Searched refs:_sfxTrackCount (Results 1 – 4 of 4) sorted by relevance
43 _sfxTrackCount = 0; in GameInfo()70 _sfxTrackCount = s->readUint32LE(); /* 11 */ in open()86 _sfxTracks.resize(_sfxTrackCount); in open()87 for (uint32 i = 0; i != _sfxTrackCount; ++i) { in open()113 for (uint32 i = 0; i != _sfxTrackCount; ++i) { in open()143 if (i < 0 || i >= (int)_sfxTrackCount) { in getSfxTrack()
45 uint32 _sfxTrackCount; variable72 uint32 getSfxTrackCount() const { return _sfxTrackCount; } in getSfxTrackCount()
43 _sfxTrackCount = 0; in GameInfo()70 _sfxTrackCount = s->readUint32LE(); /* 11 */ in open()86 _sfxTracks.resize(_sfxTrackCount); in open()87 for (uint32 i = 0; i != _sfxTrackCount; ++i) { in open()113 for (uint32 i = 0; i != _sfxTrackCount; ++i) { in open()147 if (i < 0 || i >= (int)_sfxTrackCount) { in getSfxTrack()