Searched refs:aa_r_offset_uv_offset (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/ |
H A D | tex2Dantialias.h | 529 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset); in tex2Daa_subpixel_weights_only() local 531 const float color_r = tex2D_linearize(tex, tex_uv + aa_r_offset_uv_offset).r; in tex2Daa_subpixel_weights_only() 532 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b; in tex2Daa_subpixel_weights_only()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/ |
H A D | tex2Dantialias.h | 532 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset); in tex2Daa_subpixel_weights_only() local 534 const float color_r = tex2D_linearize(tex, tex_uv + aa_r_offset_uv_offset).r; in tex2Daa_subpixel_weights_only() 535 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b; in tex2Daa_subpixel_weights_only()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/ |
H A D | crt-royale-geometry-aa-last-pass.glsl | 3708 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset); 3710 const float color_r = tex2D_linearize(tex, tex_uv + aa_r_offset_uv_offset).r; 3711 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b;
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H A D | crt-royale-geometry-aa-last-pass-intel.glsl | 3710 const float2 aa_r_offset_uv_offset = mul(pixel_to_tex_uv, aa_r_offset); 3712 const float color_r = tex2D_linearize(tex, tex_uv + aa_r_offset_uv_offset).r; 3713 const float color_b = tex2D_linearize(tex, tex_uv - aa_r_offset_uv_offset).b;
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