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Searched refs:_spriteIndex (Results 1 – 20 of 20) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/
H A DGuestSetNameAction.cpp24 : _spriteIndex(spriteIndex) in GuestSetNameAction()
31 return _spriteIndex; in GetSpriteIndex()
41 visitor.Visit("peep", _spriteIndex); in AcceptParameters()
54 stream << DS_TAG(_spriteIndex) << DS_TAG(_name); in Serialise()
59 if (_spriteIndex >= MAX_ENTITIES) in Query()
64 auto guest = TryGetEntity<Guest>(_spriteIndex); in Query()
67 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query()
76 auto guest = TryGetEntity<Guest>(_spriteIndex); in Execute()
79 log_warning("Invalid game command for sprite %u", _spriteIndex); in Execute()
H A DStaffSetCostumeAction.cpp40 : _spriteIndex(spriteIndex) in StaffSetCostumeAction()
54 stream << DS_TAG(_spriteIndex) << DS_TAG(_costume); in Serialise()
59 if (_spriteIndex >= MAX_ENTITIES) in Query()
64 auto* staff = TryGetEntity<Staff>(_spriteIndex); in Query()
67 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query()
74 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query()
82 auto* staff = TryGetEntity<Staff>(_spriteIndex); in Execute()
85 log_warning("Invalid game command for sprite %u", _spriteIndex); in Execute()
100 window_invalidate_by_number(WC_PEEP, _spriteIndex); in Execute()
H A DStaffSetOrdersAction.cpp21 : _spriteIndex(spriteIndex) in StaffSetOrdersAction()
35 stream << DS_TAG(_spriteIndex) << DS_TAG(_ordersId); in Serialise()
40 if (_spriteIndex >= MAX_ENTITIES) in Query()
45 auto* staff = TryGetEntity<Staff>(_spriteIndex); in Query()
49 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query()
58 auto* staff = TryGetEntity<Staff>(_spriteIndex); in Execute()
61 log_warning("Invalid game command for sprite %u", _spriteIndex); in Execute()
66 window_invalidate_by_number(WC_PEEP, _spriteIndex); in Execute()
H A DBalloonPressAction.cpp17 : _spriteIndex(spriteIndex) in BalloonPressAction()
23 visitor.Visit("id", _spriteIndex); in AcceptParameters()
34 stream << DS_TAG(_spriteIndex); in Serialise()
39 auto balloon = TryGetEntity<Balloon>(_spriteIndex); in Query()
42 log_error("Tried getting invalid sprite for balloon: %u", _spriteIndex); in Query()
50 auto balloon = TryGetEntity<Balloon>(_spriteIndex); in Execute()
53 log_error("Tried getting invalid sprite for balloon: %u", _spriteIndex); in Execute()
H A DStaffSetNameAction.cpp25 : _spriteIndex(spriteIndex) in StaffSetNameAction()
39 stream << DS_TAG(_spriteIndex) << DS_TAG(_name); in Serialise()
44 if (_spriteIndex >= MAX_ENTITIES) in Query()
50 auto staff = TryGetEntity<Staff>(_spriteIndex); in Query()
53 log_warning("Invalid game command for sprite %u", _spriteIndex); in Query()
63 auto staff = TryGetEntity<Staff>(_spriteIndex); in Execute()
66 log_warning("Invalid game command for sprite %u", _spriteIndex); in Execute()
H A DBalloonPressAction.h16 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
H A DStaffSetOrdersAction.h17 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
H A DStaffSetCostumeAction.h18 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
H A DStaffSetNameAction.h17 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
H A DGuestSetNameAction.h17 uint16_t _spriteIndex{ SPRITE_INDEX_NULL };
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Dobjects.cpp176 hid->_spriteIndex = 0; in resetHidingItems()
907 int spriteIndex = spr->_spriteIndex; in computeSprite()
1274 spr->_spriteIndex = spriteIndex; in addStaticSprite()
1382 if (curZone->_spriteIndex == -1) { in goHome()
1385 curZone->_spriteIndex = 0; in goHome()
1605 if ( curZone->_spriteIndex == -1) { in goHome()
1608 curZone->_spriteIndex = 0; in goHome()
1729 curZone->_spriteIndex = 0; in loadZone()
3157 hid->_spriteIndex = curSpriteId; in loadLinkFile()
3214 curZone->_spriteIndex = 0; in loadLinkFile()
[all …]
H A Dobjects.h52 int _spriteIndex; member
97 int _spriteIndex; member
H A Dlines.h82 int _spriteIndex; member
H A Dlines.cpp2583 if (_zone[bobZoneId]._spriteIndex == -1) { in getMouseZone()
2590 _zone[bobZoneId]._spriteIndex = -1; in getMouseZone()
2762 _zone[idx]._spriteIndex = 0; in clearAll()
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dobjects.cpp176 hid->_spriteIndex = 0; in resetHidingItems()
907 int spriteIndex = spr->_spriteIndex; in computeSprite()
1274 spr->_spriteIndex = spriteIndex; in addStaticSprite()
1382 if (curZone->_spriteIndex == -1) { in goHome()
1385 curZone->_spriteIndex = 0; in goHome()
1605 if ( curZone->_spriteIndex == -1) { in goHome()
1608 curZone->_spriteIndex = 0; in goHome()
1729 curZone->_spriteIndex = 0; in loadZone()
3173 hid->_spriteIndex = curSpriteId; in loadLinkFile()
3230 curZone->_spriteIndex = 0; in loadLinkFile()
[all …]
H A Dobjects.h52 int _spriteIndex; member
97 int _spriteIndex; member
H A Dlines.h82 int _spriteIndex; member
H A Dlines.cpp2583 if (_zone[bobZoneId]._spriteIndex == -1) { in getMouseZone()
2590 _zone[bobZoneId]._spriteIndex = -1; in getMouseZone()
2762 _zone[idx]._spriteIndex = 0; in clearAll()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DPPU.cpp84 _spriteIndex = 0; in Reset()
695 if((_spriteIndex < _spriteCount || extraSprite) && spriteY < 240) { in LoadSprite()
696 SpriteInfo &info = _spriteTiles[_spriteIndex]; in LoadSprite()
737 _spriteIndex++; in LoadSprite()
782 uint8_t *spriteAddr = _secondarySpriteRAM + _spriteIndex * 4; in LoadSpriteTileInfo()
923 _spriteIndex = 0; in ProcessScanline()
1366 …viousTile.LowByte, _previousTile.HighByte, _previousTile.PaletteOffset, _spriteIndex, _spriteCount, in StreamState()
H A DPPU.h77 uint32_t _spriteIndex; variable