/irc/smuxi/smuxi-1.1/lib/db4o-net/Db4objects.Db4o/Db4objects.Db4o/Defragment/ |
H A D | SecondPassCommand.cs | 25 protected int _objectCount = 0; field in Db4objects.Db4o.Defragment.SecondPassCommand 87 this._enclosing._objectCount++; in ProcessCopy() 88 if (this._enclosing._objectCount == this._enclosing._objectCommitFrequency) in ProcessCopy() 92 this._enclosing._objectCount = 0; in ProcessCopy()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/advsys/ |
H A D | game.cpp | 102 _objectCount(0), _actionCount(0), _variableCount(0), _wordTable(nullptr), _wordTypeTable(nullptr), in Game() 146 _objectCount = READ_LE_UINT16(_objectTable); in init() 150 setVariable(V_OCOUNT, _objectCount); in init() 160 setVariable(V_OCOUNT, _objectCount); in restart() 239 if (obj < 1 || obj > _objectCount) in getObjectLocation()
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H A D | game.h | 212 int _objectCount; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/advsys/ |
H A D | game.cpp | 102 _objectCount(0), _actionCount(0), _variableCount(0), _wordTable(nullptr), _wordTypeTable(nullptr), in Game() 146 _objectCount = READ_LE_UINT16(_objectTable); in init() 150 setVariable(V_OCOUNT, _objectCount); in init() 160 setVariable(V_OCOUNT, _objectCount); in restart() 239 if (obj < 1 || obj > _objectCount) in getObjectLocation()
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H A D | game.h | 212 int _objectCount; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | scenes.cpp | 45 _objectCount = 0; in SceneManager() 116 if (_objectCount > 0) { in sceneChange() 117 assert(_objectCount == g_saver->getObjectCount()); in sceneChange() 119 _objectCount = g_saver->getObjectCount(); in sceneChange()
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H A D | scenes.h | 87 int _objectCount; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | scenes.cpp | 45 _objectCount = 0; in SceneManager() 116 if (_objectCount > 0) { in sceneChange() 117 assert(_objectCount == g_saver->getObjectCount()); in sceneChange() 119 _objectCount = g_saver->getObjectCount(); in sceneChange()
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H A D | scenes.h | 87 int _objectCount; variable
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