/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | palette.cpp | 380 _shadowPalette[i] = i; in setAmigaPaletteFromPtr() 591 _shadowPalette[j] = j; in stopCycle() 602 _shadowPalette[j] = j; in stopCycle() 683 doCyclePalette(_shadowPalette, cycl->start, cycl->end, 1, !(cycl->flags & 2)); in cyclePalette() 687 if (_shadowPalette) { in cyclePalette() 692 doCycleIndirectPalette(_shadowPalette, cycl->start, cycl->end, !(cycl->flags & 2)); in cyclePalette() 830 table = _shadowPalette + slot * 256; in setShadowPalette() 859 byte *table = _shadowPalette + start; in setShadowPalette() 877 _shadowPalette[i] = i; in setShadowPalette() 1350 data = _amigaPalette + _shadowPalette[i] * 3; in updatePalette() [all …]
|
H A D | room.cpp | 104 memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256); in startScene() 108 if (_shadowPalette) in startScene() 109 _shadowPalette[i] = i; in startScene()
|
H A D | resource_v4.cpp | 190 _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later in readMAXS()
|
H A D | resource.cpp | 1163 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS() 1192 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS() 1223 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS() 1255 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
|
H A D | scumm.cpp | 296 _shadowPalette = NULL; in ScummEngine() 631 free(_shadowPalette); in ~ScummEngine() 1566 _shadowPalette[i] = i; in resetScumm()
|
H A D | scumm.h | 1095 byte *_shadowPalette; variable
|
H A D | akos.cpp | 1064 bdd.shadowPalette = _vm->_shadowPalette; in codec5()
|
H A D | object.cpp | 1766 bdd.shadowPalette = _shadowPalette; in drawBlastObject()
|
H A D | saveload.cpp | 1339 s.syncBytes(_shadowPalette, _shadowPaletteSize); in saveLoadWithSerializer()
|
H A D | script_v5.cpp | 1697 _shadowPalette[b] = a; in o5_roomOps()
|
H A D | actor.cpp | 2263 bcr->_shadow_table = _vm->_shadowPalette; in prepareDrawActorCostume()
|
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | palette.cpp | 428 _shadowPalette[i] = i; in setAmigaPaletteFromPtr() 639 _shadowPalette[j] = j; in stopCycle() 650 _shadowPalette[j] = j; in stopCycle() 731 doCyclePalette(_shadowPalette, cycl->start, cycl->end, 1, !(cycl->flags & 2)); in cyclePalette() 735 if (_shadowPalette) { in cyclePalette() 740 doCycleIndirectPalette(_shadowPalette, cycl->start, cycl->end, !(cycl->flags & 2)); in cyclePalette() 878 table = _shadowPalette + slot * 256; in setShadowPalette() 907 byte *table = _shadowPalette + start; in setShadowPalette() 925 _shadowPalette[i] = i; in setShadowPalette() 1398 data = _amigaPalette + _shadowPalette[i] * 3; in updatePalette() [all …]
|
H A D | room.cpp | 104 memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256); in startScene() 108 if (_shadowPalette) in startScene() 109 _shadowPalette[i] = i; in startScene()
|
H A D | resource_v4.cpp | 192 _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later in readMAXS()
|
H A D | gfx_mac.cpp | 57 int color = _shadowPalette[pixels[w]]; in mac_drawStripToScreen()
|
H A D | resource.cpp | 1201 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS() 1230 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS() 1261 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS() 1293 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
|
H A D | scumm.cpp | 296 _shadowPalette = NULL; in ScummEngine() 670 free(_shadowPalette); in ~ScummEngine() 1762 _shadowPalette[i] = i; in resetScumm()
|
H A D | scumm.h | 1016 byte *_shadowPalette; variable
|
H A D | akos.cpp | 1085 bdd.shadowPalette = _vm->_shadowPalette; in codec5()
|
H A D | object.cpp | 1778 bdd.shadowPalette = _shadowPalette; in drawBlastObject()
|
H A D | saveload.cpp | 1358 s.syncBytes(_shadowPalette, _shadowPaletteSize); in saveLoadWithSerializer()
|
H A D | script_v5.cpp | 1810 _shadowPalette[b] = a; in o5_roomOps()
|
H A D | actor.cpp | 2360 bcr->_shadow_table = _vm->_shadowPalette; in prepareDrawActorCostume()
|