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Searched refs:adjustPan (Results 1 – 17 of 17) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Daudio_player.cpp83 void AudioPlayer::adjustPan(int track, int pan, uint32 delay) { in adjustPan() function in BladeRunner::AudioPlayer
89 _vm->_audioMixer->adjustPan(_tracks[track].channel, pan, 60u * delay); in adjustPan()
214 _vm->_audioMixer->adjustPan(channel, panTo, (60 * audioStream->getLength()) / 1000); in playAud()
H A Dmusic.cpp89 adjustPan(volumeAdjusted, timeFadeIn); in play()
152 adjustPan(pan, delay); in adjust()
247 void Music::adjustPan(int pan, uint32 delay) { in adjustPan() function in BladeRunner::Music
249 _vm->_audioMixer->adjustPan(_channel, pan, delay); in adjustPan()
H A Daudio_player.h74 void adjustPan(int track, int pan, uint32 delay);
H A Dmusic.h78 void adjustPan(int pan, uint32 delay);
H A Daudio_mixer.h77 void adjustPan(int channel, int newPan, uint32 time);
H A Daudio_mixer.cpp154 void AudioMixer::adjustPan(int channel, int newPan, uint32 time) { in adjustPan() function in BladeRunner::AudioMixer
H A Dambient_sounds.cpp192 _vm->_audioPlayer->adjustPan(_loopingSounds[index].audioPlayerTrack, pan, delay); in adjustLoopingSound()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Daudio_player.cpp86 void AudioPlayer::adjustPan(int track, int pan, uint32 delaySeconds) { in adjustPan() function in BladeRunner::AudioPlayer
92 _vm->_audioMixer->adjustPan(_tracks[track].channel, pan, 60u * delaySeconds); in adjustPan()
221 _vm->_audioMixer->adjustPan(channel, panEnd, (60u * audioStream->getLength()) / 1000u); in playAud()
H A Dmusic.cpp117 adjustPan(pan, timeFadeInSeconds); in play()
217 adjustPan(pan, delaySeconds); in adjust()
315 void Music::adjustPan(int pan, uint32 delaySeconds) { in adjustPan() function in BladeRunner::Music
318 _vm->_audioMixer->adjustPan(_channel, pan, 60u * delaySeconds); in adjustPan()
H A Daudio_player.h79 void adjustPan(int track, int pan, uint32 delaySeconds);
H A Dmusic.h87 void adjustPan(int pan, uint32 delaySeconds);
H A Daudio_mixer.h99 void adjustPan(int channel, int newPan, uint32 time);
H A Daudio_mixer.cpp175 void AudioMixer::adjustPan(int channel, int newPan, uint32 time) { in adjustPan() function in BladeRunner::AudioMixer
H A Dambient_sounds.cpp251 _vm->_audioPlayer->adjustPan(_loopingSounds[index].audioPlayerTrack, pan, delaySeconds); in adjustLoopingSound()
/dports/graphics/ipe/ipe-7.2.23/src/ipe/lua/
H A Dactions.lua1355 local function adjustPan(cmin, cmax, omin, omax, pmin, pmax) function
1405 local pan = V(adjustPan(canvas:left(), canvas:right(),
1408 adjustPan(canvas:bottom(), canvas:top(),
/dports/editors/libreoffice/libreoffice-7.2.6.2/
H A DChangeLog28290 'android:windowSoftInputMode="adjustPan"' in
698229 Also, Add 'adjustPan' option to LibreOfficeMainActivity's
/dports/editors/libreoffice6/libreoffice-6.4.7.2/
H A DChangeLog436180 Also, Add 'adjustPan' option to LibreOfficeMainActivity's