/dports/games/flying/flying-6.20/ |
H A D | pball.C | 575 if ((!aim_hint||!hint_valid)&&(aim_mode!=LockedQueue)) { 579 if (aim_mode==LockedQueue||((aim_mode&ChargeOrShoot)&&(aim_charge>=0.0))) { 625 aim_mode = mode; 642 int same_pos = (mode==aim_mode)&&((aim_p==cue->P())&&(dest==old_dest));
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H A D | pball.h | 131 int aim_mode; // Pointer-Mode beim letzten Zeichnen variable
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game7.c | 712 buf[1] = ps[0].aim_mode; in getnames() 713 ps[myconnectindex].aim_mode = ps[0].aim_mode; in getnames()
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H A D | CONFIG.C | 280 ps[0].aim_mode = 0; in CONFIG_SetDefaults() 655 SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); in CONFIG_ReadSetup() 714 …SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,f… in CONFIG_WriteSetup()
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H A D | game8.c | 437 kread(recfilep,(char *)&ps[i].aim_mode,sizeof(char),1); in opendemoread() 475 fwrite((char *)&ps[i].aim_mode,sizeof(char),1,frecfilep); in opendemowrite() 770 if( p->aim_mode == 0 && myonground && psectlotag != 2 && (sector[psect].floorstat&2) ) in fakedomovethings() 1171 if(p->aim_mode) in fakedomovethings()
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H A D | sector3.c | 986 i = p->aim_mode; in cheatkeys() 987 p->aim_mode = (sb_snum>>23)&1; in cheatkeys() 988 if(p->aim_mode < i) in cheatkeys()
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H A D | DUKE3D.H | 413 char holster_weapon,falling_counter,aim_mode; member
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H A D | premap.c | 1697 aimmode[i] = ps[i].aim_mode; in resetpspritevars() 1727 ps[i].aim_mode = aimmode[i]; in resetpspritevars()
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H A D | player4.c | 683 if( p->aim_mode == 0 && p->on_ground && psectlotag != 2 && (sector[psect].floorstat&2) ) in processinput() 2246 if(p->aim_mode) in processinput()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | ranged.cpp | 231 std::vector<aim_type>::iterator aim_mode; member in target_ui 2044 action = aim_mode->action; in run() 2224 aim_mode = aim_types.begin(); in init_window_and_input() 2738 const bool is_active_aim_mode = aim_mode == it; in action_switch_mode() 2793 aim_mode = aim_types.begin(); in action_switch_mode() 2794 std::advance( aim_mode, menu.ret - aim_modes_range.first ); in action_switch_mode() 2795 you->preferred_aiming_mode = aim_mode->action; in action_switch_mode() 2866 aim_mode = aim_types.begin(); in action_aim_and_shoot() 3347 if( aim_mode->has_threshold && aim_mode->threshold < you->recoil ) { in panel_fire_mode_aim() 3354 } while( predicted_recoil > aim_mode->threshold && in panel_fire_mode_aim() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | ranged.cpp | 231 std::vector<aim_type>::iterator aim_mode; member in target_ui 2044 action = aim_mode->action; in run() 2224 aim_mode = aim_types.begin(); in init_window_and_input() 2738 const bool is_active_aim_mode = aim_mode == it; in action_switch_mode() 2793 aim_mode = aim_types.begin(); in action_switch_mode() 2794 std::advance( aim_mode, menu.ret - aim_modes_range.first ); in action_switch_mode() 2795 you->preferred_aiming_mode = aim_mode->action; in action_switch_mode() 2866 aim_mode = aim_types.begin(); in action_aim_and_shoot() 3347 if( aim_mode->has_threshold && aim_mode->threshold < you->recoil ) { in panel_fire_mode_aim() 3354 } while( predicted_recoil > aim_mode->threshold && in panel_fire_mode_aim() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | player.h | 187 uint8_t aim_mode, auto_aim, weaponswitch, movement_lock, team; member
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H A D | premap.cpp | 1590 aimmode[i] = p.aim_mode; in G_ResetAllPlayers() 1625 p.aim_mode = aimmode[i]; in G_ResetAllPlayers()
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H A D | sector.cpp | 2623 int const aimMode = pPlayer->aim_mode; 2625 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1; 2626 if (pPlayer->aim_mode < aimMode)
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H A D | config.cpp | 247 g_player[0].ps->aim_mode = 1; in CONFIG_SetDefaults()
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H A D | network.cpp | 1913 g_player[other].ps->aim_mode = pbuf[byteIndex++]; in Net_ReceiveClientInfo() 4759 tempnetbuf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming; in Net_SendClientInfo()
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H A D | gamestructures.cpp | 397 MEMBER(g_player[0].ps, aim_mode, PLAYER_AIM_MODE),
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | player.h | 179 uint8_t aim_mode, auto_aim, weaponswitch, movement_lock, team; member
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H A D | net.cpp | 707 if (pPlayer->aim_mode == 0 && myonground && sectorLotag != ST_2_UNDERWATER in Net_DoPrediction() 2529 g_player[other].ps->aim_mode = packbuf[i++]; in Net_ParsePacket() 3468 tempbuf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming; in Net_SendClientInfo() 3506 g_player[other].ps->aim_mode = pbuf[i++]; in Net_ReceiveClientInfo()
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H A D | sector.cpp | 3711 int const aimMode = pPlayer->aim_mode; in P_HandleKeys() 3713 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1; in P_HandleKeys() 3714 if (pPlayer->aim_mode < aimMode) in P_HandleKeys() 4127 int const aimMode = pPlayer->aim_mode; in P_HandleSharedKeys() 4129 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1; in P_HandleSharedKeys() 4130 if (pPlayer->aim_mode < aimMode) in P_HandleSharedKeys()
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H A D | demo.cpp | 199 kread(g_demo_recFilePtr, &g_player[i].ps->aim_mode, 1); in G_OpenDemoRead()
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H A D | config.cpp | 230 g_myAimMode = g_player[0].ps->aim_mode = 1; in CONFIG_SetDefaults()
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H A D | premap.cpp | 2107 aimmode[i] = g_player[i].ps->aim_mode; in resetpspritevars() 2134 g_player[i].ps->aim_mode = aimmode[i]; in resetpspritevars()
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H A D | player.cpp | 8049 if (pPlayer->aim_mode == 0 && pPlayer->on_ground && sectorLotag != ST_2_UNDERWATER in P_ProcessInput() 9349 …amp(pPlayer->q16horiz + ((ud.recstat == 2 && g_demo_legacy && !pPlayer->aim_mode) ? 0 : g_player[p… in P_ProcessInput() 9351 if (ud.recstat == 2 && g_demo_legacy) centerHoriz = !pPlayer->aim_mode; in P_ProcessInput() 10029 …amp(pPlayer->q16horiz + ((ud.recstat == 2 && g_demo_legacy && !pPlayer->aim_mode) ? 0 : g_player[p… in P_DHProcessInput() 10031 if (ud.recstat == 2 && g_demo_legacy) centerHoriz = !pPlayer->aim_mode; in P_DHProcessInput()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 626 aim_mode = PL".aim_mode",
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