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Searched refs:aim_mode (Results 1 – 25 of 28) sorted by relevance

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/dports/games/flying/flying-6.20/
H A Dpball.C575 if ((!aim_hint||!hint_valid)&&(aim_mode!=LockedQueue)) {
579 if (aim_mode==LockedQueue||((aim_mode&ChargeOrShoot)&&(aim_charge>=0.0))) {
625 aim_mode = mode;
642 int same_pos = (mode==aim_mode)&&((aim_p==cue->P())&&(dest==old_dest));
H A Dpball.h131 int aim_mode; // Pointer-Mode beim letzten Zeichnen variable
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame7.c712 buf[1] = ps[0].aim_mode; in getnames()
713 ps[myconnectindex].aim_mode = ps[0].aim_mode; in getnames()
H A DCONFIG.C280 ps[0].aim_mode = 0; in CONFIG_SetDefaults()
655 SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); in CONFIG_ReadSetup()
714 …SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,f… in CONFIG_WriteSetup()
H A Dgame8.c437 kread(recfilep,(char *)&ps[i].aim_mode,sizeof(char),1); in opendemoread()
475 fwrite((char *)&ps[i].aim_mode,sizeof(char),1,frecfilep); in opendemowrite()
770 if( p->aim_mode == 0 && myonground && psectlotag != 2 && (sector[psect].floorstat&2) ) in fakedomovethings()
1171 if(p->aim_mode) in fakedomovethings()
H A Dsector3.c986 i = p->aim_mode; in cheatkeys()
987 p->aim_mode = (sb_snum>>23)&1; in cheatkeys()
988 if(p->aim_mode < i) in cheatkeys()
H A DDUKE3D.H413 char holster_weapon,falling_counter,aim_mode; member
H A Dpremap.c1697 aimmode[i] = ps[i].aim_mode; in resetpspritevars()
1727 ps[i].aim_mode = aimmode[i]; in resetpspritevars()
H A Dplayer4.c683 if( p->aim_mode == 0 && p->on_ground && psectlotag != 2 && (sector[psect].floorstat&2) ) in processinput()
2246 if(p->aim_mode) in processinput()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dranged.cpp231 std::vector<aim_type>::iterator aim_mode; member in target_ui
2044 action = aim_mode->action; in run()
2224 aim_mode = aim_types.begin(); in init_window_and_input()
2738 const bool is_active_aim_mode = aim_mode == it; in action_switch_mode()
2793 aim_mode = aim_types.begin(); in action_switch_mode()
2794 std::advance( aim_mode, menu.ret - aim_modes_range.first ); in action_switch_mode()
2795 you->preferred_aiming_mode = aim_mode->action; in action_switch_mode()
2866 aim_mode = aim_types.begin(); in action_aim_and_shoot()
3347 if( aim_mode->has_threshold && aim_mode->threshold < you->recoil ) { in panel_fire_mode_aim()
3354 } while( predicted_recoil > aim_mode->threshold && in panel_fire_mode_aim()
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dranged.cpp231 std::vector<aim_type>::iterator aim_mode; member in target_ui
2044 action = aim_mode->action; in run()
2224 aim_mode = aim_types.begin(); in init_window_and_input()
2738 const bool is_active_aim_mode = aim_mode == it; in action_switch_mode()
2793 aim_mode = aim_types.begin(); in action_switch_mode()
2794 std::advance( aim_mode, menu.ret - aim_modes_range.first ); in action_switch_mode()
2795 you->preferred_aiming_mode = aim_mode->action; in action_switch_mode()
2866 aim_mode = aim_types.begin(); in action_aim_and_shoot()
3347 if( aim_mode->has_threshold && aim_mode->threshold < you->recoil ) { in panel_fire_mode_aim()
3354 } while( predicted_recoil > aim_mode->threshold && in panel_fire_mode_aim()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.h187 uint8_t aim_mode, auto_aim, weaponswitch, movement_lock, team; member
H A Dpremap.cpp1590 aimmode[i] = p.aim_mode; in G_ResetAllPlayers()
1625 p.aim_mode = aimmode[i]; in G_ResetAllPlayers()
H A Dsector.cpp2623 int const aimMode = pPlayer->aim_mode;
2625 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1;
2626 if (pPlayer->aim_mode < aimMode)
H A Dconfig.cpp247 g_player[0].ps->aim_mode = 1; in CONFIG_SetDefaults()
H A Dnetwork.cpp1913 g_player[other].ps->aim_mode = pbuf[byteIndex++]; in Net_ReceiveClientInfo()
4759 tempnetbuf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming; in Net_SendClientInfo()
H A Dgamestructures.cpp397 MEMBER(g_player[0].ps, aim_mode, PLAYER_AIM_MODE),
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.h179 uint8_t aim_mode, auto_aim, weaponswitch, movement_lock, team; member
H A Dnet.cpp707 if (pPlayer->aim_mode == 0 && myonground && sectorLotag != ST_2_UNDERWATER in Net_DoPrediction()
2529 g_player[other].ps->aim_mode = packbuf[i++]; in Net_ParsePacket()
3468 tempbuf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming; in Net_SendClientInfo()
3506 g_player[other].ps->aim_mode = pbuf[i++]; in Net_ReceiveClientInfo()
H A Dsector.cpp3711 int const aimMode = pPlayer->aim_mode; in P_HandleKeys()
3713 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1; in P_HandleKeys()
3714 if (pPlayer->aim_mode < aimMode) in P_HandleKeys()
4127 int const aimMode = pPlayer->aim_mode; in P_HandleSharedKeys()
4129 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1; in P_HandleSharedKeys()
4130 if (pPlayer->aim_mode < aimMode) in P_HandleSharedKeys()
H A Ddemo.cpp199 kread(g_demo_recFilePtr, &g_player[i].ps->aim_mode, 1); in G_OpenDemoRead()
H A Dconfig.cpp230 g_myAimMode = g_player[0].ps->aim_mode = 1; in CONFIG_SetDefaults()
H A Dpremap.cpp2107 aimmode[i] = g_player[i].ps->aim_mode; in resetpspritevars()
2134 g_player[i].ps->aim_mode = aimmode[i]; in resetpspritevars()
H A Dplayer.cpp8049 if (pPlayer->aim_mode == 0 && pPlayer->on_ground && sectorLotag != ST_2_UNDERWATER in P_ProcessInput()
9349 …amp(pPlayer->q16horiz + ((ud.recstat == 2 && g_demo_legacy && !pPlayer->aim_mode) ? 0 : g_player[p… in P_ProcessInput()
9351 if (ud.recstat == 2 && g_demo_legacy) centerHoriz = !pPlayer->aim_mode; in P_ProcessInput()
10029 …amp(pPlayer->q16horiz + ((ud.recstat == 2 && g_demo_legacy && !pPlayer->aim_mode) ? 0 : g_player[p… in P_DHProcessInput()
10031 if (ud.recstat == 2 && g_demo_legacy) centerHoriz = !pPlayer->aim_mode; in P_DHProcessInput()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua626 aim_mode = PL".aim_mode",

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