Searched refs:aa_r_offset (Results 1 – 4 of 4) sorted by relevance
412 const float2 aa_r_offset = get_aa_subpixel_r_offset(); in eval_unorm_rgb_weights() local413 const float2 offset_r = offset_g - aa_r_offset * final_axis_importance; in eval_unorm_rgb_weights()414 const float2 offset_b = offset_g + aa_r_offset * final_axis_importance; in eval_unorm_rgb_weights()510 const float2 aa_r_offset = get_aa_subpixel_r_offset(); in get_frame_sign() local511 …const float2 mirror = -float2(abs(aa_r_offset.x) < (FIX_ZERO(0.0)), abs(aa_r_offset.y) < (FIX_ZERO… in get_frame_sign()528 const float2 aa_r_offset = get_aa_subpixel_r_offset(); in tex2Daa_subpixel_weights_only() local529 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset); in tex2Daa_subpixel_weights_only()
415 const float2 aa_r_offset = get_aa_subpixel_r_offset(); in eval_unorm_rgb_weights() local416 const float2 offset_r = offset_g - aa_r_offset * final_axis_importance; in eval_unorm_rgb_weights()417 const float2 offset_b = offset_g + aa_r_offset * final_axis_importance; in eval_unorm_rgb_weights()513 const float2 aa_r_offset = get_aa_subpixel_r_offset(); in get_frame_sign() local514 …const float2 mirror = -float2(abs(aa_r_offset.x) < (FIX_ZERO(0.0)), abs(aa_r_offset.y) < (FIX_ZERO… in get_frame_sign()531 const float2 aa_r_offset = get_aa_subpixel_r_offset(); in tex2Daa_subpixel_weights_only() local532 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset); in tex2Daa_subpixel_weights_only()
3591 const float2 aa_r_offset = get_aa_subpixel_r_offset();3592 const float2 offset_r = offset_g - aa_r_offset * final_axis_importance;3593 const float2 offset_b = offset_g + aa_r_offset * final_axis_importance;3689 const float2 aa_r_offset = get_aa_subpixel_r_offset();3690 …const float2 mirror = -float2(abs(aa_r_offset.x) < (FIX_ZERO(0.0)), abs(aa_r_offset.y) < (FIX_ZERO…3707 const float2 aa_r_offset = get_aa_subpixel_r_offset();3708 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset);
3593 const float2 aa_r_offset = get_aa_subpixel_r_offset();3594 const float2 offset_r = offset_g - aa_r_offset * final_axis_importance;3595 const float2 offset_b = offset_g + aa_r_offset * final_axis_importance;3691 const float2 aa_r_offset = get_aa_subpixel_r_offset();3692 …const float2 mirror = -float2(abs(aa_r_offset.x) < (FIX_ZERO(0.0)), abs(aa_r_offset.y) < (FIX_ZERO…3709 const float2 aa_r_offset = get_aa_subpixel_r_offset();3710 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset);