Searched refs:_sceneNamesCount (Results 1 – 4 of 4) sorted by relevance
39 _sceneNamesCount = 0; in GameInfo()64 _sceneNamesCount = s->readUint32LE(); /* 05 */ in open()80 _sceneNames.resize(_sceneNamesCount); in open()81 for (uint32 i = 0; i != _sceneNamesCount; ++i) { in open()108 for (uint32 i = 0; i != _sceneNamesCount; ++i) { in open()134 if (i < 0 || i >= (int)_sceneNamesCount) { in getSceneName()
41 uint32 _sceneNamesCount; variable68 uint32 getSceneNamesCount() const { return _sceneNamesCount; } in getSceneNamesCount()
39 _sceneNamesCount = 0; in GameInfo()64 _sceneNamesCount = s->readUint32LE(); /* 05 */ in open()80 _sceneNames.resize(_sceneNamesCount); in open()81 for (uint32 i = 0; i != _sceneNamesCount; ++i) { in open()108 for (uint32 i = 0; i != _sceneNamesCount; ++i) { in open()138 if (i < 0 || i >= (int)_sceneNamesCount) { in getSceneName()