/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | audio_player.cpp | 83 void AudioPlayer::adjustPan(int track, int pan, uint32 delay) { in adjustPan() function in BladeRunner::AudioPlayer 89 _vm->_audioMixer->adjustPan(_tracks[track].channel, pan, 60u * delay); in adjustPan() 214 _vm->_audioMixer->adjustPan(channel, panTo, (60 * audioStream->getLength()) / 1000); in playAud()
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H A D | music.cpp | 89 adjustPan(volumeAdjusted, timeFadeIn); in play() 152 adjustPan(pan, delay); in adjust() 247 void Music::adjustPan(int pan, uint32 delay) { in adjustPan() function in BladeRunner::Music 249 _vm->_audioMixer->adjustPan(_channel, pan, delay); in adjustPan()
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H A D | audio_player.h | 74 void adjustPan(int track, int pan, uint32 delay);
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H A D | music.h | 78 void adjustPan(int pan, uint32 delay);
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H A D | audio_mixer.h | 77 void adjustPan(int channel, int newPan, uint32 time);
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H A D | audio_mixer.cpp | 154 void AudioMixer::adjustPan(int channel, int newPan, uint32 time) { in adjustPan() function in BladeRunner::AudioMixer
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H A D | ambient_sounds.cpp | 192 _vm->_audioPlayer->adjustPan(_loopingSounds[index].audioPlayerTrack, pan, delay); in adjustLoopingSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | audio_player.cpp | 86 void AudioPlayer::adjustPan(int track, int pan, uint32 delaySeconds) { in adjustPan() function in BladeRunner::AudioPlayer 92 _vm->_audioMixer->adjustPan(_tracks[track].channel, pan, 60u * delaySeconds); in adjustPan() 221 _vm->_audioMixer->adjustPan(channel, panEnd, (60u * audioStream->getLength()) / 1000u); in playAud()
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H A D | music.cpp | 117 adjustPan(pan, timeFadeInSeconds); in play() 217 adjustPan(pan, delaySeconds); in adjust() 315 void Music::adjustPan(int pan, uint32 delaySeconds) { in adjustPan() function in BladeRunner::Music 318 _vm->_audioMixer->adjustPan(_channel, pan, 60u * delaySeconds); in adjustPan()
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H A D | audio_player.h | 79 void adjustPan(int track, int pan, uint32 delaySeconds);
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H A D | music.h | 87 void adjustPan(int pan, uint32 delaySeconds);
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H A D | audio_mixer.h | 99 void adjustPan(int channel, int newPan, uint32 time);
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H A D | audio_mixer.cpp | 175 void AudioMixer::adjustPan(int channel, int newPan, uint32 time) { in adjustPan() function in BladeRunner::AudioMixer
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H A D | ambient_sounds.cpp | 251 _vm->_audioPlayer->adjustPan(_loopingSounds[index].audioPlayerTrack, pan, delaySeconds); in adjustLoopingSound()
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/dports/graphics/ipe/ipe-7.2.23/src/ipe/lua/ |
H A D | actions.lua | 1355 local function adjustPan(cmin, cmax, omin, omax, pmin, pmax) function 1405 local pan = V(adjustPan(canvas:left(), canvas:right(), 1408 adjustPan(canvas:bottom(), canvas:top(),
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/dports/editors/libreoffice/libreoffice-7.2.6.2/ |
H A D | ChangeLog | 28290 'android:windowSoftInputMode="adjustPan"' in 698229 Also, Add 'adjustPan' option to LibreOfficeMainActivity's
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/ |
H A D | ChangeLog | 436180 Also, Add 'adjustPan' option to LibreOfficeMainActivity's
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