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Searched refs:ac_y (Results 1 – 11 of 11) sorted by relevance

/dports/math/cppad/CppAD-20210000.8/example/code_gen_fun/
H A Dfunction.cpp47 ac_vector ac_y(m); in function() local
49 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in function()
52 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in function()
H A Dfile.cpp44 ac_vector ac_y(m); in store() local
46 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in store()
49 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in store()
H A Djacobian.cpp50 ac_vector ac_y(m); in jacobian() local
52 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in jacobian()
55 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in jacobian()
H A Djac_as_fun.cpp50 ac_vector ac_y(m); in jac_as_fun() local
52 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in jac_as_fun()
55 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in jac_as_fun()
H A Dsparse_jacobian.cpp50 ac_vector ac_y(m); in sparse_jacobian() local
52 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in sparse_jacobian()
55 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in sparse_jacobian()
H A Dsparse_jac_as_fun.cpp51 ac_vector ac_y(m); in sparse_jac_as_fun() local
53 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in sparse_jac_as_fun()
56 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in sparse_jac_as_fun()
/dports/graphics/hugin/hugin-2020.0.0/src/hugin1/hugin/
H A DMeshRemapper.cpp346 ac_y = sin(angle) / circle_crop_radius_y, in ClipFace() local
347 clip_line[3] = {ac_x, ac_y, 1.0 - ac_x * circle_crop_centre_x in ClipFace()
348 - ac_y * circle_crop_centre_y}; in ClipFace()
/dports/math/cppad/CppAD-20210000.8/speed/cppadcg/
H A Dsparse_jacobian.cpp126 ac_vector ac_y(nr); in setup() local
139 CppAD::sparse_jac_fun<ac_double>(nr, nc, ac_x, row, col, order, ac_y); in setup()
144 c_f.Dependent(ac_x, ac_y); in setup()
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/plants/
H A Dspitting_flower.cfg33 set(accel_y, ac_y)]),
36 where ac_y = ((level.player.mid_y - me.mid_y)/15)",
/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/
H A DBuilding.cpp261 float ac_y; in ConstructRoof() local
341 ac_y = front + (float)RandomVal (depth); in ConstructRoof()
346 if (ac_y + ac_size > (float)back) in ConstructRoof()
347 ac_y = (float)back - ac_size; in ConstructRoof()
350 ConstructCube (ac_x, ac_x + ac_size, ac_y, ac_y + ac_size, ac_base, ac_base + ac_height); in ConstructRoof()
/dports/games/eureka/eureka-1.27b-source/src/
H A Dr_opengl.cc400 double ac_y = ay + (cy - ay) * ac_along; in LightClippedTriangle() local
417 ac_x, ac_y, ac_z, ac_tx, ac_ty, in LightClippedTriangle()
422 ac_x, ac_y, ac_z, ac_tx, ac_ty, in LightClippedTriangle()
425 ax = ac_x; ay = ac_y; az = ac_z; atx = ac_tx; aty = ac_ty; in LightClippedTriangle()
436 ac_x, ac_y, ac_z, ac_tx, ac_ty, in LightClippedTriangle()
442 ac_x, ac_y, ac_z, ac_tx, ac_ty, in LightClippedTriangle()