/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/ |
H A D | GuestSetNameAction.cpp | 24 : _spriteIndex(spriteIndex) in GuestSetNameAction() 31 return _spriteIndex; in GetSpriteIndex() 41 visitor.Visit("peep", _spriteIndex); in AcceptParameters() 54 stream << DS_TAG(_spriteIndex) << DS_TAG(_name); in Serialise() 59 if (_spriteIndex >= MAX_ENTITIES) in Query() 64 auto guest = TryGetEntity<Guest>(_spriteIndex); in Query() 67 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query() 76 auto guest = TryGetEntity<Guest>(_spriteIndex); in Execute() 79 log_warning("Invalid game command for sprite %u", _spriteIndex); in Execute()
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H A D | StaffSetCostumeAction.cpp | 40 : _spriteIndex(spriteIndex) in StaffSetCostumeAction() 54 stream << DS_TAG(_spriteIndex) << DS_TAG(_costume); in Serialise() 59 if (_spriteIndex >= MAX_ENTITIES) in Query() 64 auto* staff = TryGetEntity<Staff>(_spriteIndex); in Query() 67 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query() 74 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query() 82 auto* staff = TryGetEntity<Staff>(_spriteIndex); in Execute() 85 log_warning("Invalid game command for sprite %u", _spriteIndex); in Execute() 100 window_invalidate_by_number(WC_PEEP, _spriteIndex); in Execute()
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H A D | StaffSetOrdersAction.cpp | 21 : _spriteIndex(spriteIndex) in StaffSetOrdersAction() 35 stream << DS_TAG(_spriteIndex) << DS_TAG(_ordersId); in Serialise() 40 if (_spriteIndex >= MAX_ENTITIES) in Query() 45 auto* staff = TryGetEntity<Staff>(_spriteIndex); in Query() 49 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query() 58 auto* staff = TryGetEntity<Staff>(_spriteIndex); in Execute() 61 log_warning("Invalid game command for sprite %u", _spriteIndex); in Execute() 66 window_invalidate_by_number(WC_PEEP, _spriteIndex); in Execute()
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H A D | BalloonPressAction.cpp | 17 : _spriteIndex(spriteIndex) in BalloonPressAction() 23 visitor.Visit("id", _spriteIndex); in AcceptParameters() 34 stream << DS_TAG(_spriteIndex); in Serialise() 39 auto balloon = TryGetEntity<Balloon>(_spriteIndex); in Query() 42 log_error("Tried getting invalid sprite for balloon: %u", _spriteIndex); in Query() 50 auto balloon = TryGetEntity<Balloon>(_spriteIndex); in Execute() 53 log_error("Tried getting invalid sprite for balloon: %u", _spriteIndex); in Execute()
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H A D | StaffSetNameAction.cpp | 25 : _spriteIndex(spriteIndex) in StaffSetNameAction() 39 stream << DS_TAG(_spriteIndex) << DS_TAG(_name); in Serialise() 44 if (_spriteIndex >= MAX_ENTITIES) in Query() 50 auto staff = TryGetEntity<Staff>(_spriteIndex); in Query() 53 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query() 63 auto staff = TryGetEntity<Staff>(_spriteIndex); in Execute() 66 log_warning("Invalid game command for sprite %u", _spriteIndex); in Execute()
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H A D | BalloonPressAction.h | 16 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
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H A D | StaffSetOrdersAction.h | 17 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
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H A D | StaffSetCostumeAction.h | 18 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
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H A D | StaffSetNameAction.h | 17 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
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H A D | GuestSetNameAction.h | 17 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/ |
H A D | objects.cpp | 176 hid->_spriteIndex = 0; in resetHidingItems() 907 int spriteIndex = spr->_spriteIndex; in computeSprite() 1274 spr->_spriteIndex = spriteIndex; in addStaticSprite() 1382 if (curZone->_spriteIndex == -1) { in goHome() 1385 curZone->_spriteIndex = 0; in goHome() 1605 if ( curZone->_spriteIndex == -1) { in goHome() 1608 curZone->_spriteIndex = 0; in goHome() 1729 curZone->_spriteIndex = 0; in loadZone() 3157 hid->_spriteIndex = curSpriteId; in loadLinkFile() 3214 curZone->_spriteIndex = 0; in loadLinkFile() [all …]
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H A D | objects.h | 52 int _spriteIndex; member 97 int _spriteIndex; member
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H A D | lines.h | 82 int _spriteIndex; member
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H A D | lines.cpp | 2583 if (_zone[bobZoneId]._spriteIndex == -1) { in getMouseZone() 2590 _zone[bobZoneId]._spriteIndex = -1; in getMouseZone() 2762 _zone[idx]._spriteIndex = 0; in clearAll()
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/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | objects.cpp | 176 hid->_spriteIndex = 0; in resetHidingItems() 907 int spriteIndex = spr->_spriteIndex; in computeSprite() 1274 spr->_spriteIndex = spriteIndex; in addStaticSprite() 1382 if (curZone->_spriteIndex == -1) { in goHome() 1385 curZone->_spriteIndex = 0; in goHome() 1605 if ( curZone->_spriteIndex == -1) { in goHome() 1608 curZone->_spriteIndex = 0; in goHome() 1729 curZone->_spriteIndex = 0; in loadZone() 3173 hid->_spriteIndex = curSpriteId; in loadLinkFile() 3230 curZone->_spriteIndex = 0; in loadLinkFile() [all …]
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H A D | objects.h | 52 int _spriteIndex; member 97 int _spriteIndex; member
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H A D | lines.h | 82 int _spriteIndex; member
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H A D | lines.cpp | 2583 if (_zone[bobZoneId]._spriteIndex == -1) { in getMouseZone() 2590 _zone[bobZoneId]._spriteIndex = -1; in getMouseZone() 2762 _zone[idx]._spriteIndex = 0; in clearAll()
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | PPU.cpp | 84 _spriteIndex = 0; in Reset() 695 if((_spriteIndex < _spriteCount || extraSprite) && spriteY < 240) { in LoadSprite() 696 SpriteInfo &info = _spriteTiles[_spriteIndex]; in LoadSprite() 737 _spriteIndex++; in LoadSprite() 782 uint8_t *spriteAddr = _secondarySpriteRAM + _spriteIndex * 4; in LoadSpriteTileInfo() 923 _spriteIndex = 0; in ProcessScanline() 1366 …viousTile.LowByte, _previousTile.HighByte, _previousTile.PaletteOffset, _spriteIndex, _spriteCount, in StreamState()
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H A D | PPU.h | 77 uint32_t _spriteIndex; variable
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