1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/md5.h"
24 #include "common/str.h"
25 #include "common/memstream.h"
26 #include "common/macresman.h"
27 #ifndef MACOSX
28 #include "common/config-manager.h"
29 #endif
30
31 #include "scumm/charset.h"
32 #include "scumm/dialogs.h"
33 #include "scumm/file.h"
34 #include "scumm/imuse/imuse.h"
35 #include "scumm/imuse_digi/dimuse.h"
36 #include "scumm/he/intern_he.h"
37 #include "scumm/object.h"
38 #include "scumm/resource.h"
39 #include "scumm/scumm.h"
40 #include "scumm/scumm_v5.h"
41 #include "scumm/scumm_v8.h"
42 #include "scumm/sound.h"
43 #include "scumm/util.h"
44 #include "scumm/verbs.h"
45
46 namespace Scumm {
47
48 enum {
49 RF_LOCK = 0x80,
50 RF_USAGE = 0x7F,
51 RF_USAGE_MAX = RF_USAGE,
52
53 RS_MODIFIED = 0x10,
54 RF_OFFHEAP = 0x40
55 };
56
57
58
59 extern const char *nameOfResType(ResType type);
60
61 static uint16 newTag2Old(uint32 newTag);
62 static const byte *findResourceSmall(uint32 tag, const byte *searchin);
63
64 static bool checkTryMedia(BaseScummFile *handle);
65
66
67 /* Open a room */
openRoom(const int room)68 void ScummEngine::openRoom(const int room) {
69 bool result;
70 byte encByte = 0;
71
72 debugC(DEBUG_GENERAL, "openRoom(%d)", room);
73 assert(room >= 0);
74
75 /* Don't load the same room again */
76 if (_lastLoadedRoom == room)
77 return;
78 _lastLoadedRoom = room;
79
80 /* Room -1 means close file */
81 if (room == -1) {
82 deleteRoomOffsets();
83 _fileHandle->close();
84 return;
85 }
86
87 // Load the disk numer / room offs (special case for room 0 exists because
88 // room 0 contains the data which is used to create the roomno / roomoffs
89 // tables -- hence obviously we mustn't use those when loading room 0.
90 const uint32 diskNumber = room ? _res->_types[rtRoom][room]._roomno : 0;
91 const uint32 room_offs = room ? _res->_types[rtRoom][room]._roomoffs : 0;
92
93 // FIXME: Since room_offs is const, clearly the following loop either
94 // is never entered, or loops forever (if it wasn't for the return/error
95 // statements in it, that is). -> This should be cleaned up!
96 // Maybe we should re-enabled the looping properly, to deal with disc
97 // changes in COMI ?
98 while (room_offs != RES_INVALID_OFFSET) {
99
100 if (room_offs != 0 && room != 0 && _game.heversion < 98) {
101 _fileOffset = _res->_types[rtRoom][room]._roomoffs;
102 return;
103 }
104
105 Common::String filename(generateFilename(room));
106
107 // Determine the encryption, if any.
108 if (_game.features & GF_USE_KEY) {
109 if (_game.version <= 3)
110 encByte = 0xFF;
111 else if ((_game.version == 4) && (room == 0 || room >= 900))
112 encByte = 0;
113 else
114 encByte = 0x69;
115 } else
116 encByte = 0;
117
118 if (room > 0 && (_game.version == 8))
119 VAR(VAR_CURRENTDISK) = diskNumber;
120
121 // Try to open the file
122 result = openResourceFile(filename, encByte);
123
124 if (result) {
125 if (room == 0)
126 return;
127 deleteRoomOffsets();
128 readRoomsOffsets();
129 _fileOffset = _res->_types[rtRoom][room]._roomoffs;
130
131 if (_fileOffset != 8)
132 return;
133
134 error("Room %d not in %s", room, filename.c_str());
135 return;
136 }
137 askForDisk(filename.c_str(), diskNumber);
138 }
139
140 do {
141 char buf[16];
142 snprintf(buf, sizeof(buf), "%.3d.lfl", room);
143 encByte = 0;
144 if (openResourceFile(buf, encByte))
145 break;
146 askForDisk(buf, diskNumber);
147 } while (1);
148
149 deleteRoomOffsets();
150 _fileOffset = 0; // start of file
151 }
152
closeRoom()153 void ScummEngine::closeRoom() {
154 if (_lastLoadedRoom != -1) {
155 _lastLoadedRoom = -1;
156 deleteRoomOffsets();
157 _fileHandle->close();
158 }
159 }
160
161 /** Delete the currently loaded room offsets. */
deleteRoomOffsets()162 void ScummEngine::deleteRoomOffsets() {
163 for (int i = 0; i < _numRooms; i++) {
164 if (_res->_types[rtRoom][i]._roomoffs != RES_INVALID_OFFSET)
165 _res->_types[rtRoom][i]._roomoffs = 0;
166 }
167 }
168
169 /** Read room offsets */
readRoomsOffsets()170 void ScummEngine::readRoomsOffsets() {
171 if (_game.features & GF_SMALL_HEADER) {
172 _fileHandle->seek(12, SEEK_SET); // Directly searching for the room offset block would be more generic...
173 } else {
174 _fileHandle->seek(16, SEEK_SET);
175 }
176
177 int num = _fileHandle->readByte();
178 while (num--) {
179 int room = _fileHandle->readByte();
180 int offset = _fileHandle->readUint32LE();
181 if (_res->_types[rtRoom][room]._roomoffs != RES_INVALID_OFFSET) {
182 _res->_types[rtRoom][room]._roomoffs = offset;
183 }
184 }
185 }
186
openFile(BaseScummFile & file,const Common::String & filename,bool resourceFile)187 bool ScummEngine::openFile(BaseScummFile &file, const Common::String &filename, bool resourceFile) {
188 bool result = false;
189
190 if (!_containerFile.empty()) {
191 file.close();
192 file.open(_containerFile);
193 assert(file.isOpen());
194
195 result = file.openSubFile(filename);
196 }
197
198 if (!result) {
199 file.close();
200 result = file.open(filename);
201 }
202
203 return result;
204 }
205
openResourceFile(const Common::String & filename,byte encByte)206 bool ScummEngine::openResourceFile(const Common::String &filename, byte encByte) {
207 debugC(DEBUG_GENERAL, "openResourceFile(%s)", filename.c_str());
208
209 if (openFile(*_fileHandle, filename, true)) {
210 _fileHandle->setEnc(encByte);
211 return true;
212 }
213 return false;
214 }
215
askForDisk(const char * filename,int disknum)216 void ScummEngine::askForDisk(const char *filename, int disknum) {
217 char buf[128];
218
219 if (_game.version == 8) {
220 #ifdef ENABLE_SCUMM_7_8
221 char result;
222
223 _imuseDigital->stopAllSounds();
224
225 #ifdef MACOSX
226 sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum);
227 #else
228 sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, ConfMan.get("path").c_str());
229 #endif
230
231 result = displayMessage("Quit", "%s", buf);
232 if (!result) {
233 error("Cannot find file: '%s'", filename);
234 }
235 #endif
236 } else {
237 sprintf(buf, "Cannot find file: '%s'", filename);
238 InfoDialog dialog(this, Common::U32String(buf));
239 runDialog(dialog);
240 error("Cannot find file: '%s'", filename);
241 }
242 }
243
readIndexFile()244 void ScummEngine::readIndexFile() {
245 uint32 blocktype, itemsize;
246 int numblock = 0;
247
248 debugC(DEBUG_GENERAL, "readIndexFile()");
249
250 closeRoom();
251 openRoom(0);
252
253 if (_game.version <= 5) {
254 // Figure out the sizes of various resources
255 while (true) {
256 blocktype = _fileHandle->readUint32BE();
257 itemsize = _fileHandle->readUint32BE();
258 if (_fileHandle->eos() || _fileHandle->err())
259 break;
260 switch (blocktype) {
261 case MKTAG('D','O','B','J'):
262 _numGlobalObjects = _fileHandle->readUint16LE();
263 itemsize -= 2;
264 break;
265 case MKTAG('D','R','O','O'):
266 _numRooms = _fileHandle->readUint16LE();
267 itemsize -= 2;
268 break;
269
270 case MKTAG('D','S','C','R'):
271 _numScripts = _fileHandle->readUint16LE();
272 itemsize -= 2;
273 break;
274
275 case MKTAG('D','C','O','S'):
276 _numCostumes = _fileHandle->readUint16LE();
277 itemsize -= 2;
278 break;
279
280 case MKTAG('D','S','O','U'):
281 _numSounds = _fileHandle->readUint16LE();
282 itemsize -= 2;
283 break;
284
285 default:
286 break;
287 }
288 _fileHandle->seek(itemsize - 8, SEEK_CUR);
289 }
290 _fileHandle->seek(0, SEEK_SET);
291 }
292
293 if (checkTryMedia(_fileHandle)) {
294 displayMessage(NULL, "You're trying to run game encrypted by ActiveMark. This is not supported.");
295 quitGame();
296
297 return;
298 }
299
300 while (true) {
301 blocktype = _fileHandle->readUint32BE();
302 itemsize = _fileHandle->readUint32BE();
303
304 if (_fileHandle->eos() || _fileHandle->err())
305 break;
306
307 numblock++;
308 debug(2, "Reading index block of type '%s', size %d", tag2str(blocktype), itemsize);
309 readIndexBlock(blocktype, itemsize);
310 }
311
312 // if (numblock!=9)
313 // error("Not enough blocks read from directory");
314
315 closeRoom();
316 }
317
318
319
320 #define TRYMEDIA_MARK_LEN 6
321
checkTryMedia(BaseScummFile * handle)322 bool checkTryMedia(BaseScummFile *handle) {
323 byte buf[TRYMEDIA_MARK_LEN];
324 bool matched = true;
325 const byte magic[2][TRYMEDIA_MARK_LEN] =
326 {{ 0x00, 'T', 'M', 'S', 'A', 'M' },
327 { 'i', '=', '$', ':', '(', '$' }}; // Same but 0x69 xored
328
329 handle->read(buf, TRYMEDIA_MARK_LEN);
330
331 for (int i = 0; i < 2; i++) {
332 matched = true;
333 for (int j = 0; j < TRYMEDIA_MARK_LEN; j++)
334 if (buf[j] != magic[i][j]) {
335 matched = false;
336 break;
337 }
338
339 if (matched)
340 break;
341 }
342
343 if (matched)
344 return true;
345
346 handle->seek(0, SEEK_SET);
347
348 return false;
349 }
350
351
352 #ifdef ENABLE_SCUMM_7_8
readIndexBlock(uint32 blocktype,uint32 itemsize)353 void ScummEngine_v7::readIndexBlock(uint32 blocktype, uint32 itemsize) {
354 int num;
355 char *ptr;
356 switch (blocktype) {
357 case MKTAG('A','N','A','M'): // Used by: The Dig, FT
358 num = _fileHandle->readUint16LE();
359 ptr = (char *)malloc(num * 9);
360 _fileHandle->read(ptr, num * 9);
361 _imuseDigital->setAudioNames(num, ptr);
362 break;
363
364 case MKTAG('D','R','S','C'): // Used by: COMI
365 readResTypeList(rtRoomScripts);
366 break;
367
368 default:
369 ScummEngine::readIndexBlock(blocktype, itemsize);
370 }
371 }
372 #endif
373
readIndexBlock(uint32 blocktype,uint32 itemsize)374 void ScummEngine_v70he::readIndexBlock(uint32 blocktype, uint32 itemsize) {
375 int i;
376 switch (blocktype) {
377 case MKTAG('D','I','R','I'):
378 readResTypeList(rtRoomImage);
379 break;
380
381 case MKTAG('D','I','R','M'):
382 readResTypeList(rtImage);
383 break;
384
385 case MKTAG('D','I','R','T'):
386 readResTypeList(rtTalkie);
387 break;
388
389 case MKTAG('D','L','F','L'):
390 i = _fileHandle->readUint16LE();
391 _fileHandle->seek(-2, SEEK_CUR);
392 _heV7RoomOffsets = (byte *)calloc(2 + (i * 4), 1);
393 _fileHandle->read(_heV7RoomOffsets, (2 + (i * 4)) );
394 break;
395
396 case MKTAG('D','I','S','K'):
397 i = _fileHandle->readUint16LE();
398 _heV7DiskOffsets = (byte *)calloc(i, 1);
399 _fileHandle->read(_heV7DiskOffsets, i);
400 break;
401
402 case MKTAG('S','V','E','R'):
403 // Index version number
404 _fileHandle->seek(itemsize - 8, SEEK_CUR);
405 break;
406
407 case MKTAG('I','N','I','B'):
408 _fileHandle->seek(itemsize - 8, SEEK_CUR);
409 debug(2, "INIB index block not yet handled, skipping");
410 break;
411
412 default:
413 ScummEngine::readIndexBlock(blocktype, itemsize);
414 }
415 }
416
readIndexBlock(uint32 blocktype,uint32 itemsize)417 void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
418 int i;
419 switch (blocktype) {
420 case MKTAG('D','C','H','R'):
421 case MKTAG('D','I','R','F'):
422 readResTypeList(rtCharset);
423 break;
424
425 case MKTAG('D','O','B','J'):
426 readGlobalObjects();
427 break;
428
429 case MKTAG('R','N','A','M'):
430 // Names of rooms. Maybe we should put them into a table, for use by the debugger?
431 if (_game.heversion >= 80) {
432 for (int room; (room = _fileHandle->readUint16LE()); ) {
433 char buf[100];
434 i = 0;
435 for (byte s; (s = _fileHandle->readByte()) && i < ARRAYSIZE(buf) - 1; ) {
436 buf[i++] = s;
437 }
438 buf[i] = 0;
439 debug(5, "Room %d: '%s'", room, buf);
440 }
441 } else {
442 for (int room; (room = _fileHandle->readByte()); ) {
443 char buf[10];
444 _fileHandle->read(buf, 9);
445 buf[9] = 0;
446 for (i = 0; i < 9; i++)
447 buf[i] ^= 0xFF;
448 debug(5, "Room %d: '%s'", room, buf);
449 }
450 }
451 break;
452
453 case MKTAG('D','R','O','O'):
454 case MKTAG('D','I','R','R'):
455 readResTypeList(rtRoom);
456 break;
457
458 case MKTAG('D','S','C','R'):
459 case MKTAG('D','I','R','S'):
460 readResTypeList(rtScript);
461 break;
462
463 case MKTAG('D','C','O','S'):
464 case MKTAG('D','I','R','C'):
465 readResTypeList(rtCostume);
466 break;
467
468 case MKTAG('M','A','X','S'):
469 readMAXS(itemsize);
470 allocateArrays();
471 break;
472
473 case MKTAG('D','I','R','N'):
474 case MKTAG('D','S','O','U'):
475 readResTypeList(rtSound);
476 break;
477
478 case MKTAG('A','A','R','Y'):
479 readArrayFromIndexFile();
480 break;
481
482 default:
483 error("Bad ID %04X('%s') found in index file directory", blocktype,
484 tag2str(blocktype));
485 }
486 }
487
readArrayFromIndexFile()488 void ScummEngine::readArrayFromIndexFile() {
489 error("readArrayFromIndexFile() not supported in pre-V6 games");
490 }
491
readResTypeList(ResType type)492 int ScummEngine::readResTypeList(ResType type) {
493 uint num;
494 ResId idx;
495
496 if (_game.version == 8)
497 num = _fileHandle->readUint32LE();
498 else
499 num = _fileHandle->readUint16LE();
500
501 if (num != _res->_types[type].size()) {
502 error("Invalid number of %ss (%d) in directory", nameOfResType(type), num);
503 }
504
505 debug(2, " readResTypeList(%s): %d entries", nameOfResType(type), num);
506
507
508 for (idx = 0; idx < num; idx++) {
509 _res->_types[type][idx]._roomno = _fileHandle->readByte();
510 }
511 for (idx = 0; idx < num; idx++) {
512 _res->_types[type][idx]._roomoffs = _fileHandle->readUint32LE();
513 }
514
515 return num;
516 }
517
readResTypeList(ResType type)518 int ScummEngine_v70he::readResTypeList(ResType type) {
519 uint num;
520 ResId idx;
521
522 num = ScummEngine::readResTypeList(type);
523
524 if (type == rtRoom)
525 for (idx = 0; idx < num; idx++) {
526 _heV7RoomIntOffsets[idx] = _res->_types[rtRoom][idx]._roomoffs;
527 }
528
529 for (idx = 0; idx < num; idx++) {
530 // The globsize is currently not being used
531 /*_res->_types[type][idx]._globsize =*/ _fileHandle->readUint32LE();
532 }
533
534 return num;
535 }
536
allocResTypeData(ResType type,uint32 tag,int num,ResTypeMode mode)537 void ResourceManager::allocResTypeData(ResType type, uint32 tag, int num, ResTypeMode mode) {
538 debug(2, "allocResTypeData(%s,%s,%d,%d)", nameOfResType(type), tag2str(TO_BE_32(tag)), num, mode);
539 assert(type >= 0 && type < (int)(ARRAYSIZE(_types)));
540
541 if (num >= 8000)
542 error("Too many %s resources (%d) in directory", nameOfResType(type), num);
543
544 _types[type]._mode = mode;
545 _types[type]._tag = tag;
546
547 // If there was data in there, let's clear it out completely. This is important
548 // in case we are restarting the game.
549 _types[type].clear();
550 _types[type].resize(num);
551
552 /*
553 TODO: Use multiple Resource subclasses, one for each res mode; then,
554 given them serializability.
555 if (mode) {
556 _types[type].roomno = (byte *)calloc(num, sizeof(byte));
557 _types[type].roomoffs = (uint32 *)calloc(num, sizeof(uint32));
558 }
559
560 if (_vm->_game.heversion >= 70) {
561 _types[type].globsize = (uint32 *)calloc(num, sizeof(uint32));
562 }
563 */
564 }
565
loadCharset(int no)566 void ScummEngine::loadCharset(int no) {
567 int i;
568 byte *ptr;
569
570 debugC(DEBUG_GENERAL, "loadCharset(%d)", no);
571
572 /* FIXME - hack around crash in Indy4 (occurs if you try to load after dieing) */
573 if (_game.id == GID_INDY4 && no == 0)
574 no = 1;
575
576 /* for Humongous catalogs */
577 if (_game.heversion >= 70 && _numCharsets == 1) {
578 debug(0, "Not loading charset as it doesn't seem to exist?");
579 return;
580 }
581
582 assert(no < (int)sizeof(_charsetData) / 16);
583 assertRange(1, no, _numCharsets - 1, "charset");
584
585 ptr = getResourceAddress(rtCharset, no);
586
587 for (i = 0; i < 15; i++) {
588 _charsetData[no][i + 1] = ptr[i + 14];
589 }
590 }
591
nukeCharset(int i)592 void ScummEngine::nukeCharset(int i) {
593 assertRange(1, i, _numCharsets - 1, "charset");
594 _res->nukeResource(rtCharset, i);
595 }
596
ensureResourceLoaded(ResType type,ResId idx)597 void ScummEngine::ensureResourceLoaded(ResType type, ResId idx) {
598 debugC(DEBUG_RESOURCE, "ensureResourceLoaded(%s,%d)", nameOfResType(type), idx);
599
600 if ((type == rtRoom) && idx > 0x7F && _game.version < 7 && _game.heversion <= 71) {
601 idx = _resourceMapper[idx & 0x7F];
602 }
603
604 // FIXME: This check used to be "idx==0". However, that causes
605 // problems when using this function to ensure charset 0 is loaded.
606 // This is done for many games, e.g. Zak256 or Indy3 (EGA and VGA).
607 // For now we restrict the check to anything which is not a charset.
608 // Question: Why was this check like that in the first place?
609 // Answer: costumes with an index of zero in the newer games at least.
610 // TODO: determine why the heck anything would try to load a costume
611 // with id 0. Is that "normal", or is it caused by yet another bug in
612 // our code base? After all we also have to add special cases for many
613 // of our script opcodes that check for the (invalid) actor 0... so
614 // maybe both issues are related...
615 if (type != rtCharset && idx == 0)
616 return;
617
618 if (idx <= _res->_types[type].size() && _res->_types[type][idx]._address)
619 return;
620
621 loadResource(type, idx);
622
623 if (_game.version == 5 && type == rtRoom && (int)idx == _roomResource)
624 VAR(VAR_ROOM_FLAG) = 1;
625 }
626
loadResource(ResType type,ResId idx)627 int ScummEngine::loadResource(ResType type, ResId idx) {
628 int roomNr;
629 uint32 fileOffs;
630 uint32 size, tag;
631
632 debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", nameOfResType(type), idx);
633
634 if (type == rtCharset && (_game.features & GF_SMALL_HEADER)) {
635 loadCharset(idx);
636 return 1;
637 }
638
639 roomNr = getResourceRoomNr(type, idx);
640
641 if (idx >= _res->_types[type].size())
642 error("%s %d undefined %d %d", nameOfResType(type), idx, _res->_types[type].size(), roomNr);
643
644 if (roomNr == 0)
645 roomNr = _roomResource;
646
647 fileOffs = getResourceRoomOffset(type, idx);
648 if (fileOffs == RES_INVALID_OFFSET)
649 return 0;
650
651 openRoom(roomNr);
652
653 _fileHandle->seek(fileOffs + _fileOffset, SEEK_SET);
654
655 if (_game.features & GF_OLD_BUNDLE) {
656 if ((_game.version == 3) && !(_game.platform == Common::kPlatformAmiga) && (type == rtSound)) {
657 return readSoundResourceSmallHeader(idx);
658 } else {
659 // WORKAROUND: Apple //gs MM has malformed sound resource #68
660 if (_fileHandle->pos() + 2 > _fileHandle->size()) {
661 warning("loadResource(%s,%d): resource is too short", nameOfResType(type), idx);
662 size = 0;
663 } else {
664 size = _fileHandle->readUint16LE();
665 _fileHandle->seek(-2, SEEK_CUR);
666 }
667 }
668 } else if (_game.features & GF_SMALL_HEADER) {
669 if (_game.version == 4)
670 _fileHandle->seek(8, SEEK_CUR);
671 size = _fileHandle->readUint32LE();
672 tag = _fileHandle->readUint16LE();
673 _fileHandle->seek(-6, SEEK_CUR);
674 if ((type == rtSound) && !(_game.platform == Common::kPlatformAmiga) && !(_game.platform == Common::kPlatformFMTowns)) {
675 return readSoundResourceSmallHeader(idx);
676 }
677 } else {
678 if (type == rtSound) {
679 return readSoundResource(idx);
680 }
681
682 // Sanity check: Is this the right tag for this resource type?
683 //
684 // Currently disabled for newer HE games because they use different
685 // tags. For example, for rtRoom, 'ROOM' changed to 'RMDA'; and for
686 // rtImage, 'AWIZ' and 'MULT' can both occur simultaneously.
687 // On the long run, it would be preferable to not turn this check off,
688 // but instead to explicitly support the variations in the HE games.
689 tag = _fileHandle->readUint32BE();
690 if (tag != _res->_types[type]._tag && _game.heversion < 70) {
691 error("Unknown res tag '%s' encountered (expected '%s') "
692 "while trying to load res (%s,%d) in room %d at %d+%d in file %s",
693 tag2str(tag), tag2str(_res->_types[type]._tag),
694 nameOfResType(type), idx, roomNr,
695 _fileOffset, fileOffs, _fileHandle->getName());
696 }
697
698 size = _fileHandle->readUint32BE();
699 _fileHandle->seek(-8, SEEK_CUR);
700 }
701 _fileHandle->read(_res->createResource(type, idx, size), size);
702
703 applyWorkaroundIfNeeded(type, idx);
704
705 // NB: The workaround may have changed the resource size, so don't rely on 'size' after this.
706
707 // dump the resource if requested
708 if (_dumpScripts && type == rtScript) {
709 dumpResource("script-", idx, getResourceAddress(rtScript, idx));
710 }
711
712 if (_fileHandle->err() || _fileHandle->eos()) {
713 error("Cannot read resource");
714 }
715
716 return 1;
717 }
718
getResourceRoomNr(ResType type,ResId idx)719 int ScummEngine::getResourceRoomNr(ResType type, ResId idx) {
720 if (type == rtRoom && _game.heversion < 70)
721 return idx;
722 return _res->_types[type][idx]._roomno;
723 }
724
getResourceRoomOffset(ResType type,ResId idx)725 uint32 ScummEngine::getResourceRoomOffset(ResType type, ResId idx) {
726 if (type == rtRoom) {
727 return (_game.version == 8) ? 8 : 0;
728 }
729 return _res->_types[type][idx]._roomoffs;
730 }
731
getResourceRoomOffset(ResType type,ResId idx)732 uint32 ScummEngine_v70he::getResourceRoomOffset(ResType type, ResId idx) {
733 if (type == rtRoom) {
734 return _heV7RoomIntOffsets[idx];
735 }
736 return _res->_types[type][idx]._roomoffs;
737 }
738
getResourceSize(ResType type,ResId idx)739 int ScummEngine::getResourceSize(ResType type, ResId idx) {
740 byte *ptr = getResourceAddress(type, idx);
741 assert(ptr);
742 return _res->_types[type][idx]._size;
743 }
744
getResourceAddress(ResType type,ResId idx)745 byte *ScummEngine::getResourceAddress(ResType type, ResId idx) {
746 byte *ptr;
747
748 if (_game.heversion >= 80 && type == rtString)
749 idx &= ~0x33539000;
750
751 if (!_res->validateResource("getResourceAddress", type, idx))
752 return NULL;
753
754 // If the resource is missing, but loadable from the game data files, try to do so.
755 if (!_res->_types[type][idx]._address && _res->_types[type]._mode != kDynamicResTypeMode) {
756 ensureResourceLoaded(type, idx);
757 }
758
759 ptr = (byte *)_res->_types[type][idx]._address;
760 if (!ptr) {
761 debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == NULL", nameOfResType(type), idx);
762 return NULL;
763 }
764
765 _res->setResourceCounter(type, idx, 1);
766
767 debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == %p", nameOfResType(type), idx, (void *)ptr);
768 return ptr;
769 }
770
getStringAddress(ResId idx)771 byte *ScummEngine::getStringAddress(ResId idx) {
772 byte *addr = getResourceAddress(rtString, idx);
773 return addr;
774 }
775
getStringAddress(ResId idx)776 byte *ScummEngine_v6::getStringAddress(ResId idx) {
777 byte *addr = getResourceAddress(rtString, idx);
778 if (addr == NULL)
779 return NULL;
780 // Skip over the ArrayHeader
781 return addr + 6;
782 }
783
getStringAddressVar(int i)784 byte *ScummEngine::getStringAddressVar(int i) {
785 return getStringAddress(_scummVars[i]);
786 }
787
increaseExpireCounter()788 void ResourceManager::increaseExpireCounter() {
789 ++_expireCounter;
790 if (_expireCounter == 0) { // overflow?
791 increaseResourceCounters();
792 }
793 }
794
increaseResourceCounters()795 void ResourceManager::increaseResourceCounters() {
796 for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
797 ResId idx = _types[type].size();
798 while (idx-- > 0) {
799 byte counter = _types[type][idx].getResourceCounter();
800 if (counter && counter < RF_USAGE_MAX) {
801 setResourceCounter(type, idx, counter + 1);
802 }
803 }
804 }
805 }
806
setResourceCounter(ResType type,ResId idx,byte counter)807 void ResourceManager::setResourceCounter(ResType type, ResId idx, byte counter) {
808 _types[type][idx].setResourceCounter(counter);
809 }
810
setResourceCounter(byte counter)811 void ResourceManager::Resource::setResourceCounter(byte counter) {
812 _flags &= RF_LOCK; // Clear lower 7 bits, preserve the lock bit.
813 _flags |= counter; // Update the usage counter
814 }
815
getResourceCounter() const816 byte ResourceManager::Resource::getResourceCounter() const {
817 return _flags & RF_USAGE;
818 }
819
820 /* 2 bytes safety area to make "precaching" of bytes in the gdi drawer easier */
821 #define SAFETY_AREA 2
822
createResource(ResType type,ResId idx,uint32 size)823 byte *ResourceManager::createResource(ResType type, ResId idx, uint32 size) {
824 debugC(DEBUG_RESOURCE, "_res->createResource(%s,%d,%d)", nameOfResType(type), idx, size);
825
826 if (!validateResource("allocating", type, idx))
827 return NULL;
828
829 if (_vm->_game.version <= 2) {
830 // Nuking and reloading a resource can be harmful in some
831 // cases. For instance, Zak tries to reload the intro music
832 // while it's playing. See bug #2115.
833
834 if (_types[type][idx]._address && (type == rtSound || type == rtScript || type == rtCostume))
835 return _types[type][idx]._address;
836 }
837
838 nukeResource(type, idx);
839
840 expireResources(size);
841
842 byte *ptr = new byte[size + SAFETY_AREA];
843 if (ptr == NULL) {
844 error("createResource(%s,%d): Out of memory while allocating %d", nameOfResType(type), idx, size);
845 }
846
847 memset(ptr, 0, size + SAFETY_AREA);
848 _allocatedSize += size;
849
850 _types[type][idx]._address = ptr;
851 _types[type][idx]._size = size;
852 setResourceCounter(type, idx, 1);
853 return ptr;
854 }
855
Resource()856 ResourceManager::Resource::Resource() {
857 _address = 0;
858 _size = 0;
859 _flags = 0;
860 _status = 0;
861 _roomno = 0;
862 _roomoffs = 0;
863 }
864
~Resource()865 ResourceManager::Resource::~Resource() {
866 delete[] _address;
867 _address = 0;
868 }
869
nuke()870 void ResourceManager::Resource::nuke() {
871 delete[] _address;
872 _address = 0;
873 _size = 0;
874 _flags = 0;
875 _status &= ~RS_MODIFIED;
876 }
877
ResTypeData()878 ResourceManager::ResTypeData::ResTypeData() {
879 _mode = kDynamicResTypeMode;
880 _tag = 0;
881 }
882
~ResTypeData()883 ResourceManager::ResTypeData::~ResTypeData() {
884 }
885
ResourceManager(ScummEngine * vm)886 ResourceManager::ResourceManager(ScummEngine *vm) : _vm(vm) {
887 _allocatedSize = 0;
888 _maxHeapThreshold = 0;
889 _minHeapThreshold = 0;
890 _expireCounter = 0;
891 }
892
~ResourceManager()893 ResourceManager::~ResourceManager() {
894 freeResources();
895 }
896
setHeapThreshold(int min,int max)897 void ResourceManager::setHeapThreshold(int min, int max) {
898 assert(0 < max);
899 assert(min <= max);
900 _maxHeapThreshold = max;
901 _minHeapThreshold = min;
902 }
903
validateResource(const char * str,ResType type,ResId idx) const904 bool ResourceManager::validateResource(const char *str, ResType type, ResId idx) const {
905 if (type < rtFirst || type > rtLast || (uint)idx >= (uint)_types[type].size()) {
906 warning("%s Illegal Glob type %s (%d) num %d", str, nameOfResType(type), type, idx);
907 return false;
908 }
909 return true;
910 }
911
nukeResource(ResType type,ResId idx)912 void ResourceManager::nukeResource(ResType type, ResId idx) {
913 byte *ptr = _types[type][idx]._address;
914 if (ptr != NULL) {
915 debugC(DEBUG_RESOURCE, "nukeResource(%s,%d)", nameOfResType(type), idx);
916 _allocatedSize -= _types[type][idx]._size;
917 _types[type][idx].nuke();
918 }
919 }
920
findResourceData(uint32 tag,const byte * ptr)921 const byte *ScummEngine::findResourceData(uint32 tag, const byte *ptr) {
922 if (_game.features & GF_OLD_BUNDLE)
923 error("findResourceData must not be used in GF_OLD_BUNDLE games");
924 else if (_game.features & GF_SMALL_HEADER)
925 ptr = findResourceSmall(tag, ptr);
926 else
927 ptr = findResource(tag, ptr);
928
929 if (ptr == NULL)
930 return NULL;
931 return ptr + _resourceHeaderSize;
932 }
933
getResourceDataSize(const byte * ptr) const934 int ScummEngine::getResourceDataSize(const byte *ptr) const {
935 if (ptr == NULL)
936 return 0;
937
938 if (_game.features & GF_OLD_BUNDLE)
939 return READ_LE_UINT16(ptr) - _resourceHeaderSize;
940 else if (_game.features & GF_SMALL_HEADER)
941 return READ_LE_UINT32(ptr) - _resourceHeaderSize;
942 else
943 return READ_BE_UINT32(ptr - 4) - _resourceHeaderSize;
944 }
945
lock(ResType type,ResId idx)946 void ResourceManager::lock(ResType type, ResId idx) {
947 if (!validateResource("Locking", type, idx))
948 return;
949 _types[type][idx].lock();
950 }
951
unlock(ResType type,ResId idx)952 void ResourceManager::unlock(ResType type, ResId idx) {
953 if (!validateResource("Unlocking", type, idx))
954 return;
955 _types[type][idx].unlock();
956 }
957
isLocked(ResType type,ResId idx) const958 bool ResourceManager::isLocked(ResType type, ResId idx) const {
959 if (!validateResource("isLocked", type, idx))
960 return false;
961 return _types[type][idx].isLocked();
962 }
963
lock()964 void ResourceManager::Resource::lock() {
965 _flags |= RF_LOCK;
966 }
967
unlock()968 void ResourceManager::Resource::unlock() {
969 _flags &= ~RF_LOCK;
970 }
971
isLocked() const972 bool ResourceManager::Resource::isLocked() const {
973 return (_flags & RF_LOCK) != 0;
974 }
975
isResourceInUse(ResType type,ResId idx) const976 bool ScummEngine::isResourceInUse(ResType type, ResId idx) const {
977 if (!_res->validateResource("isResourceInUse", type, idx))
978 return false;
979 switch (type) {
980 case rtRoom:
981 return _roomResource == (byte)idx;
982 case rtRoomImage:
983 return _roomResource == (byte)idx;
984 case rtRoomScripts:
985 return _roomResource == (byte)idx;
986 case rtScript:
987 return isScriptInUse(idx);
988 case rtCostume:
989 return isCostumeInUse(idx);
990 case rtSound:
991 // Sound resource 1 is used for queued speech
992 if (_game.heversion >= 60 && idx == 1)
993 return true;
994 else
995 return _sound->isSoundInUse(idx);
996 case rtCharset:
997 return _charset->getCurID() == (int)idx;
998 case rtImage:
999 return _res->isModified(type, idx) != 0;
1000 case rtSpoolBuffer:
1001 return _sound->isSoundRunning(10000 + idx) != 0;
1002 default:
1003 return false;
1004 }
1005 }
1006
setModified(ResType type,ResId idx)1007 void ResourceManager::setModified(ResType type, ResId idx) {
1008 if (!validateResource("Modified", type, idx))
1009 return;
1010 _types[type][idx].setModified();
1011 }
1012
setOffHeap(ResType type,ResId idx)1013 void ResourceManager::setOffHeap(ResType type, ResId idx) {
1014 if (!validateResource("setOffHeap", type, idx))
1015 return;
1016 _types[type][idx].setOffHeap();
1017 }
1018
setOnHeap(ResType type,ResId idx)1019 void ResourceManager::setOnHeap(ResType type, ResId idx) {
1020 if (!validateResource("setOnHeap", type, idx))
1021 return;
1022 _types[type][idx].setOnHeap();
1023 }
1024
isModified(ResType type,ResId idx) const1025 bool ResourceManager::isModified(ResType type, ResId idx) const {
1026 if (!validateResource("isModified", type, idx))
1027 return false;
1028 return _types[type][idx].isModified();
1029 }
1030
isModified() const1031 bool ResourceManager::Resource::isModified() const {
1032 return (_status & RS_MODIFIED) != 0;
1033 }
1034
isOffHeap() const1035 bool ResourceManager::Resource::isOffHeap() const {
1036 return (_status & RF_OFFHEAP) != 0;
1037 }
1038
setModified()1039 void ResourceManager::Resource::setModified() {
1040 _status |= RS_MODIFIED;
1041 }
1042
setOffHeap()1043 void ResourceManager::Resource::setOffHeap() {
1044 _status |= RF_OFFHEAP;
1045 }
1046
setOnHeap()1047 void ResourceManager::Resource::setOnHeap() {
1048 _status &= ~RF_OFFHEAP;
1049 }
1050
expireResources(uint32 size)1051 void ResourceManager::expireResources(uint32 size) {
1052 byte best_counter;
1053 ResType best_type;
1054 int best_res = 0;
1055 uint32 oldAllocatedSize;
1056
1057 if (_expireCounter != 0xFF) {
1058 _expireCounter = 0xFF;
1059 increaseResourceCounters();
1060 }
1061
1062 if (size + _allocatedSize < _maxHeapThreshold)
1063 return;
1064
1065 oldAllocatedSize = _allocatedSize;
1066
1067 do {
1068 best_type = rtInvalid;
1069 best_counter = 2;
1070
1071 for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
1072 if (_types[type]._mode != kDynamicResTypeMode) {
1073 // Resources of this type can be reloaded from the data files,
1074 // so we can potentially unload them to free memory.
1075 ResId idx = _types[type].size();
1076 while (idx-- > 0) {
1077 Resource &tmp = _types[type][idx];
1078 byte counter = tmp.getResourceCounter();
1079 if (!tmp.isLocked() && counter >= best_counter && tmp._address && !_vm->isResourceInUse(type, idx) && !tmp.isOffHeap()) {
1080 best_counter = counter;
1081 best_type = type;
1082 best_res = idx;
1083 }
1084 }
1085 }
1086 }
1087
1088 if (!best_type)
1089 break;
1090 nukeResource(best_type, best_res);
1091 } while (size + _allocatedSize > _minHeapThreshold);
1092
1093 increaseResourceCounters();
1094
1095 debugC(DEBUG_RESOURCE, "Expired resources, mem %d -> %d", oldAllocatedSize, _allocatedSize);
1096 }
1097
freeResources()1098 void ResourceManager::freeResources() {
1099 for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
1100 ResId idx = _types[type].size();
1101 while (idx-- > 0) {
1102 if (isResourceLoaded(type, idx))
1103 nukeResource(type, idx);
1104 }
1105 _types[type].clear();
1106 }
1107 }
1108
loadPtrToResource(ResType type,ResId idx,const byte * source)1109 void ScummEngine::loadPtrToResource(ResType type, ResId idx, const byte *source) {
1110 byte *alloced;
1111 int len;
1112
1113 bool sourceWasNull = !source;
1114 int originalLen;
1115
1116 _res->nukeResource(type, idx);
1117
1118 len = resStrLen(source) + 1;
1119 if (len <= 0)
1120 return;
1121
1122 originalLen = len;
1123
1124 // Translate resource text
1125 byte translateBuffer[512];
1126 if (isScummvmKorTarget()) {
1127 if (!source) {
1128 refreshScriptPointer();
1129 source = _scriptPointer;
1130 }
1131 translateText(source, translateBuffer);
1132
1133 source = translateBuffer;
1134 len = resStrLen(source) + 1;
1135 }
1136
1137 alloced = _res->createResource(type, idx, len);
1138
1139 if (!source) {
1140 // Need to refresh the script pointer, since createResource may
1141 // have caused the script resource to expire.
1142 refreshScriptPointer();
1143 memcpy(alloced, _scriptPointer, originalLen);
1144 _scriptPointer += originalLen;
1145 } else if (sourceWasNull) {
1146 refreshScriptPointer();
1147 memcpy(alloced, source, len);
1148 _scriptPointer += originalLen;
1149 } else {
1150 memcpy(alloced, source, len);
1151 }
1152 }
1153
isResourceLoaded(ResType type,ResId idx) const1154 bool ResourceManager::isResourceLoaded(ResType type, ResId idx) const {
1155 if (!validateResource("isResourceLoaded", type, idx))
1156 return false;
1157 return _types[type][idx]._address != NULL;
1158 }
1159
resourceStats()1160 void ResourceManager::resourceStats() {
1161 uint32 lockedSize = 0, lockedNum = 0;
1162
1163 for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
1164 ResId idx = _types[type].size();
1165 while (idx-- > 0) {
1166 Resource &tmp = _types[type][idx];
1167 if (tmp.isLocked() && tmp._address) {
1168 lockedSize += tmp._size;
1169 lockedNum++;
1170 }
1171 }
1172 }
1173
1174 debug(1, "Total allocated size=%d, locked=%d(%d)", _allocatedSize, lockedSize, lockedNum);
1175 }
1176
readMAXS(int blockSize)1177 void ScummEngine_v5::readMAXS(int blockSize) {
1178 _numVariables = _fileHandle->readUint16LE(); // 800
1179 _fileHandle->readUint16LE(); // 16
1180 _numBitVariables = _fileHandle->readUint16LE(); // 2048
1181 _numLocalObjects = _fileHandle->readUint16LE(); // 200
1182 _numArray = 50;
1183 _numVerbs = 100;
1184 // Used to be 50, which wasn't enough for MI2 and FOA. See bugs
1185 // #1591, #1600 and #1607.
1186 _numNewNames = 150;
1187 _objectRoomTable = NULL;
1188
1189 _fileHandle->readUint16LE(); // 50
1190 _numCharsets = _fileHandle->readUint16LE(); // 9
1191 _fileHandle->readUint16LE(); // 100
1192 _fileHandle->readUint16LE(); // 50
1193 _numInventory = _fileHandle->readUint16LE(); // 80
1194 _numGlobalScripts = 200;
1195
1196 _shadowPaletteSize = 256;
1197
1198 _numFlObject = 50;
1199
1200 if (_shadowPaletteSize)
1201 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
1202 }
1203
1204 #ifdef ENABLE_SCUMM_7_8
readMAXS(int blockSize)1205 void ScummEngine_v8::readMAXS(int blockSize) {
1206 _fileHandle->seek(50, SEEK_CUR); // Skip over SCUMM engine version
1207 _fileHandle->seek(50, SEEK_CUR); // Skip over data file version
1208 _numVariables = _fileHandle->readUint32LE(); // 1500
1209 _numBitVariables = _fileHandle->readUint32LE(); // 2048
1210 _fileHandle->readUint32LE(); // 40
1211 _numScripts = _fileHandle->readUint32LE(); // 458
1212 _numSounds = _fileHandle->readUint32LE(); // 789
1213 _numCharsets = _fileHandle->readUint32LE(); // 1
1214 _numCostumes = _fileHandle->readUint32LE(); // 446
1215 _numRooms = _fileHandle->readUint32LE(); // 95
1216 _fileHandle->readUint32LE(); // 80
1217 _numGlobalObjects = _fileHandle->readUint32LE(); // 1401
1218 _fileHandle->readUint32LE(); // 60
1219 _numLocalObjects = _fileHandle->readUint32LE(); // 200
1220 _numNewNames = _fileHandle->readUint32LE(); // 100
1221 _numFlObject = _fileHandle->readUint32LE(); // 128
1222 _numInventory = _fileHandle->readUint32LE(); // 80
1223 _numArray = _fileHandle->readUint32LE(); // 200
1224 _numVerbs = _fileHandle->readUint32LE(); // 50
1225
1226 _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
1227 _numGlobalScripts = 2000;
1228
1229 _shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
1230 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
1231 }
1232
readMAXS(int blockSize)1233 void ScummEngine_v7::readMAXS(int blockSize) {
1234 _fileHandle->seek(50, SEEK_CUR); // Skip over SCUMM engine version
1235 _fileHandle->seek(50, SEEK_CUR); // Skip over data file version
1236 _numVariables = _fileHandle->readUint16LE();
1237 _numBitVariables = _fileHandle->readUint16LE();
1238 _fileHandle->readUint16LE();
1239 _numGlobalObjects = _fileHandle->readUint16LE();
1240 _numLocalObjects = _fileHandle->readUint16LE();
1241 _numNewNames = _fileHandle->readUint16LE();
1242 _numVerbs = _fileHandle->readUint16LE();
1243 _numFlObject = _fileHandle->readUint16LE();
1244 _numInventory = _fileHandle->readUint16LE();
1245 _numArray = _fileHandle->readUint16LE();
1246 _numRooms = _fileHandle->readUint16LE();
1247 _numScripts = _fileHandle->readUint16LE();
1248 _numSounds = _fileHandle->readUint16LE();
1249 _numCharsets = _fileHandle->readUint16LE();
1250 _numCostumes = _fileHandle->readUint16LE();
1251
1252 _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
1253
1254 if ((_game.id == GID_FT) && (_game.features & GF_DEMO) &&
1255 (_game.platform == Common::kPlatformDOS))
1256 _numGlobalScripts = 300;
1257 else
1258 _numGlobalScripts = 2000;
1259
1260 _shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
1261 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
1262 }
1263 #endif
1264
readMAXS(int blockSize)1265 void ScummEngine_v6::readMAXS(int blockSize) {
1266 if (blockSize == 38) {
1267 _numVariables = _fileHandle->readUint16LE();
1268 _fileHandle->readUint16LE();
1269 _numBitVariables = _fileHandle->readUint16LE();
1270 _numLocalObjects = _fileHandle->readUint16LE();
1271 _numArray = _fileHandle->readUint16LE();
1272 _fileHandle->readUint16LE();
1273 _numVerbs = _fileHandle->readUint16LE();
1274 _numFlObject = _fileHandle->readUint16LE();
1275 _numInventory = _fileHandle->readUint16LE();
1276 _numRooms = _fileHandle->readUint16LE();
1277 _numScripts = _fileHandle->readUint16LE();
1278 _numSounds = _fileHandle->readUint16LE();
1279 _numCharsets = _fileHandle->readUint16LE();
1280 _numCostumes = _fileHandle->readUint16LE();
1281 _numGlobalObjects = _fileHandle->readUint16LE();
1282 _numNewNames = 50;
1283
1284 _objectRoomTable = NULL;
1285 _numGlobalScripts = 200;
1286
1287 if (_game.heversion >= 70) {
1288 _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
1289 }
1290
1291 if (_game.heversion <= 70) {
1292 _shadowPaletteSize = 256;
1293 _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
1294 }
1295 } else
1296 error("readMAXS(%d) failed to read MAXS data", blockSize);
1297 }
1298
readGlobalObjects()1299 void ScummEngine::readGlobalObjects() {
1300 int i;
1301 int num = _fileHandle->readUint16LE();
1302 assert(num == _numGlobalObjects);
1303 assert(_objectStateTable);
1304 assert(_objectOwnerTable);
1305
1306 _fileHandle->read(_objectOwnerTable, num);
1307 for (i = 0; i < num; i++) {
1308 _objectStateTable[i] = _objectOwnerTable[i] >> OF_STATE_SHL;
1309 _objectOwnerTable[i] &= OF_OWNER_MASK;
1310 }
1311
1312 _fileHandle->read(_classData, num * sizeof(uint32));
1313
1314 #if defined(SCUMM_BIG_ENDIAN)
1315 // Correct the endianess if necessary
1316 for (i = 0; i != num; i++)
1317 _classData[i] = FROM_LE_32(_classData[i]);
1318 #endif
1319 }
1320
1321 #ifdef ENABLE_SCUMM_7_8
readGlobalObjects()1322 void ScummEngine_v8::readGlobalObjects() {
1323 int i;
1324 int num = _fileHandle->readUint32LE();
1325 assert(num == _numGlobalObjects);
1326 assert(_objectStateTable);
1327 assert(_objectOwnerTable);
1328
1329 _objectIDMap = new ObjectNameId[num];
1330 _objectIDMapSize = num;
1331 for (i = 0; i < num; i++) {
1332 // Add to object name-to-id map
1333 _fileHandle->read(_objectIDMap[i].name, 40);
1334 _objectIDMap[i].id = i;
1335
1336 _objectStateTable[i] = _fileHandle->readByte();
1337 _objectRoomTable[i] = _fileHandle->readByte();
1338 _classData[i] = _fileHandle->readUint32LE();
1339 }
1340 memset(_objectOwnerTable, 0xFF, num);
1341
1342 // Finally, sort the object name->ID map, so we can later use
1343 // bsearch on it. For this we (ab)use strcmp, which works fine
1344 // since the table entries start with a string.
1345 qsort(_objectIDMap, _objectIDMapSize, sizeof(ObjectNameId),
1346 (int (*)(const void*, const void*))strcmp);
1347 }
1348
readGlobalObjects()1349 void ScummEngine_v7::readGlobalObjects() {
1350 int num = _fileHandle->readUint16LE();
1351 assert(num == _numGlobalObjects);
1352 assert(_objectStateTable);
1353 assert(_objectOwnerTable);
1354
1355 _fileHandle->read(_objectStateTable, num);
1356 _fileHandle->read(_objectRoomTable, num);
1357 memset(_objectOwnerTable, 0xFF, num);
1358
1359 _fileHandle->read(_classData, num * sizeof(uint32));
1360
1361 #if defined(SCUMM_BIG_ENDIAN)
1362 // Correct the endianess if necessary
1363 for (int i = 0; i != num; i++)
1364 _classData[i] = FROM_LE_32(_classData[i]);
1365 #endif
1366 }
1367 #endif
1368
allocateArrays()1369 void ScummEngine::allocateArrays() {
1370 // Note: Buffers are now allocated in scummMain to allow for
1371 // early GUI init.
1372
1373 _objectOwnerTable = (byte *)calloc(_numGlobalObjects, 1);
1374 _objectStateTable = (byte *)calloc(_numGlobalObjects, 1);
1375 _classData = (uint32 *)calloc(_numGlobalObjects, sizeof(uint32));
1376 _newNames = (uint16 *)calloc(_numNewNames, sizeof(uint16));
1377
1378 _inventory = (uint16 *)calloc(_numInventory, sizeof(uint16));
1379 _verbs = (VerbSlot *)calloc(_numVerbs, sizeof(VerbSlot));
1380 _objs = (ObjectData *)calloc(_numLocalObjects, sizeof(ObjectData));
1381 _roomVars = (int32 *)calloc(_numRoomVariables, sizeof(int32));
1382 _scummVars = (int32 *)calloc(_numVariables, sizeof(int32));
1383 _bitVars = (byte *)calloc(_numBitVariables >> 3, 1);
1384 if (_game.heversion >= 60) {
1385 _arraySlot = (byte *)calloc(_numArray, 1);
1386 }
1387
1388 _res->allocResTypeData(rtCostume, (_game.features & GF_NEW_COSTUMES) ? MKTAG('A','K','O','S') : MKTAG('C','O','S','T'),
1389 _numCostumes, kStaticResTypeMode);
1390 _res->allocResTypeData(rtRoom, MKTAG('R','O','O','M'), _numRooms, kStaticResTypeMode);
1391 _res->allocResTypeData(rtRoomImage, MKTAG('R','M','I','M'), _numRooms, kStaticResTypeMode);
1392 _res->allocResTypeData(rtRoomScripts, MKTAG('R','M','S','C'), _numRooms, kStaticResTypeMode);
1393 _res->allocResTypeData(rtSound, MKTAG('S','O','U','N'), _numSounds, kSoundResTypeMode);
1394 _res->allocResTypeData(rtScript, MKTAG('S','C','R','P'), _numScripts, kStaticResTypeMode);
1395 _res->allocResTypeData(rtCharset, MKTAG('C','H','A','R'), _numCharsets, kStaticResTypeMode);
1396 _res->allocResTypeData(rtObjectName, 0, _numNewNames, kDynamicResTypeMode);
1397 _res->allocResTypeData(rtInventory, 0, _numInventory, kDynamicResTypeMode);
1398 _res->allocResTypeData(rtTemp, 0, 10, kDynamicResTypeMode);
1399 _res->allocResTypeData(rtScaleTable, 0, 5, kDynamicResTypeMode);
1400 _res->allocResTypeData(rtActorName, 0, _numActors, kDynamicResTypeMode);
1401 _res->allocResTypeData(rtVerb, 0, _numVerbs, kDynamicResTypeMode);
1402 _res->allocResTypeData(rtString, 0, _numArray, kDynamicResTypeMode);
1403 _res->allocResTypeData(rtFlObject, 0, _numFlObject, kDynamicResTypeMode);
1404 _res->allocResTypeData(rtMatrix, 0, 10, kDynamicResTypeMode);
1405 _res->allocResTypeData(rtImage, MKTAG('A','W','I','Z'), _numImages, kStaticResTypeMode);
1406 _res->allocResTypeData(rtTalkie, MKTAG('T','L','K','E'), _numTalkies, kStaticResTypeMode);
1407 }
1408
allocateArrays()1409 void ScummEngine_v70he::allocateArrays() {
1410 ScummEngine::allocateArrays();
1411
1412 _res->allocResTypeData(rtSpoolBuffer, 0, 9, kStaticResTypeMode);
1413 _heV7RoomIntOffsets = (uint32 *)calloc(_numRooms, sizeof(uint32));
1414 }
1415
1416
dumpResource(const char * tag,int id,const byte * ptr,int length)1417 void ScummEngine::dumpResource(const char *tag, int id, const byte *ptr, int length) {
1418 char buf[256];
1419 Common::DumpFile out;
1420
1421 uint32 size;
1422 if (length >= 0)
1423 size = length;
1424 else if (_game.features & GF_OLD_BUNDLE)
1425 size = READ_LE_UINT16(ptr);
1426 else if (_game.features & GF_SMALL_HEADER)
1427 size = READ_LE_UINT32(ptr);
1428 else
1429 size = READ_BE_UINT32(ptr + 4);
1430
1431 sprintf(buf, "dumps/%s%d.dmp", tag, id);
1432
1433 out.open(buf);
1434 if (out.isOpen() == false)
1435 return;
1436 out.write(ptr, size);
1437 out.close();
1438 }
1439
ResourceIterator(const byte * searchin,bool smallHeader)1440 ResourceIterator::ResourceIterator(const byte *searchin, bool smallHeader)
1441 : _ptr(searchin), _smallHeader(smallHeader) {
1442 assert(searchin);
1443 if (_smallHeader) {
1444 _size = READ_LE_UINT32(searchin);
1445 _pos = 6;
1446 _ptr = searchin + 6;
1447 } else {
1448 _size = READ_BE_UINT32(searchin + 4);
1449 _pos = 8;
1450 _ptr = searchin + 8;
1451 }
1452
1453 }
1454
findNext(uint32 tag)1455 const byte *ResourceIterator::findNext(uint32 tag) {
1456 uint32 size = 0;
1457 const byte *result = 0;
1458
1459 if (_smallHeader) {
1460 uint16 smallTag = newTag2Old(tag);
1461 do {
1462 if (_pos >= _size)
1463 return 0;
1464
1465 result = _ptr;
1466 size = READ_LE_UINT32(result);
1467 if ((int32)size <= 0)
1468 return 0; // Avoid endless loop
1469
1470 _pos += size;
1471 _ptr += size;
1472 } while (READ_LE_UINT16(result + 4) != smallTag);
1473 } else {
1474 do {
1475 if (_pos >= _size)
1476 return 0;
1477
1478 result = _ptr;
1479 size = READ_BE_UINT32(result + 4);
1480 if ((int32)size <= 0)
1481 return 0; // Avoid endless loop
1482
1483 _pos += size;
1484 _ptr += size;
1485 } while (READ_BE_UINT32(result) != tag);
1486 }
1487
1488 return result;
1489 }
1490
findResource(uint32 tag,const byte * searchin)1491 const byte *ScummEngine::findResource(uint32 tag, const byte *searchin) {
1492 uint32 curpos, totalsize, size;
1493
1494 debugC(DEBUG_RESOURCE, "findResource(%s, %p)", tag2str(tag), (const void *)searchin);
1495
1496 if (!searchin) {
1497 if (_game.heversion >= 70) {
1498 searchin = _resourceLastSearchBuf;
1499 totalsize = _resourceLastSearchSize;
1500 curpos = 0;
1501 } else {
1502 assert(searchin);
1503 return NULL;
1504 }
1505 } else {
1506 searchin += 4;
1507 _resourceLastSearchSize = totalsize = READ_BE_UINT32(searchin);
1508 curpos = 8;
1509 searchin += 4;
1510 }
1511
1512 while (curpos < totalsize) {
1513 if (READ_BE_UINT32(searchin) == tag) {
1514 _resourceLastSearchBuf = searchin;
1515 return searchin;
1516 }
1517
1518 size = READ_BE_UINT32(searchin + 4);
1519 if ((int32)size <= 0) {
1520 error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size);
1521 return NULL;
1522 }
1523
1524 curpos += size;
1525 searchin += size;
1526 }
1527
1528 return NULL;
1529 }
1530
findResourceSmall(uint32 tag,const byte * searchin)1531 const byte *findResourceSmall(uint32 tag, const byte *searchin) {
1532 uint32 curpos, totalsize, size;
1533 uint16 smallTag;
1534
1535 smallTag = newTag2Old(tag);
1536 if (smallTag == 0)
1537 return NULL;
1538
1539 assert(searchin);
1540
1541 totalsize = READ_LE_UINT32(searchin);
1542 searchin += 6;
1543 curpos = 6;
1544
1545 while (curpos < totalsize) {
1546 size = READ_LE_UINT32(searchin);
1547
1548 if (READ_LE_UINT16(searchin + 4) == smallTag)
1549 return searchin;
1550
1551 if ((int32)size <= 0) {
1552 error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size);
1553 return NULL;
1554 }
1555
1556 curpos += size;
1557 searchin += size;
1558 }
1559
1560 return NULL;
1561 }
1562
newTag2Old(uint32 newTag)1563 uint16 newTag2Old(uint32 newTag) {
1564 switch (newTag) {
1565 case (MKTAG('R','M','H','D')):
1566 return (0x4448); // HD
1567 case (MKTAG('I','M','0','0')):
1568 return (0x4D42); // BM
1569 case (MKTAG('E','X','C','D')):
1570 return (0x5845); // EX
1571 case (MKTAG('E','N','C','D')):
1572 return (0x4E45); // EN
1573 case (MKTAG('S','C','A','L')):
1574 return (0x4153); // SA
1575 case (MKTAG('L','S','C','R')):
1576 return (0x534C); // LS
1577 case (MKTAG('O','B','C','D')):
1578 return (0x434F); // OC
1579 case (MKTAG('O','B','I','M')):
1580 return (0x494F); // OI
1581 case (MKTAG('S','M','A','P')):
1582 return (0x4D42); // BM
1583 case (MKTAG('C','L','U','T')):
1584 return (0x4150); // PA
1585 case (MKTAG('B','O','X','D')):
1586 return (0x5842); // BX
1587 case (MKTAG('C','Y','C','L')):
1588 return (0x4343); // CC
1589 case (MKTAG('E','P','A','L')):
1590 return (0x5053); // SP
1591 case (MKTAG('T','I','L','E')):
1592 return (0x4C54); // TL
1593 case (MKTAG('Z','P','0','0')):
1594 return (0x505A); // ZP
1595 default:
1596 return (0);
1597 }
1598 }
1599
nameOfResType(ResType type)1600 const char *nameOfResType(ResType type) {
1601 static char buf[100];
1602
1603 switch (type) {
1604 case rtRoom:
1605 return "Room";
1606 case rtScript:
1607 return "Script";
1608 case rtCostume:
1609 return "Costume";
1610 case rtSound:
1611 return "Sound";
1612 case rtInventory:
1613 return "Inventory";
1614 case rtCharset:
1615 return "Charset";
1616 case rtString:
1617 return "String";
1618 case rtVerb:
1619 return "Verb";
1620 case rtActorName:
1621 return "ActorName";
1622 case rtBuffer:
1623 return "Buffer";
1624 case rtScaleTable:
1625 return "ScaleTable";
1626 case rtTemp:
1627 return "Temp";
1628 case rtFlObject:
1629 return "FlObject";
1630 case rtMatrix:
1631 return "Matrix";
1632 case rtBox:
1633 return "Box";
1634 case rtObjectName:
1635 return "ObjectName";
1636 case rtRoomScripts:
1637 return "RoomScripts";
1638 case rtRoomImage:
1639 return "RoomImage";
1640 case rtImage:
1641 return "Image";
1642 case rtTalkie:
1643 return "Talkie";
1644 case rtSpoolBuffer:
1645 return "SpoolBuffer";
1646 default:
1647 sprintf(buf, "rt%d", type);
1648 return buf;
1649 }
1650 }
1651
applyWorkaroundIfNeeded(ResType type,int idx)1652 void ScummEngine::applyWorkaroundIfNeeded(ResType type, int idx) {
1653 // The resource isn't always loaded into memory, in which case no
1654 // workaround is needed. This happens when loading some HE savegames
1655 // where sound resource 1 isn't loaded. Possibly other cases as well.
1656 if (!_res->isResourceLoaded(type, idx))
1657 return;
1658
1659 int size = getResourceSize(type, idx);
1660
1661 // WORKAROUND: FM-TOWNS Zak used the extra 40 pixels at the bottom to increase the inventory to 10 items
1662 // if we trim to 200 pixels, we can show only 6 items
1663 // therefore we patch the inventory script (20)
1664 // replacing the 5 occurences of 10 as limit to 6
1665 if (_game.platform == Common::kPlatformFMTowns && _game.id == GID_ZAK && ConfMan.getBool("trim_fmtowns_to_200_pixels")) {
1666 if (type == rtScript && idx == 20) {
1667 byte *ptr = getResourceAddress(rtScript, idx);
1668 for (int cnt = 5; cnt; ptr++) {
1669 if (*ptr == 10) {
1670 *ptr = 6;
1671 cnt--;
1672 }
1673 }
1674 }
1675 }
1676
1677 // WORKAROUND: The Mac version of Monkey Island 2 that was distributed
1678 // on CD as the LucasArts Adventure Game Pack II is missing the part of
1679 // the boot script that shows the copy protection and difficulty
1680 // selection screen. Presumably it didn't include the code wheel. In
1681 // fact, none of the games on this CD have any copy protection.
1682 //
1683 // The games on the first Game Pack CD does have copy protection, but
1684 // since I only own the discs I can neither confirm nor deny if the
1685 // necessary documentation was included.
1686 //
1687 // However, this means that there is no way to pick the difficulty
1688 // level. Since ScummVM bypasses the copy protection check, there is
1689 // no harm in showing the screen by simply re-inserging the missing
1690 // part of the script.
1691
1692 else if (_game.id == GID_MONKEY2 && _game.platform == Common::kPlatformMacintosh && type == rtScript && idx == 1 && size == 6718) {
1693 byte *unpatchedScript = getResourceAddress(type, idx);
1694
1695 const byte patch[] = {
1696 0x48, 0x00, 0x40, 0x00, 0x00, 0x13, 0x00, // if (Local[0] == 0) {
1697 0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // SetScreen(0,200);
1698 0x0a, 0x82, 0xff, // startScript(130,[]);
1699 0x80, // breakHere();
1700 0x68, 0x00, 0x00, 0x82, // VAR_RESULT = isScriptRunning(130);
1701 0x28, 0x00, 0x00, 0xf6, 0xff, // unless (!VAR_RESULT) goto 0955;
1702 // }
1703 0x48, 0x00, 0x40, 0x3f, 0xe1, 0x1d, 0x00, // if (Local[0] == -7873) [
1704 0x1a, 0x32, 0x00, 0x3f, 0x01, // VAR_MAINMENU_KEY = 319;
1705 0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // SetScreen(0,200);
1706 0x0a, 0x82, 0xff, // startScript(130,[]);
1707 0x80, // breakHere();
1708 0x68, 0x00, 0x00, 0x82, // VAR_RESULT = isScriptRunning(130);
1709 0x28, 0x00, 0x00, 0xf6, 0xff, // unless (!VAR_RESULT) goto 0955;
1710 0x1a, 0x00, 0x40, 0x00, 0x00 // Local[0] = 0;
1711 // }
1712 };
1713
1714 byte *patchedScript = new byte[6780];
1715
1716 memcpy(patchedScript, unpatchedScript, 2350);
1717 memcpy(patchedScript + 2350, patch, sizeof(patch));
1718 memcpy(patchedScript + 2350 + sizeof(patch), unpatchedScript + 2350, 6718 - 2350);
1719
1720 WRITE_BE_UINT32(patchedScript + 4, 6780);
1721
1722 // Just to be completely safe, check that the patched script now
1723 // matches the boot script from the other known Mac version.
1724 // Only if it does can we replace the unpatched script.
1725
1726 if (verifyMI2MacBootScript(patchedScript, 6780)) {
1727 byte *newResource = _res->createResource(type, idx, 6780);
1728 memcpy(newResource, patchedScript, 6780);
1729 } else
1730 warning("Could not patch MI2 Mac boot script");
1731
1732 delete[] patchedScript;
1733 } else
1734
1735 // For some reason, the CD version of Monkey Island 1 removes some of
1736 // the text when giving the wimpy idol to the cannibals. It looks like
1737 // a mistake, because one of the text that is printed is immediately
1738 // overwritten. This probably affects all CD versions, so we just have
1739 // to add further patches as they are reported.
1740
1741 if (_game.id == GID_MONKEY && type == rtRoom && idx == 25) {
1742 tryPatchMI1CannibalScript(getResourceAddress(type, idx), size);
1743 } else
1744
1745 // There is a cracked version of Maniac Mansion v2 that attempts to
1746 // remove the security door copy protection. With it, any code is
1747 // accepted as long as you get the last digit wrong. Unfortunately,
1748 // it changes a script that is used by all keypads in the game, which
1749 // means some puzzles are completely nerfed.
1750 //
1751 // Even worse, this is the version that GOG and Steam are selling. No,
1752 // seriously! I've reported this as a bug, but it remains unclear
1753 // whether or not they will fix it.
1754
1755 if (_game.id == GID_MANIAC && _game.version == 2 && _game.platform == Common::kPlatformDOS && type == rtScript && idx == 44 && size == 199) {
1756 byte *data = getResourceAddress(type, idx);
1757
1758 if (data[184] == 0) {
1759 Common::MemoryReadStream stream(data, size);
1760 Common::String md5 = Common::computeStreamMD5AsString(stream);
1761
1762 if (md5 == "11adc9b47497b26ac2b9627e0982b3fe") {
1763 warning("Removing bad copy protection crack from keypad script");
1764 data[184] = 1;
1765 }
1766 }
1767 }
1768 }
1769
verifyMI2MacBootScript()1770 bool ScummEngine::verifyMI2MacBootScript() {
1771 return verifyMI2MacBootScript(getResourceAddress(rtScript, 1), getResourceSize(rtScript, 1));
1772 }
1773
verifyMI2MacBootScript(byte * buf,int size)1774 bool ScummEngine::verifyMI2MacBootScript(byte *buf, int size) {
1775 if (size == 6780) {
1776 Common::MemoryReadStream stream(buf, size);
1777 Common::String md5 = Common::computeStreamMD5AsString(stream);
1778
1779 if (md5 != "92b1cb7902b57d02b8e7434903d8508b") {
1780 warning("Unexpected MI2 Mac boot script checksum: %s", md5.c_str());
1781 return false;
1782 }
1783 } else {
1784 warning("Unexpected MI2 Mac boot script length: %d", size);
1785 return false;
1786 }
1787 return true;
1788 }
1789
tryPatchMI1CannibalScript(byte * buf,int size)1790 bool ScummEngine::tryPatchMI1CannibalScript(byte *buf, int size) {
1791 assert(_game.id == GID_MONKEY);
1792
1793 // The room resource is a collection of resources. We need to know the
1794 // offset to the initial LSCR tag of the room-25-205 script, and its
1795 // length up to (but not including) the LSCR tag of the next script.
1796 // Furthermore we need to know the offset and length of the part of
1797 // the script that we are going to replace. As an illustration, this
1798 // is what that part of script looks like in the English CD version:
1799 //
1800 // [009C] (AE) WaitForMessage();
1801 // [009E] (14) print(3,[Text("Oooh, that's nice.")]);
1802 // [00B4] (14) print(3,[Text("And it says, `Made by Lemonhead`^" +
1803 // wait() + "^just like one of mine!" + wait() +
1804 // "We should take this to the Great Monkey.")]);
1805 // [011C] (AE) WaitForMessage();
1806 //
1807 // What we want to do is make it behave like the script from the VGA
1808 // floppy version:
1809 //
1810 // [009E] (AE) WaitForMessage();
1811 // [00A0] (14) print(3,[Text("Oooh, that's nice." + wait() +
1812 // "Simple. Just like one of mine." + wait() +
1813 // "And little. Like mine.")]);
1814 // [00F0] (AE) WaitForMessage();
1815 // [00F2] (14) print(3,[Text("And it says, `Made by Lemonhead`^" +
1816 // wait() + "^just like one of mine!" + wait() +
1817 // "We should take this to the Great Monkey.")]);
1818 // [015A] (AE) WaitForMessage();
1819 //
1820 // So we want to adjust the message, and insert a WaitForMessage().
1821 // Unfortunately there isn't enough space to do that, and rather than
1822 // modifying the length of the whole resource (which is easy to get
1823 // wrong), we insert a placeholder message that gets replaced by
1824 // decodeParseString().
1825 //
1826 // There should be enough space to do this even if we only change the
1827 // first message. Any leftover space in the message is padded with
1828 // spaces, since I can't find any NOP opcode.
1829
1830 int expectedSize = -1;
1831 int scriptOffset = -1;
1832 int scriptLength = -1;
1833 Common::String expectedMd5;
1834 int patchOffset = -1;
1835 int patchLength = -1;
1836 byte lang[3];
1837
1838 switch (_language) {
1839 case Common::EN_ANY:
1840 expectedSize = 82906;
1841 scriptOffset = 73883;
1842 scriptLength = 607;
1843 expectedMd5 = "98b1126a836ef5bfefff10b605b20555";
1844 patchOffset = 167;
1845 patchLength = 22;
1846 lang[0] = 'E';
1847 lang[1] = 'N';
1848 lang[2] = 'G';
1849
1850 // The Macintosh resource is 4 bytes shorter, which affects
1851 // the script offset as well. Otherwise, both Mac versions
1852 // that I have are identical to the DOS CD version in this
1853 // particular case.
1854
1855 if (_game.platform == Common::kPlatformMacintosh) {
1856 expectedSize -= 4;
1857 scriptOffset -= 4;
1858 } else if (_game.platform == Common::kPlatformFMTowns) {
1859 expectedSize = 82817;
1860 scriptOffset = 73794;
1861 } else if (_game.platform == Common::kPlatformSegaCD) {
1862 expectedSize = 61844;
1863 scriptOffset = 51703;
1864 }
1865 break;
1866 case Common::DE_DEU:
1867 expectedSize = 83554;
1868 scriptOffset = 74198;
1869 scriptLength = 632;
1870 expectedMd5 = "27d6d8eab4e0f66792e10769090ae047";
1871 patchOffset = 170;
1872 patchLength = 23;
1873 lang[0] = 'D';
1874 lang[1] = 'E';
1875 lang[2] = 'U';
1876 break;
1877 case Common::IT_ITA:
1878 expectedSize = 83211;
1879 scriptOffset = 73998;
1880 scriptLength = 602;
1881 expectedMd5 = "39eb6116d67f2318f31d6fa98df2e931";
1882 patchOffset = 161;
1883 patchLength = 20;
1884 lang[0] = 'I';
1885 lang[1] = 'T';
1886 lang[2] = 'A';
1887 break;
1888 case Common::ES_ESP:
1889 expectedSize = 82829;
1890 scriptOffset = 73905;
1891 scriptLength = 579;
1892 expectedMd5 = "0e282d86f80d4e062a9a145601e6fed3";
1893 patchOffset = 161;
1894 patchLength = 21;
1895 lang[0] = 'E';
1896 lang[1] = 'S';
1897 lang[2] = 'P';
1898 break;
1899 default:
1900 return false;
1901 }
1902
1903 // Note that the patch will not apply to the "Ultimate Talkie" edition
1904 // since that script has been patched to a different length.
1905
1906 if (size == expectedSize) {
1907 // There isn't enough space in the script for the revised
1908 // texts, so these abbreviations will be expanded in
1909 // decodeParseString().
1910 const byte patchData[] = {
1911 0x14, 0x03, 0x0F, // print(3,[Text("/LH.$$$/");
1912 0x2F, 0x4C, 0x48, 0x2E,
1913 0x24, 0x24, 0x24, 0x2F // No terminating 0x00!
1914 };
1915
1916 byte *scriptPtr = buf + scriptOffset;
1917
1918 // Check that the data is a local script.
1919 if (READ_BE_UINT32(scriptPtr) != MKTAG('L','S','C','R'))
1920 return false;
1921
1922 // Check that the first instruction to be patched is o5_print
1923 if (scriptPtr[patchOffset] != 0x14)
1924 return false;
1925
1926 // Check that the MD5 sum matches a known patchable script.
1927 Common::MemoryReadStream stream(buf + scriptOffset, scriptLength);
1928 Common::String md5 = Common::computeStreamMD5AsString(stream);
1929
1930 if (md5 != expectedMd5)
1931 return false;
1932
1933 // Insert the script patch and tag it with the appropriate
1934 // language.
1935
1936 memcpy(scriptPtr + patchOffset, patchData, sizeof(patchData));
1937 memcpy(scriptPtr + patchOffset + 7, lang, sizeof(lang));
1938
1939 // Pad the rest of the replaced script part with spaces before
1940 // terminating the string. Finally, add WaitForMessage().
1941
1942 memset(scriptPtr + patchOffset + sizeof(patchData), 32, patchLength - sizeof(patchData) - 3);
1943 scriptPtr[patchOffset + patchLength - 3] = 0;
1944 scriptPtr[patchOffset + patchLength - 2] = 0xAE;
1945 scriptPtr[patchOffset + patchLength - 1] = 0x02;
1946 }
1947
1948 return true;
1949 }
1950
1951
1952 } // End of namespace Scumm
1953