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Searched refs:_update_shapes (Results 1 – 25 of 32) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.cpp42 _update_shapes(); in add_shape()
53 _update_shapes(); in set_shape()
62 _update_shapes(); in set_shape_transform()
124 void CollisionObjectSW::_update_shapes() { in _update_shapes() function in CollisionObjectSW
193 _update_shapes(); in _set_space()
199 _update_shapes(); in _shape_changed()
H A Dcollision_object_sw.h77 void _update_shapes();
94 if (p_update_shapes) _update_shapes();
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.cpp42 _update_shapes(); in add_shape()
53 _update_shapes(); in set_shape()
62 _update_shapes(); in set_shape_transform()
124 void CollisionObjectSW::_update_shapes() { in _update_shapes() function in CollisionObjectSW
193 _update_shapes(); in _set_space()
199 _update_shapes(); in _shape_changed()
H A Dcollision_object_sw.h77 void _update_shapes();
94 if (p_update_shapes) _update_shapes();
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp43 _update_shapes(); in add_shape()
54 _update_shapes(); in set_shape()
70 _update_shapes(); in set_shape_transform()
132 void CollisionObject2DSW::_update_shapes() { in _update_shapes() function in CollisionObject2DSW
201 _update_shapes(); in _set_space()
207 _update_shapes(); in _shape_changed()
H A Dcollision_object_2d_sw.h73 void _update_shapes();
82 _update_shapes();
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp43 _update_shapes(); in add_shape()
54 _update_shapes(); in set_shape()
70 _update_shapes(); in set_shape_transform()
132 void CollisionObject2DSW::_update_shapes() { in _update_shapes() function in CollisionObject2DSW
201 _update_shapes(); in _set_space()
207 _update_shapes(); in _shape_changed()
H A Dcollision_object_2d_sw.h73 void _update_shapes();
82 _update_shapes();
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcollision_object.cpp42 _update_shapes(); in _update_shapes_from_children()
90 void CollisionObject::_update_shapes() { in _update_shapes() function in CollisionObject
120 _update_shapes(); in _set()
254 _update_shapes(); in add_shape()
264 _update_shapes(); in set_shape()
272 _update_shapes(); in set_shape_transform()
290 _update_shapes(); in remove_shape()
297 _update_shapes(); in clear_shapes()
H A Dcollision_object.h58 void _update_shapes();
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcollision_object.cpp42 _update_shapes(); in _update_shapes_from_children()
90 void CollisionObject::_update_shapes() { in _update_shapes() function in CollisionObject
120 _update_shapes(); in _set()
254 _update_shapes(); in add_shape()
264 _update_shapes(); in set_shape()
272 _update_shapes(); in set_shape_transform()
290 _update_shapes(); in remove_shape()
297 _update_shapes(); in clear_shapes()
H A Dcollision_object.h58 void _update_shapes();
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dcollision_object_sw.cpp147 void CollisionObjectSW::_update_shapes() { in _update_shapes() function in CollisionObjectSW
219 _update_shapes(); in _set_space()
225 _update_shapes(); in _shape_changed()
H A Dcollision_object_sw.h82 void _update_shapes();
95 if (p_update_shapes) _update_shapes();
H A Dphysics_server_sw.cpp804 _update_shapes(); in body_apply_central_impulse()
815 _update_shapes(); in body_apply_impulse()
826 _update_shapes(); in body_apply_torque_impulse()
837 _update_shapes(); in body_set_axis_velocity()
961 _update_shapes(); in body_test_motion()
973 _update_shapes(); in body_test_ray_separation()
1319 _update_shapes(); //just in case in free()
1425 _update_shapes(); in step()
1532 void PhysicsServerSW::_update_shapes() { in _update_shapes() function in PhysicsServerSW
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dcollision_object_sw.cpp147 void CollisionObjectSW::_update_shapes() { in _update_shapes() function in CollisionObjectSW
219 _update_shapes(); in _set_space()
225 _update_shapes(); in _shape_changed()
H A Dcollision_object_sw.h82 void _update_shapes();
95 if (p_update_shapes) _update_shapes();
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp43 _update_shapes(); in _update_shapes_from_children()
91 void CollisionObject2D::_update_shapes() { in _update_shapes() function in CollisionObject2D
305 _update_shapes(); in remove_shape()
328 _update_shapes(); in clear_shapes()
H A Dcollision_object_2d.h56 void _update_shapes();
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp43 _update_shapes(); in _update_shapes_from_children()
91 void CollisionObject2D::_update_shapes() { in _update_shapes() function in CollisionObject2D
305 _update_shapes(); in remove_shape()
328 _update_shapes(); in clear_shapes()
H A Dcollision_object_2d.h56 void _update_shapes();
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp178 void CollisionObject2DSW::_update_shapes() { in _update_shapes() function in CollisionObject2DSW
254 _update_shapes(); in _set_space()
260 _update_shapes(); in _shape_changed()
H A Dcollision_object_2d_sw.h83 void _update_shapes();
92 _update_shapes();
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp178 void CollisionObject2DSW::_update_shapes() { in _update_shapes() function in CollisionObject2DSW
254 _update_shapes(); in _set_space()
260 _update_shapes(); in _shape_changed()
H A Dcollision_object_2d_sw.h83 void _update_shapes();
92 _update_shapes();

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