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Searched refs:aa_r_offset_uv_offset (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/
H A Dtex2Dantialias.h529 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset); in tex2Daa_subpixel_weights_only() local
531 const float color_r = tex2D_linearize(tex, tex_uv + aa_r_offset_uv_offset).r; in tex2Daa_subpixel_weights_only()
532 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b; in tex2Daa_subpixel_weights_only()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/
H A Dtex2Dantialias.h532 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset); in tex2Daa_subpixel_weights_only() local
534 const float color_r = tex2D_linearize(tex, tex_uv + aa_r_offset_uv_offset).r; in tex2Daa_subpixel_weights_only()
535 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b; in tex2Daa_subpixel_weights_only()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/
H A Dcrt-royale-geometry-aa-last-pass.glsl3708 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset);
3710 const float color_r = tex2D_linearize(tex, tex_uv + aa_r_offset_uv_offset).r;
3711 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b;
H A Dcrt-royale-geometry-aa-last-pass-intel.glsl3710 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset);
3712 const float color_r = tex2D_linearize(tex, tex_uv + aa_r_offset_uv_offset).r;
3713 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b;