/dports/math/cppad/CppAD-20210000.8/example/code_gen_fun/ |
H A D | function.cpp | 47 ac_vector ac_y(m); in function() local 49 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in function() 52 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in function()
|
H A D | file.cpp | 44 ac_vector ac_y(m); in store() local 46 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in store() 49 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in store()
|
H A D | jacobian.cpp | 50 ac_vector ac_y(m); in jacobian() local 52 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in jacobian() 55 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in jacobian()
|
H A D | jac_as_fun.cpp | 50 ac_vector ac_y(m); in jac_as_fun() local 52 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in jac_as_fun() 55 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in jac_as_fun()
|
H A D | sparse_jacobian.cpp | 50 ac_vector ac_y(m); in sparse_jacobian() local 52 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in sparse_jacobian() 55 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in sparse_jacobian()
|
H A D | sparse_jac_as_fun.cpp | 51 ac_vector ac_y(m); in sparse_jac_as_fun() local 53 ac_y[i] = double(i + 1) * sin( ac_x[i % n] ); in sparse_jac_as_fun() 56 CppAD::ADFun<c_double> c_f(ac_x, ac_y); in sparse_jac_as_fun()
|
/dports/graphics/hugin/hugin-2020.0.0/src/hugin1/hugin/ |
H A D | MeshRemapper.cpp | 346 ac_y = sin(angle) / circle_crop_radius_y, in ClipFace() local 347 clip_line[3] = {ac_x, ac_y, 1.0 - ac_x * circle_crop_centre_x in ClipFace() 348 - ac_y * circle_crop_centre_y}; in ClipFace()
|
/dports/math/cppad/CppAD-20210000.8/speed/cppadcg/ |
H A D | sparse_jacobian.cpp | 126 ac_vector ac_y(nr); in setup() local 139 CppAD::sparse_jac_fun<ac_double>(nr, nc, ac_x, row, col, order, ac_y); in setup() 144 c_f.Dependent(ac_x, ac_y); in setup()
|
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/plants/ |
H A D | spitting_flower.cfg | 33 set(accel_y, ac_y)]), 36 where ac_y = ((level.player.mid_y - me.mid_y)/15)",
|
/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/ |
H A D | Building.cpp | 261 float ac_y; in ConstructRoof() local 341 ac_y = front + (float)RandomVal (depth); in ConstructRoof() 346 if (ac_y + ac_size > (float)back) in ConstructRoof() 347 ac_y = (float)back - ac_size; in ConstructRoof() 350 ConstructCube (ac_x, ac_x + ac_size, ac_y, ac_y + ac_size, ac_base, ac_base + ac_height); in ConstructRoof()
|
/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | r_opengl.cc | 400 double ac_y = ay + (cy - ay) * ac_along; in LightClippedTriangle() local 417 ac_x, ac_y, ac_z, ac_tx, ac_ty, in LightClippedTriangle() 422 ac_x, ac_y, ac_z, ac_tx, ac_ty, in LightClippedTriangle() 425 ax = ac_x; ay = ac_y; az = ac_z; atx = ac_tx; aty = ac_ty; in LightClippedTriangle() 436 ac_x, ac_y, ac_z, ac_tx, ac_ty, in LightClippedTriangle() 442 ac_x, ac_y, ac_z, ac_tx, ac_ty, in LightClippedTriangle()
|