Searched refs:_rangedAttack (Results 1 – 4 of 4) sorted by relevance
56 _rangedAttack = rangedAttackFlag; in combatOn()67 if (_rangedAttack) { in combatOn()168 if (_rangedAttack) { in tick()240 if (_rangedAttack) { in hitAttempt()241 attackCoefficient = _rangedAttack ? getCoefficientRangedAttack() : 0; in hitAttempt()265 if (_rangedAttack) { in hitAttempt()303 f.writeBool(_rangedAttack); in save()327 _rangedAttack = f.readBool(); in load()351 _rangedAttack = false; in reset()607 if (_rangedAttack) { in calculateAttackRatio()[all …]
40 bool _rangedAttack; variable
56 _rangedAttack = rangedAttackFlag; in combatOn()67 if (_rangedAttack) { in combatOn()168 if (_rangedAttack) { in tick()242 if (_rangedAttack) { in hitAttempt()243 attackCoefficient = _rangedAttack ? getCoefficientRangedAttack() : 0; in hitAttempt()267 if (_rangedAttack) { in hitAttempt()305 f.writeBool(_rangedAttack); in save()329 _rangedAttack = f.readBool(); in load()353 _rangedAttack = false; in reset()609 if (_rangedAttack) { in calculateAttackRatio()[all …]