Searched refs:_paletteCount (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/ |
H A D | spritemodule.cpp | 35 : _spritesCount(0), _paletteStart(0), _paletteCount(0), _spriteData(0), _spriteDataSize(0), in SpriteModule() 59 _paletteCount = fd.readUint32LE(); in load() 65 debug(0, "_paletteCount: %d", _paletteCount); in load() 75 for (int i = 0; i < _paletteCount; ++i) { in load() 101 palette.count = _paletteCount; in getPalette() 108 _paletteCount = 0; in unload()
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H A D | spritemodule.h | 62 int _paletteStart, _paletteCount; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/ |
H A D | spritemodule.cpp | 35 : _spritesCount(0), _paletteStart(0), _paletteCount(0), _spriteData(0), _spriteDataSize(0), in SpriteModule() 59 _paletteCount = fd.readUint32LE(); in load() 65 debug(0, "_paletteCount: %d", _paletteCount); in load() 75 for (int i = 0; i < _paletteCount; ++i) { in load() 101 palette.count = _paletteCount; in getPalette() 108 _paletteCount = 0; in unload()
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H A D | spritemodule.h | 62 int _paletteStart, _paletteCount; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_animations.h | 85 uint32 _paletteCount; variable 102 , _paletteCount(0) {} in SliceAnimations()
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H A D | slice_animations.cpp | 42 _paletteCount = file.readUint32LE(); in open() 47 _palettes.resize(_paletteCount); in open() 51 for (uint32 i = 0; i != _paletteCount; ++i) { in open()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_animations.h | 85 uint32 _paletteCount; variable 102 , _paletteCount(0) {} in SliceAnimations()
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H A D | slice_animations.cpp | 42 _paletteCount = file.readUint32LE(); in open() 47 _palettes.resize(_paletteCount); in open() 51 for (uint32 i = 0; i != _paletteCount; ++i) { in open()
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