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Searched refs:alphax_sum (Results 1 – 25 of 33) sorted by relevance

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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/squish/
H A Dfastclusterfit.cpp157 Vec4 const alphax_sum = MultiplyAdd(half, x1, x0); in Compress3() local
158 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress3()
174 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress3()
278 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress4()
294 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress4()
396 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local
397 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3()
399 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3()
400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
509 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4()
[all …]
H A Dweightedclusterfit.cpp163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3()
187 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
407 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local
408 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3()
410 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3()
411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
514 Vec3 const alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); in Compress4() local
515 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4()
517 Vec3 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in Compress4()
[all …]
H A Dclusterfit.cpp351 Vec4 alphax_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local
362 alphax_sum = MultiplyAdd( alpha, x, alphax_sum ); in SolveLeastSquares()
371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares()
378 betax_sum, alphabeta_sum, alphax_sum*beta2_sum in SolveLeastSquares()
381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares()
405 Vec4 e2 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in SolveLeastSquares()
426 Vec3 alphax_sum( 0.0f ); in SolveLeastSquares() local
437 alphax_sum += alpha*x; in SolveLeastSquares()
447 a = alphax_sum/alpha2_sum; in SolveLeastSquares()
459 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in SolveLeastSquares()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/squish/
H A Dfastclusterfit.cpp157 Vec4 const alphax_sum = MultiplyAdd(half, x1, x0); in Compress3() local
158 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress3()
174 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress3()
278 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress4()
294 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress4()
396 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local
397 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3()
399 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3()
400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
509 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4()
[all …]
H A Dweightedclusterfit.cpp163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3()
187 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
407 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local
408 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3()
410 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3()
411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
514 Vec3 const alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); in Compress4() local
515 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4()
517 Vec3 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in Compress4()
[all …]
H A Dclusterfit.cpp351 Vec4 alphax_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local
362 alphax_sum = MultiplyAdd( alpha, x, alphax_sum ); in SolveLeastSquares()
371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares()
378 betax_sum, alphabeta_sum, alphax_sum*beta2_sum in SolveLeastSquares()
381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares()
405 Vec4 e2 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in SolveLeastSquares()
426 Vec3 alphax_sum( 0.0f ); in SolveLeastSquares() local
437 alphax_sum += alpha*x; in SolveLeastSquares()
447 a = alphax_sum/alpha2_sum; in SolveLeastSquares()
459 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in SolveLeastSquares()
[all …]
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/squish/
H A Dfastclusterfit.cpp157 Vec4 const alphax_sum = MultiplyAdd(half, x1, x0); in Compress3() local
158 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress3()
174 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress3()
278 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress4()
294 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress4()
396 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local
397 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3()
399 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3()
400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
509 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4()
[all …]
H A Dweightedclusterfit.cpp163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3()
187 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
407 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local
408 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3()
410 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3()
411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
514 Vec3 const alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); in Compress4() local
515 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4()
517 Vec3 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in Compress4()
[all …]
H A Dclusterfit.cpp351 Vec4 alphax_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local
362 alphax_sum = MultiplyAdd( alpha, x, alphax_sum ); in SolveLeastSquares()
371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares()
378 betax_sum, alphabeta_sum, alphax_sum*beta2_sum in SolveLeastSquares()
381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares()
405 Vec4 e2 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in SolveLeastSquares()
426 Vec3 alphax_sum( 0.0f ); in SolveLeastSquares() local
437 alphax_sum += alpha*x; in SolveLeastSquares()
447 a = alphax_sum/alpha2_sum; in SolveLeastSquares()
459 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in SolveLeastSquares()
[all …]
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/cuda/
H A DCompressKernel.cu239 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local
254 alphax_sum += alpha * colors[i]; in evalPermutation4()
279 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation3() local
294 alphax_sum += alpha * colors[i]; in evalPermutation3()
321 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local
330 alphax_sum += alphaTable4[bits & 3] * colors[i]; in evalPermutation4()
337 float3 betax_sum = 9.0f * color_sum - alphax_sum; in evalPermutation4()
366 alphax_sum += alphaTable3[bits & 3] * colors[i]; in evalPermutation3()
373 float3 betax_sum = 4.0f * color_sum - alphax_sum; in evalPermutation3()
410 alphax_sum += alpha * colors[i]; in evalPermutation4()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/cuda/
H A DCompressKernel.cu239 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local
254 alphax_sum += alpha * colors[i]; in evalPermutation4()
279 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation3() local
294 alphax_sum += alpha * colors[i]; in evalPermutation3()
321 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local
330 alphax_sum += alphaTable4[bits & 3] * colors[i]; in evalPermutation4()
337 float3 betax_sum = 9.0f * color_sum - alphax_sum; in evalPermutation4()
366 alphax_sum += alphaTable3[bits & 3] * colors[i]; in evalPermutation3()
373 float3 betax_sum = 4.0f * color_sum - alphax_sum; in evalPermutation3()
410 alphax_sum += alpha * colors[i]; in evalPermutation4()
[all …]
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/cuda/
H A DCompressKernel.cu239 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local
254 alphax_sum += alpha * colors[i]; in evalPermutation4()
279 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation3() local
294 alphax_sum += alpha * colors[i]; in evalPermutation3()
321 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local
330 alphax_sum += alphaTable4[bits & 3] * colors[i]; in evalPermutation4()
337 float3 betax_sum = 9.0f * color_sum - alphax_sum; in evalPermutation4()
366 alphax_sum += alphaTable3[bits & 3] * colors[i]; in evalPermutation3()
373 float3 betax_sum = 4.0f * color_sum - alphax_sum; in evalPermutation3()
410 alphax_sum += alpha * colors[i]; in evalPermutation4()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/astro/opencpn/OpenCPN-5.2.4/libs/texcmp/squish/
H A Dclusterfit.cpp158 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
168 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
179 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
293 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
303 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
314 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/games/spring/spring_98.0/rts/lib/squish/
H A Dclusterfit.cpp158 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
168 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
179 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
293 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
303 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
314 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/graphics/squish/squish-1.10/
H A Dclusterfit.cpp158 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
168 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
179 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
293 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
303 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
314 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A Dclusterfit.cpp157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local
158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3()
167 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3()
168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3()
178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local
293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
302 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4()
303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4()
313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()

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