Searched refs:_outtakeCount (Results 1 – 4 of 4) sorted by relevance
45 _outtakeCount = 0; in GameInfo()72 _outtakeCount = s->readUint32LE(); /* 13 */ in open()100 _outtakes.resize(_outtakeCount); in open()101 for (uint32 i = 0; i != _outtakeCount; ++i) { in open()123 for (uint32 i = 0; i != _outtakeCount; ++i) { in open()161 if (i < 0 || i >= (int)_outtakeCount) { in getOuttake()
47 uint32 _outtakeCount; variable74 uint32 getOuttakeCount() const { return _outtakeCount; } in getOuttakeCount()
45 _outtakeCount = 0; in GameInfo()72 _outtakeCount = s->readUint32LE(); /* 13 */ in open()100 _outtakes.resize(_outtakeCount); in open()101 for (uint32 i = 0; i != _outtakeCount; ++i) { in open()123 for (uint32 i = 0; i != _outtakeCount; ++i) { in open()165 if (i < 0 || i >= (int)_outtakeCount) { in getOuttake()