/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/squish/ |
H A D | fastclusterfit.cpp | 157 Vec4 const alphax_sum = MultiplyAdd(half, x1, x0); in Compress3() local 158 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress3() 174 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress3() 278 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress4() 294 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress4() 396 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local 397 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3() 399 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3() 400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 509 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4() [all …]
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H A D | weightedclusterfit.cpp | 163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() 187 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 407 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local 408 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3() 410 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3() 411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 514 Vec3 const alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); in Compress4() local 515 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4() 517 Vec3 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in Compress4() [all …]
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H A D | clusterfit.cpp | 351 Vec4 alphax_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local 362 alphax_sum = MultiplyAdd( alpha, x, alphax_sum ); in SolveLeastSquares() 371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares() 378 betax_sum, alphabeta_sum, alphax_sum*beta2_sum in SolveLeastSquares() 381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares() 405 Vec4 e2 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in SolveLeastSquares() 426 Vec3 alphax_sum( 0.0f ); in SolveLeastSquares() local 437 alphax_sum += alpha*x; in SolveLeastSquares() 447 a = alphax_sum/alpha2_sum; in SolveLeastSquares() 459 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in SolveLeastSquares() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/squish/ |
H A D | fastclusterfit.cpp | 157 Vec4 const alphax_sum = MultiplyAdd(half, x1, x0); in Compress3() local 158 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress3() 174 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress3() 278 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress4() 294 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress4() 396 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local 397 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3() 399 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3() 400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 509 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4() [all …]
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H A D | weightedclusterfit.cpp | 163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() 187 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 407 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local 408 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3() 410 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3() 411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 514 Vec3 const alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); in Compress4() local 515 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4() 517 Vec3 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in Compress4() [all …]
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H A D | clusterfit.cpp | 351 Vec4 alphax_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local 362 alphax_sum = MultiplyAdd( alpha, x, alphax_sum ); in SolveLeastSquares() 371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares() 378 betax_sum, alphabeta_sum, alphax_sum*beta2_sum in SolveLeastSquares() 381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares() 405 Vec4 e2 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in SolveLeastSquares() 426 Vec3 alphax_sum( 0.0f ); in SolveLeastSquares() local 437 alphax_sum += alpha*x; in SolveLeastSquares() 447 a = alphax_sum/alpha2_sum; in SolveLeastSquares() 459 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in SolveLeastSquares() [all …]
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/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/squish/ |
H A D | fastclusterfit.cpp | 157 Vec4 const alphax_sum = MultiplyAdd(half, x1, x0); in Compress3() local 158 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress3() 174 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress3() 278 Vec4 const betax_sum = m_xsum - alphax_sum; in Compress4() 294 Vec4 e1 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in Compress4() 396 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local 397 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3() 399 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3() 400 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 509 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4() [all …]
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H A D | weightedclusterfit.cpp | 163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3() 187 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 407 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local 408 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3() 410 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3() 411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3() 514 Vec3 const alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); in Compress4() local 515 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4() 517 Vec3 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in Compress4() [all …]
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H A D | clusterfit.cpp | 351 Vec4 alphax_sum = VEC4_CONST( 0.0f ); in SolveLeastSquares() local 362 alphax_sum = MultiplyAdd( alpha, x, alphax_sum ); in SolveLeastSquares() 371 Vec4 a1 = alphax_sum*Reciprocal( alpha2_sum ); in SolveLeastSquares() 378 betax_sum, alphabeta_sum, alphax_sum*beta2_sum in SolveLeastSquares() 381 alphax_sum, alphabeta_sum, betax_sum*alpha2_sum in SolveLeastSquares() 405 Vec4 e2 = MultiplyAdd( a, alphax_sum, b*betax_sum ); in SolveLeastSquares() 426 Vec3 alphax_sum( 0.0f ); in SolveLeastSquares() local 437 alphax_sum += alpha*x; in SolveLeastSquares() 447 a = alphax_sum/alpha2_sum; in SolveLeastSquares() 459 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in SolveLeastSquares() [all …]
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/cuda/ |
H A D | CompressKernel.cu | 239 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local 254 alphax_sum += alpha * colors[i]; in evalPermutation4() 279 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation3() local 294 alphax_sum += alpha * colors[i]; in evalPermutation3() 321 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local 330 alphax_sum += alphaTable4[bits & 3] * colors[i]; in evalPermutation4() 337 float3 betax_sum = 9.0f * color_sum - alphax_sum; in evalPermutation4() 366 alphax_sum += alphaTable3[bits & 3] * colors[i]; in evalPermutation3() 373 float3 betax_sum = 4.0f * color_sum - alphax_sum; in evalPermutation3() 410 alphax_sum += alpha * colors[i]; in evalPermutation4() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/cuda/ |
H A D | CompressKernel.cu | 239 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local 254 alphax_sum += alpha * colors[i]; in evalPermutation4() 279 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation3() local 294 alphax_sum += alpha * colors[i]; in evalPermutation3() 321 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local 330 alphax_sum += alphaTable4[bits & 3] * colors[i]; in evalPermutation4() 337 float3 betax_sum = 9.0f * color_sum - alphax_sum; in evalPermutation4() 366 alphax_sum += alphaTable3[bits & 3] * colors[i]; in evalPermutation3() 373 float3 betax_sum = 4.0f * color_sum - alphax_sum; in evalPermutation3() 410 alphax_sum += alpha * colors[i]; in evalPermutation4() [all …]
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/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/cuda/ |
H A D | CompressKernel.cu | 239 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local 254 alphax_sum += alpha * colors[i]; in evalPermutation4() 279 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation3() local 294 alphax_sum += alpha * colors[i]; in evalPermutation3() 321 float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f); in evalPermutation4() local 330 alphax_sum += alphaTable4[bits & 3] * colors[i]; in evalPermutation4() 337 float3 betax_sum = 9.0f * color_sum - alphax_sum; in evalPermutation4() 366 alphax_sum += alphaTable3[bits & 3] * colors[i]; in evalPermutation3() 373 float3 betax_sum = 4.0f * color_sum - alphax_sum; in evalPermutation3() 410 alphax_sum += alpha * colors[i]; in evalPermutation4() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/texcmp/squish/ |
H A D | clusterfit.cpp | 158 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 168 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 179 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 293 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 303 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 314 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/games/spring/spring_98.0/rts/lib/squish/ |
H A D | clusterfit.cpp | 158 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 168 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 179 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 293 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 303 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 314 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 … Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 … Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/graphics/squish/squish-1.10/ |
H A D | clusterfit.cpp | 158 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 159 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 168 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 169 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 179 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 293 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 294 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 303 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 304 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 314 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/ |
H A D | clusterfit.cpp | 157 Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 ); in Compress3() local 158 Vec4 alpha2_sum = alphax_sum.SplatW(); in Compress3() 167 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress3() 168 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress3() 178 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3() 292 …Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twot… in Compress4() local 293 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4() 302 Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor; in Compress4() 303 Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor; in Compress4() 313 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
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