/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | item_pickup.cpp | 49 _timeLeft = 3000u; in setup() 71 _timeLeft = 0u; in reset() 76 if (_timeLeft == 0u) { in tick() 84 timeDiff = MIN(MIN<uint32>(timeDiff, 67u), _timeLeft); in tick() 85 _timeLeft = (_timeLeft < timeDiff) ? 0 : (_timeLeft - timeDiff); in tick() 87 if (_timeLeft >= 2000u) { in tick() 88 _scale = 1.0f - (((2000.0f - _timeLeft) / 1000.0f) * ((2000.0f - _timeLeft) / 1000.0f)); in tick() 89 } else if (_timeLeft < 1000u) { in tick() 90 _scale = 1.0f - (((1000.0f - _timeLeft) / 1000.0f) * ((1000.0f - _timeLeft) / 1000.0f)); in tick() 105 if (_timeLeft == 0u) { in draw()
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H A D | item_pickup.h | 43 uint32 _timeLeft; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | item_pickup.cpp | 49 _timeLeft = 3000u; in setup() 71 _timeLeft = 0u; in reset() 76 if (_timeLeft == 0u) { in tick() 84 timeDiff = MIN(MIN<uint32>(timeDiff, 67u), _timeLeft); in tick() 85 _timeLeft = (_timeLeft < timeDiff) ? 0 : (_timeLeft - timeDiff); in tick() 87 if (_timeLeft >= 2000u) { in tick() 88 _scale = 1.0f - (((2000.0f - _timeLeft) / 1000.0f) * ((2000.0f - _timeLeft) / 1000.0f)); in tick() 89 } else if (_timeLeft < 1000u) { in tick() 90 _scale = 1.0f - (((1000.0f - _timeLeft) / 1000.0f) * ((1000.0f - _timeLeft) / 1000.0f)); in tick() 105 if (_timeLeft == 0u) { in draw()
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H A D | item_pickup.h | 43 uint32 _timeLeft; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/effects/ |
H A D | timer_effect.cpp | 36 _timeLeft = 0; in TimerNode() 39 _timeLeft = timeInSeconds * 1000; in TimerNode() 41 _timeLeft = timeInSeconds * 100; in TimerNode() 50 int32 timeLeft = _timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100); in ~TimerNode() 56 _timeLeft -= deltaTimeInMillis; in process() 58 if (_timeLeft <= 0) in process() 74 stream->writeUint32LE(_timeLeft); in serialize() 78 _timeLeft = stream->readUint32LE(); in deserialize()
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H A D | region_effect.cpp | 37 _timeLeft = 0; in RegionNode() 45 _timeLeft -= deltaTimeInMillis; in process() 47 if (_timeLeft <= 0) { in process() 48 _timeLeft = _delay; in process()
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H A D | region_effect.h | 50 int32 _timeLeft;
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H A D | timer_effect.h | 54 int32 _timeLeft;
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/effects/ |
H A D | timer_effect.cpp | 36 _timeLeft = 0; in TimerNode() 39 _timeLeft = timeInSeconds * 1000; in TimerNode() 41 _timeLeft = timeInSeconds * 100; in TimerNode() 50 int32 timeLeft = _timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100); in ~TimerNode() 56 _timeLeft -= deltaTimeInMillis; in process() 58 if (_timeLeft <= 0) in process() 74 stream->writeUint32LE(_timeLeft); in serialize() 78 _timeLeft = stream->readUint32LE(); in deserialize()
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H A D | region_effect.cpp | 37 _timeLeft = 0; in RegionNode() 45 _timeLeft -= deltaTimeInMillis; in process() 47 if (_timeLeft <= 0) { in process() 48 _timeLeft = _delay; in process()
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H A D | region_effect.h | 50 int32 _timeLeft;
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H A D | timer_effect.h | 54 int32 _timeLeft;
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/dports/devel/smc/smc_4_3_0/examples/Java/EX5/ |
H A D | Task.java | 60 _timeLeft = _runtime; in Task() 108 return(_timeLeft); in getTimeLeft() 268 _timeLeft - in timeUpdate() 296 if (_timeLeft > 0) in setRunTimer() 298 setTimer("Done", _timeLeft); in setRunTimer() 310 if (_timeLeft > 1000) in setStartTime() 327 _timeLeft = in setStopTime() 328 _timeLeft - in setStopTime() 330 if (_timeLeft < 0) in setStopTime() 332 _timeLeft = 0; in setStopTime() [all …]
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/dports/devel/smc/smc_4_3_0/examples/Ant/EX5/src/ |
H A D | Task.java | 60 _timeLeft = _runtime; in Task() 108 return(_timeLeft); in getTimeLeft() 268 _timeLeft - in timeUpdate() 296 if (_timeLeft > 0) in setRunTimer() 298 setTimer("Done", _timeLeft); in setRunTimer() 310 if (_timeLeft > 1000) in setStartTime() 327 _timeLeft = in setStopTime() 328 _timeLeft - in setStopTime() 330 if (_timeLeft < 0) in setStopTime() 332 _timeLeft = 0; in setStopTime() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | kia_section_load.cpp | 48 _timeLeft = 0u; in KIASectionLoad() 89 _timeLeft = 800u; in open() 108 if (_timeLeft == 0u) { in draw() 118 _timeLeft = 800u; in draw() 126 if (_timeLeft) { in draw() 128 if (timeDiff >= _timeLeft) { in draw() 136 _timeLeft = (_timeLeft < timeDiff) ? 0u : (_timeLeft - timeDiff); in draw()
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H A D | kia_section_save.cpp | 59 _timeLeft = 0u; in KIASectionSave() 133 _timeLeft = 800u; in open() 188 if (_timeLeft == 0u) { in draw() 198 _timeLeft = 800u; in draw() 206 if (_timeLeft) { in draw() 208 if (timeDiff >= _timeLeft) { in draw() 216 _timeLeft = (_timeLeft < timeDiff) ? 0u : (_timeLeft - timeDiff); in draw()
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H A D | kia_section_load.h | 47 uint32 _timeLeft; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | kia_section_load.cpp | 48 _timeLeft = 0u; in KIASectionLoad() 89 _timeLeft = 800u; in open() 108 if (_timeLeft == 0u) { in draw() 118 _timeLeft = 800u; in draw() 126 if (_timeLeft) { in draw() 128 if (timeDiff >= _timeLeft) { in draw() 136 _timeLeft = (_timeLeft < timeDiff) ? 0u : (_timeLeft - timeDiff); in draw()
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H A D | kia_section_save.cpp | 59 _timeLeft = 0u; in KIASectionSave() 133 _timeLeft = 800u; in open() 188 if (_timeLeft == 0u) { in draw() 198 _timeLeft = 800u; in draw() 206 if (_timeLeft) { in draw() 208 if (timeDiff >= _timeLeft) { in draw() 216 _timeLeft = (_timeLeft < timeDiff) ? 0u : (_timeLeft - timeDiff); in draw()
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H A D | kia_section_load.h | 47 uint32 _timeLeft; variable
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/dports/devel/smc/smc_4_3_0/examples/Tcl/EX5/ |
H A D | TASK.TCL | 80 set _timeLeft $_time; 207 return -code ok [expr [expr [expr $_time - $_timeLeft] / \ 426 set TimeLeft [expr $_timeLeft - \ 455 if {$_timeLeft > 0} { 479 if {$_timeLeft > 1000} { 499 set _timeLeft [expr $_timeLeft - \ 502 if {$_timeLeft < 0} { 503 set _timeLeft 0;
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/dports/databases/mongodb36/mongodb-src-r3.6.23/src/mongo/executor/ |
H A D | async_timer_mock.cpp | 42 AsyncTimerMockImpl::AsyncTimerMockImpl(Milliseconds expiration) : _timeLeft(expiration) {} in AsyncTimerMockImpl() 51 if (_timeLeft != kZeroMilliseconds) { in asyncWait() 69 if (time >= _timeLeft) { in fastForward() 70 _timeLeft = kZeroMilliseconds; in fastForward() 73 _timeLeft -= time; in fastForward() 85 return _timeLeft; in timeLeft() 94 _timeLeft = expiration; in expireAfter()
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/dports/www/phpsysinfo/phpsysinfo-3.3.4/includes/to/device/ |
H A D | class.UPSDevice.inc.php | 138 private $_timeLeft = null; variable in UPSDevice 539 return $this->_timeLeft; 553 $this->_timeLeft = $timeLeft;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/ |
H A D | timer.cpp | 47 while ((i < 7) && (_times[i]._timeLeft != 0)) { in addTimer() 57 _times[i]._timeLeft = duration; in addTimer() 71 if (_times[i]._timeLeft <= 0) in updateTimer() 74 _times[i]._timeLeft--; in updateTimer() 76 if (_times[i]._timeLeft == 0) { in updateTimer() 211 _times[i]._timeLeft = 0; // Cancel this one! in loseTimer() 698 _times[i]._timeLeft = 0; in resetVariables()
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/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/ |
H A D | timer.cpp | 47 while ((i < 7) && (_times[i]._timeLeft != 0)) { in addTimer() 57 _times[i]._timeLeft = duration; in addTimer() 71 if (_times[i]._timeLeft <= 0) in updateTimer() 74 _times[i]._timeLeft--; in updateTimer() 76 if (_times[i]._timeLeft == 0) { in updateTimer() 213 _times[i]._timeLeft = 0; // Cancel this one! in loseTimer() 706 _times[i]._timeLeft = 0; in resetVariables()
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