/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/ |
H A D | AniFile.cpp | 60 animFrame = { 0 }; in WAP_AniLoadFromDataImpl() 63 animFrame.unk0, in WAP_AniLoadFromDataImpl() 64 animFrame.unk1, in WAP_AniLoadFromDataImpl() 65 animFrame.unk2, in WAP_AniLoadFromDataImpl() 66 animFrame.imageFileId, in WAP_AniLoadFromDataImpl() 67 animFrame.duration, in WAP_AniLoadFromDataImpl() 68 animFrame.unk3, in WAP_AniLoadFromDataImpl() 69 animFrame.unk4, in WAP_AniLoadFromDataImpl() 70 animFrame.unk5, in WAP_AniLoadFromDataImpl() 71 animFrame.unk6, in WAP_AniLoadFromDataImpl() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ |
H A D | Animation.cpp | 72 AnimationFrame animFrame; in Initialize() local 73 animFrame.idx = frameIdx; in Initialize() 75 animFrame.imageName = "frame" + Util::ConvertToThreeDigitsString(animFrame.imageId); in Initialize() 111 animFrame.hasEvent = true; in Initialize() 117 animFrame.eventName = ""; in Initialize() 123 animFrame.duration = 60; in Initialize() 161 AnimationFrame animFrame; in Initialize() local 162 animFrame.idx = frameIdx; in Initialize() 164 animFrame.imageName = "frame" + Util::ConvertToThreeDigitsString(animFrame.imageId); in Initialize() 166 animFrame.hasEvent = false; in Initialize() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/ |
H A D | sprite.cpp | 257 ++sprite->animFrame; in constant() 259 sprite->animFrame = 0; in constant() 295 ++sprite->animFrame; in doDoor() 305 --sprite->animFrame; in doDoor() 322 --sprite->animFrame; in doDoor() 359 ++sprite->animFrame; in lockedDoorway() 361 --sprite->animFrame; in lockedDoorway() 375 --sprite->animFrame; in lockedDoorway() 397 sprite->animFrame = 0; in liftSprite() 416 ++sprite->animFrame; in liftSprite() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/ |
H A D | sprite.cpp | 257 ++sprite->animFrame; in constant() 259 sprite->animFrame = 0; in constant() 295 ++sprite->animFrame; in doDoor() 305 --sprite->animFrame; in doDoor() 322 --sprite->animFrame; in doDoor() 359 ++sprite->animFrame; in lockedDoorway() 361 --sprite->animFrame; in lockedDoorway() 375 --sprite->animFrame; in lockedDoorway() 397 sprite->animFrame = 0; in liftSprite() 416 ++sprite->animFrame; in liftSprite() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sequence/ |
H A D | sequences_mr.cpp | 73 if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) in showBadConscience() 76 …1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame… in showBadConscience() 77 _mainCharacter.animFrame = 87; in showBadConscience() 84 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in showBadConscience() 145 if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) in showGoodConscience() 148 …1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame… in showGoodConscience() 149 _mainCharacter.animFrame = 87; in showGoodConscience() 155 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in showGoodConscience()
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H A D | sequences_v2.cpp | 93 _mainCharacter.animFrame = _animNewFrame + _desc.animScriptFrameAdd; in processAnimationScript() 115 _mainCharacter.animFrame = _animResetFrame + _desc.animScriptFrameAdd; in processAnimationScript() 123 _mainCharacter.animFrame = _desc.characterFrameTable[_mainCharacter.facing]; in processAnimationScript()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/ |
H A D | sequences_mr.cpp | 73 if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) in showBadConscience() 76 …1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame… in showBadConscience() 77 _mainCharacter.animFrame = 87; in showBadConscience() 84 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in showBadConscience() 145 if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) in showGoodConscience() 148 …1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame… in showGoodConscience() 149 _mainCharacter.animFrame = 87; in showGoodConscience() 155 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in showGoodConscience()
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H A D | sequences_v2.cpp | 93 _mainCharacter.animFrame = _animNewFrame + _desc.animScriptFrameAdd; in processAnimationScript() 115 _mainCharacter.animFrame = _animResetFrame + _desc.animScriptFrameAdd; in processAnimationScript() 123 _mainCharacter.animFrame = _desc.characterFrameTable[_mainCharacter.facing]; in processAnimationScript()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/parser/ |
H A D | entity.cpp | 62 action.animFrame = stream.readByte(); in loadAnim() 66 action.animFrame = stream.readByte(); in loadAnim() 70 action.animFrame = stream.readByte(); in loadAnim() 75 action.animFrame = stream.readByte(); in loadAnim() 82 action.animFrame = stream.readByte(); in loadAnim() 87 action.animFrame = stream.readByte(); in loadAnim() 96 action.animFrame = stream.readByte(); in loadAnim() 108 action.animFrame = stream.readByte(); in loadAnim() 111 action.animFrame = stream.readByte(); in loadAnim() 117 action.animFrame = stream.readByte(); in loadAnim() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | ai-bots.cpp | 221 e->animFrame = 0; in aiTurnBotChoose() 236 e->animFrame = 3; in aiTurnBotChoose() 762 e->animFrame++; in aiRailRiderAction() 803 e->animFrame++; in aiRailRiderOnAction() 937 e->animFrame++; in aiRailRiderOnAction() 2118 e->animFrame++; in aiFatFrogAction() 2137 e->animFrame++; in aiFatFrogAction() 2156 e->animFrame++; in aiFatFrogAction() 3035 e->animFrame++; in aiIcePuffAction() 3065 e->animFrame++; in aiIcePuffAction() [all …]
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H A D | ai-funcs.cpp | 61 e->animFrame = 0; in spawn() 463 e->animFrame = 0; in stopEntity() 646 e->animFrame = 0; in animLuaEntity() 657 e->animFrame = frame; in setLuaAnimFrame() 714 e->animFrame = 0; in setEntityGoal() 1699 e->animFrame++; in animEntFrames() 1700 if (e->animFrame == max) in animEntFrames() 1701 e->animFrame = 0; in animEntFrames() 1883 _player->animFrame = 5; in animGrabbing() 2443 _player->animFrame = 0; in movePlayer() [all …]
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H A D | ai-player.cpp | 202 if (!e->animFrame--) { in aiPlayerAction() 804 e->animFrame = 0; in aiBarrelExplode() 850 int index = e->animFrame; in aiBarrelExplodeSpread() 1642 e->animFrame++; in aiGemAction() 1644 e->animFrame = 0; in aiGemAction() 1660 e->draw = e->standdownGfx[e->animFrame]; in aiGemAction() 1696 e->animFrame++; in aiVortexianAction() 1698 e->animFrame = 0; in aiVortexianAction() 1743 e->animFrame++; in aiAnimateStanddown() 1744 if (e->animFrame >= e->standdownFrames) in aiAnimateStanddown() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | ai-bots.cpp | 220 e->animFrame = 0; in aiTurnBotChoose() 235 e->animFrame = 3; in aiTurnBotChoose() 749 e->animFrame++; in aiRailRiderAction() 790 e->animFrame++; in aiRailRiderOnAction() 922 e->animFrame++; in aiRailRiderOnAction() 2077 e->animFrame++; in aiFatFrogAction() 2096 e->animFrame++; in aiFatFrogAction() 2115 e->animFrame++; in aiFatFrogAction() 2977 e->animFrame++; in aiIcePuffAction() 3007 e->animFrame++; in aiIcePuffAction() [all …]
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H A D | ai-funcs.cpp | 61 e->animFrame = 0; in spawn() 463 e->animFrame = 0; in stopEntity() 646 e->animFrame = 0; in animLuaEntity() 657 e->animFrame = frame; in setLuaAnimFrame() 714 e->animFrame = 0; in setEntityGoal() 1693 e->animFrame++; in animEntFrames() 1694 if (e->animFrame == max) in animEntFrames() 1695 e->animFrame = 0; in animEntFrames() 1877 _player->animFrame = 5; in animGrabbing() 2435 _player->animFrame = 0; in movePlayer() [all …]
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H A D | ai-player.cpp | 201 if (!e->animFrame--) { in aiPlayerAction() 798 e->animFrame = 0; in aiBarrelExplode() 844 int index = e->animFrame; in aiBarrelExplodeSpread() 1636 e->animFrame++; in aiGemAction() 1638 e->animFrame = 0; in aiGemAction() 1654 e->draw = e->standdownGfx[e->animFrame]; in aiGemAction() 1690 e->animFrame++; in aiVortexianAction() 1692 e->animFrame = 0; in aiVortexianAction() 1737 e->animFrame++; in aiAnimateStanddown() 1738 if (e->animFrame >= e->standdownFrames) in aiAnimateStanddown() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | RadarView.cpp | 37 …: RadarViewBase(), currentRadarMode(RadarMode::RadarOff), animFrame(NUM_STATIC_FRAMES - 1), animCo… in RadarView() 126 animFrame % NUM_STATIC_ANIMATIONS_PER_ROW, in draw() 128 animFrame / NUM_STATIC_ANIMATIONS_PER_ROW, in draw() 161 if(animFrame >= NUM_STATIC_FRAMES-1) { in update() 166 animFrame++; in update() 173 if(animFrame <= 0) { in update() 178 animFrame--; in update()
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/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | sound.cpp | 268 void SoundManager::playAnimSound(int animFrame) { in playAnimSound() argument 270 switch (animFrame) { in playAnimSound() 306 } else if (_specialSoundNum == 1 && animFrame == 17) in playAnimSound() 308 else if (_specialSoundNum == 5 && animFrame == 19) in playAnimSound() 312 else if (_specialSoundNum == 16 && animFrame == 25) in playAnimSound() 315 if (animFrame == 6) in playAnimSound() 317 else if (animFrame == 14) in playAnimSound() 319 else if (animFrame == 67) in playAnimSound() 327 else if (_specialSoundNum == 210 && animFrame == 2) in playAnimSound() 332 if (animFrame == 15) in playAnimSound() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/ |
H A D | sound.cpp | 266 void SoundManager::playAnimSound(int animFrame) { in playAnimSound() argument 268 switch (animFrame) { in playAnimSound() 302 } else if (_specialSoundNum == 1 && animFrame == 17) in playAnimSound() 304 else if (_specialSoundNum == 5 && animFrame == 19) in playAnimSound() 308 else if (_specialSoundNum == 16 && animFrame == 25) in playAnimSound() 311 if (animFrame == 6) in playAnimSound() 313 else if (animFrame == 14) in playAnimSound() 315 else if (animFrame == 67) in playAnimSound() 323 else if (_specialSoundNum == 210 && animFrame == 2) in playAnimSound() 328 if (animFrame == 15) in playAnimSound() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | RadarView.h | 75 animFrame = 0; in setRadarMode() 79 animFrame = NUM_STATIC_FRAMES - 1; in setRadarMode() 103 int animFrame; ///< the current animation frame variable
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/ |
H A D | animator_mr.cpp | 130 if (_mainCharacter.animFrame < 9) in drawCharacterAnimObject() 131 _mainCharacter.animFrame = 87; in drawCharacterAnimObject() 133 if (obj->shapeIndex1 == 0xFFFF || _mainCharacter.animFrame == 87) in drawCharacterAnimObject() 137 uint8 *shape = getShapePtr(_mainCharacter.animFrame); in drawCharacterAnimObject() 239 obj->shapePtr = getShapePtr(_mainCharacter.animFrame); in updateCharacterAnim() 240 obj->shapeIndex1 = obj->shapeIndex2 = _mainCharacter.animFrame; in updateCharacterAnim() 243 if (_mainCharacter.animFrame >= 50 && _mainCharacter.animFrame <= 87) { in updateCharacterAnim() 437 if (_mainCharacter.animFrame == 87) in showIdleAnim()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/ |
H A D | animator_mr.cpp | 130 if (_mainCharacter.animFrame < 9) in drawCharacterAnimObject() 131 _mainCharacter.animFrame = 87; in drawCharacterAnimObject() 133 if (obj->shapeIndex1 == 0xFFFF || _mainCharacter.animFrame == 87) in drawCharacterAnimObject() 137 uint8 *shape = getShapePtr(_mainCharacter.animFrame); in drawCharacterAnimObject() 239 obj->shapePtr = getShapePtr(_mainCharacter.animFrame); in updateCharacterAnim() 240 obj->shapeIndex1 = obj->shapeIndex2 = _mainCharacter.animFrame; in updateCharacterAnim() 243 if (_mainCharacter.animFrame >= 50 && _mainCharacter.animFrame <= 87) { in updateCharacterAnim() 437 if (_mainCharacter.animFrame == 87) in showIdleAnim()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_hof.cpp | 234 if (unk1 && !unk2 && _mainCharacter.animFrame != 32) in enterNewSceneUnk1() 245 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in enterNewSceneUnk2() 252 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in enterNewSceneUnk2() 323 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in trySceneChange() 507 if (_mainCharacter.animFrame != 32) in initSceneAnims() 508 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in initSceneAnims() 513 animState->shapePtr = getShapePtr(_mainCharacter.animFrame); in initSceneAnims() 514 animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame; in initSceneAnims() 516 int frame = _mainCharacter.animFrame - 9; in initSceneAnims()
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H A D | kyra_mr.cpp | 74 _mainCharacter.animFrame = 0x57; in KyraEngine_MR() 780 ++_mainCharacter.animFrame; in updateCharAnimFrame() 808 if (_mainCharacter.animFrame < 79 || _mainCharacter.animFrame > 86) in updateCharAnimFrame() 809 _mainCharacter.animFrame = 79; in updateCharAnimFrame() 813 if (_mainCharacter.animFrame < 71 || _mainCharacter.animFrame > 78) in updateCharAnimFrame() 814 _mainCharacter.animFrame = 71; in updateCharAnimFrame() 818 if (_mainCharacter.animFrame < 55 || _mainCharacter.animFrame > 62) in updateCharAnimFrame() 819 _mainCharacter.animFrame = 55; in updateCharAnimFrame() 823 if (_mainCharacter.animFrame < 63 || _mainCharacter.animFrame > 70) in updateCharAnimFrame() 824 _mainCharacter.animFrame = 63; in updateCharAnimFrame() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | scene_hof.cpp | 234 if (unk1 && !unk2 && _mainCharacter.animFrame != 32) in enterNewSceneUnk1() 245 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in enterNewSceneUnk2() 252 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in enterNewSceneUnk2() 323 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in trySceneChange() 507 if (_mainCharacter.animFrame != 32) in initSceneAnims() 508 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in initSceneAnims() 513 animState->shapePtr = getShapePtr(_mainCharacter.animFrame); in initSceneAnims() 514 animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame; in initSceneAnims() 516 int frame = _mainCharacter.animFrame - 9; in initSceneAnims()
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H A D | kyra_hof.cpp | 318 _mainCharacter.animFrame = 0x12; in startup() 421 _mainCharacter.animFrame = 32; in runLoop() 1211 ++character->animFrame; in updateCharAnimFrame() 1240 if (character->animFrame < unkFrame7) in updateCharAnimFrame() 1241 character->animFrame = unkFrame7; in updateCharAnimFrame() 1244 character->animFrame = unkFrame7; in updateCharAnimFrame() 1247 character->animFrame = unkFrame4; in updateCharAnimFrame() 1250 character->animFrame = unkFrame4; in updateCharAnimFrame() 1253 character->animFrame = unkFrame5; in updateCharAnimFrame() 1256 character->animFrame = unkFrame2; in updateCharAnimFrame() [all …]
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