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Searched refs:_rangedAttack (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp56 _rangedAttack = rangedAttackFlag; in combatOn()
67 if (_rangedAttack) { in combatOn()
168 if (_rangedAttack) { in tick()
240 if (_rangedAttack) { in hitAttempt()
241 attackCoefficient = _rangedAttack ? getCoefficientRangedAttack() : 0; in hitAttempt()
265 if (_rangedAttack) { in hitAttempt()
303 f.writeBool(_rangedAttack); in save()
327 _rangedAttack = f.readBool(); in load()
351 _rangedAttack = false; in reset()
607 if (_rangedAttack) { in calculateAttackRatio()
[all …]
H A Dactor_combat.h40 bool _rangedAttack; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp56 _rangedAttack = rangedAttackFlag; in combatOn()
67 if (_rangedAttack) { in combatOn()
168 if (_rangedAttack) { in tick()
242 if (_rangedAttack) { in hitAttempt()
243 attackCoefficient = _rangedAttack ? getCoefficientRangedAttack() : 0; in hitAttempt()
267 if (_rangedAttack) { in hitAttempt()
305 f.writeBool(_rangedAttack); in save()
329 _rangedAttack = f.readBool(); in load()
353 _rangedAttack = false; in reset()
609 if (_rangedAttack) { in calculateAttackRatio()
[all …]
H A Dactor_combat.h40 bool _rangedAttack; variable