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Searched refs:_shadowPalette (Results 1 – 23 of 23) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dpalette.cpp380 _shadowPalette[i] = i; in setAmigaPaletteFromPtr()
591 _shadowPalette[j] = j; in stopCycle()
602 _shadowPalette[j] = j; in stopCycle()
683 doCyclePalette(_shadowPalette, cycl->start, cycl->end, 1, !(cycl->flags & 2)); in cyclePalette()
687 if (_shadowPalette) { in cyclePalette()
692 doCycleIndirectPalette(_shadowPalette, cycl->start, cycl->end, !(cycl->flags & 2)); in cyclePalette()
830 table = _shadowPalette + slot * 256; in setShadowPalette()
859 byte *table = _shadowPalette + start; in setShadowPalette()
877 _shadowPalette[i] = i; in setShadowPalette()
1350 data = _amigaPalette + _shadowPalette[i] * 3; in updatePalette()
[all …]
H A Droom.cpp104 memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256); in startScene()
108 if (_shadowPalette) in startScene()
109 _shadowPalette[i] = i; in startScene()
H A Dresource_v4.cpp190 _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later in readMAXS()
H A Dresource.cpp1163 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
1192 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
1223 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
1255 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
H A Dscumm.cpp296 _shadowPalette = NULL; in ScummEngine()
631 free(_shadowPalette); in ~ScummEngine()
1566 _shadowPalette[i] = i; in resetScumm()
H A Dscumm.h1095 byte *_shadowPalette; variable
H A Dakos.cpp1064 bdd.shadowPalette = _vm->_shadowPalette; in codec5()
H A Dobject.cpp1766 bdd.shadowPalette = _shadowPalette; in drawBlastObject()
H A Dsaveload.cpp1339 s.syncBytes(_shadowPalette, _shadowPaletteSize); in saveLoadWithSerializer()
H A Dscript_v5.cpp1697 _shadowPalette[b] = a; in o5_roomOps()
H A Dactor.cpp2263 bcr->_shadow_table = _vm->_shadowPalette; in prepareDrawActorCostume()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dpalette.cpp428 _shadowPalette[i] = i; in setAmigaPaletteFromPtr()
639 _shadowPalette[j] = j; in stopCycle()
650 _shadowPalette[j] = j; in stopCycle()
731 doCyclePalette(_shadowPalette, cycl->start, cycl->end, 1, !(cycl->flags & 2)); in cyclePalette()
735 if (_shadowPalette) { in cyclePalette()
740 doCycleIndirectPalette(_shadowPalette, cycl->start, cycl->end, !(cycl->flags & 2)); in cyclePalette()
878 table = _shadowPalette + slot * 256; in setShadowPalette()
907 byte *table = _shadowPalette + start; in setShadowPalette()
925 _shadowPalette[i] = i; in setShadowPalette()
1398 data = _amigaPalette + _shadowPalette[i] * 3; in updatePalette()
[all …]
H A Droom.cpp104 memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256); in startScene()
108 if (_shadowPalette) in startScene()
109 _shadowPalette[i] = i; in startScene()
H A Dresource_v4.cpp192 _shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later in readMAXS()
H A Dgfx_mac.cpp57 int color = _shadowPalette[pixels[w]]; in mac_drawStripToScreen()
H A Dresource.cpp1201 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
1230 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
1261 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
1293 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); in readMAXS()
H A Dscumm.cpp296 _shadowPalette = NULL; in ScummEngine()
670 free(_shadowPalette); in ~ScummEngine()
1762 _shadowPalette[i] = i; in resetScumm()
H A Dscumm.h1016 byte *_shadowPalette; variable
H A Dakos.cpp1085 bdd.shadowPalette = _vm->_shadowPalette; in codec5()
H A Dobject.cpp1778 bdd.shadowPalette = _shadowPalette; in drawBlastObject()
H A Dsaveload.cpp1358 s.syncBytes(_shadowPalette, _shadowPaletteSize); in saveLoadWithSerializer()
H A Dscript_v5.cpp1810 _shadowPalette[b] = a; in o5_roomOps()
H A Dactor.cpp2360 bcr->_shadow_table = _vm->_shadowPalette; in prepareDrawActorCostume()