Searched refs:_randomCountdownY (Results 1 – 4 of 4) sorted by relevance
57 _randomCountdownY = 0; in Mouse()195 _randomCountdownY = 2; in setMouseJitterDown()201 _randomCountdownY = 3; in setMouseJitterDown()207 _randomCountdownY = 4; in setMouseJitterDown()218 _randomCountdownY = 0; in disable()234 _randomCountdownY = 0; in draw()245 } else if (_randomCountdownY > 0) { in draw()246 _randomCountdownY--; in draw()
50 int _randomCountdownY; variable
57 _randomCountdownY = 0; in Mouse()201 _randomCountdownY = 2; in setMouseJitterDown()207 _randomCountdownY = 3; in setMouseJitterDown()213 _randomCountdownY = 4; in setMouseJitterDown()224 _randomCountdownY = 0; in disable()240 _randomCountdownY = 0; in draw()251 } else if (_randomCountdownY > 0) { in draw()252 --_randomCountdownY; in draw()