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Searched refs:animFrame (Results 1 – 25 of 124) sorted by relevance

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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/
H A DAniFile.cpp60 animFrame = { 0 }; in WAP_AniLoadFromDataImpl()
63 animFrame.unk0, in WAP_AniLoadFromDataImpl()
64 animFrame.unk1, in WAP_AniLoadFromDataImpl()
65 animFrame.unk2, in WAP_AniLoadFromDataImpl()
66 animFrame.imageFileId, in WAP_AniLoadFromDataImpl()
67 animFrame.duration, in WAP_AniLoadFromDataImpl()
68 animFrame.unk3, in WAP_AniLoadFromDataImpl()
69 animFrame.unk4, in WAP_AniLoadFromDataImpl()
70 animFrame.unk5, in WAP_AniLoadFromDataImpl()
71 animFrame.unk6, in WAP_AniLoadFromDataImpl()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DAnimation.cpp72 AnimationFrame animFrame; in Initialize() local
73 animFrame.idx = frameIdx; in Initialize()
75 animFrame.imageName = "frame" + Util::ConvertToThreeDigitsString(animFrame.imageId); in Initialize()
111 animFrame.hasEvent = true; in Initialize()
117 animFrame.eventName = ""; in Initialize()
123 animFrame.duration = 60; in Initialize()
161 AnimationFrame animFrame; in Initialize() local
162 animFrame.idx = frameIdx; in Initialize()
164 animFrame.imageName = "frame" + Util::ConvertToThreeDigitsString(animFrame.imageId); in Initialize()
166 animFrame.hasEvent = false; in Initialize()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/
H A Dsprite.cpp257 ++sprite->animFrame; in constant()
259 sprite->animFrame = 0; in constant()
295 ++sprite->animFrame; in doDoor()
305 --sprite->animFrame; in doDoor()
322 --sprite->animFrame; in doDoor()
359 ++sprite->animFrame; in lockedDoorway()
361 --sprite->animFrame; in lockedDoorway()
375 --sprite->animFrame; in lockedDoorway()
397 sprite->animFrame = 0; in liftSprite()
416 ++sprite->animFrame; in liftSprite()
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/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/
H A Dsprite.cpp257 ++sprite->animFrame; in constant()
259 sprite->animFrame = 0; in constant()
295 ++sprite->animFrame; in doDoor()
305 --sprite->animFrame; in doDoor()
322 --sprite->animFrame; in doDoor()
359 ++sprite->animFrame; in lockedDoorway()
361 --sprite->animFrame; in lockedDoorway()
375 --sprite->animFrame; in lockedDoorway()
397 sprite->animFrame = 0; in liftSprite()
416 ++sprite->animFrame; in liftSprite()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sequence/
H A Dsequences_mr.cpp73 if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) in showBadConscience()
76 …1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame in showBadConscience()
77 _mainCharacter.animFrame = 87; in showBadConscience()
84 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in showBadConscience()
145 if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) in showGoodConscience()
148 …1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame in showGoodConscience()
149 _mainCharacter.animFrame = 87; in showGoodConscience()
155 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in showGoodConscience()
H A Dsequences_v2.cpp93 _mainCharacter.animFrame = _animNewFrame + _desc.animScriptFrameAdd; in processAnimationScript()
115 _mainCharacter.animFrame = _animResetFrame + _desc.animScriptFrameAdd; in processAnimationScript()
123 _mainCharacter.animFrame = _desc.characterFrameTable[_mainCharacter.facing]; in processAnimationScript()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/
H A Dsequences_mr.cpp73 if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) in showBadConscience()
76 …1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame in showBadConscience()
77 _mainCharacter.animFrame = 87; in showBadConscience()
84 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in showBadConscience()
145 if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) in showGoodConscience()
148 …1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame in showGoodConscience()
149 _mainCharacter.animFrame = 87; in showGoodConscience()
155 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in showGoodConscience()
H A Dsequences_v2.cpp93 _mainCharacter.animFrame = _animNewFrame + _desc.animScriptFrameAdd; in processAnimationScript()
115 _mainCharacter.animFrame = _animResetFrame + _desc.animScriptFrameAdd; in processAnimationScript()
123 _mainCharacter.animFrame = _desc.characterFrameTable[_mainCharacter.facing]; in processAnimationScript()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/parser/
H A Dentity.cpp62 action.animFrame = stream.readByte(); in loadAnim()
66 action.animFrame = stream.readByte(); in loadAnim()
70 action.animFrame = stream.readByte(); in loadAnim()
75 action.animFrame = stream.readByte(); in loadAnim()
82 action.animFrame = stream.readByte(); in loadAnim()
87 action.animFrame = stream.readByte(); in loadAnim()
96 action.animFrame = stream.readByte(); in loadAnim()
108 action.animFrame = stream.readByte(); in loadAnim()
111 action.animFrame = stream.readByte(); in loadAnim()
117 action.animFrame = stream.readByte(); in loadAnim()
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dai-bots.cpp221 e->animFrame = 0; in aiTurnBotChoose()
236 e->animFrame = 3; in aiTurnBotChoose()
762 e->animFrame++; in aiRailRiderAction()
803 e->animFrame++; in aiRailRiderOnAction()
937 e->animFrame++; in aiRailRiderOnAction()
2118 e->animFrame++; in aiFatFrogAction()
2137 e->animFrame++; in aiFatFrogAction()
2156 e->animFrame++; in aiFatFrogAction()
3035 e->animFrame++; in aiIcePuffAction()
3065 e->animFrame++; in aiIcePuffAction()
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H A Dai-funcs.cpp61 e->animFrame = 0; in spawn()
463 e->animFrame = 0; in stopEntity()
646 e->animFrame = 0; in animLuaEntity()
657 e->animFrame = frame; in setLuaAnimFrame()
714 e->animFrame = 0; in setEntityGoal()
1699 e->animFrame++; in animEntFrames()
1700 if (e->animFrame == max) in animEntFrames()
1701 e->animFrame = 0; in animEntFrames()
1883 _player->animFrame = 5; in animGrabbing()
2443 _player->animFrame = 0; in movePlayer()
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H A Dai-player.cpp202 if (!e->animFrame--) { in aiPlayerAction()
804 e->animFrame = 0; in aiBarrelExplode()
850 int index = e->animFrame; in aiBarrelExplodeSpread()
1642 e->animFrame++; in aiGemAction()
1644 e->animFrame = 0; in aiGemAction()
1660 e->draw = e->standdownGfx[e->animFrame]; in aiGemAction()
1696 e->animFrame++; in aiVortexianAction()
1698 e->animFrame = 0; in aiVortexianAction()
1743 e->animFrame++; in aiAnimateStanddown()
1744 if (e->animFrame >= e->standdownFrames) in aiAnimateStanddown()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dai-bots.cpp220 e->animFrame = 0; in aiTurnBotChoose()
235 e->animFrame = 3; in aiTurnBotChoose()
749 e->animFrame++; in aiRailRiderAction()
790 e->animFrame++; in aiRailRiderOnAction()
922 e->animFrame++; in aiRailRiderOnAction()
2077 e->animFrame++; in aiFatFrogAction()
2096 e->animFrame++; in aiFatFrogAction()
2115 e->animFrame++; in aiFatFrogAction()
2977 e->animFrame++; in aiIcePuffAction()
3007 e->animFrame++; in aiIcePuffAction()
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H A Dai-funcs.cpp61 e->animFrame = 0; in spawn()
463 e->animFrame = 0; in stopEntity()
646 e->animFrame = 0; in animLuaEntity()
657 e->animFrame = frame; in setLuaAnimFrame()
714 e->animFrame = 0; in setEntityGoal()
1693 e->animFrame++; in animEntFrames()
1694 if (e->animFrame == max) in animEntFrames()
1695 e->animFrame = 0; in animEntFrames()
1877 _player->animFrame = 5; in animGrabbing()
2435 _player->animFrame = 0; in movePlayer()
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H A Dai-player.cpp201 if (!e->animFrame--) { in aiPlayerAction()
798 e->animFrame = 0; in aiBarrelExplode()
844 int index = e->animFrame; in aiBarrelExplodeSpread()
1636 e->animFrame++; in aiGemAction()
1638 e->animFrame = 0; in aiGemAction()
1654 e->draw = e->standdownGfx[e->animFrame]; in aiGemAction()
1690 e->animFrame++; in aiVortexianAction()
1692 e->animFrame = 0; in aiVortexianAction()
1737 e->animFrame++; in aiAnimateStanddown()
1738 if (e->animFrame >= e->standdownFrames) in aiAnimateStanddown()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DRadarView.cpp37 …: RadarViewBase(), currentRadarMode(RadarMode::RadarOff), animFrame(NUM_STATIC_FRAMES - 1), animCo… in RadarView()
126 animFrame % NUM_STATIC_ANIMATIONS_PER_ROW, in draw()
128 animFrame / NUM_STATIC_ANIMATIONS_PER_ROW, in draw()
161 if(animFrame >= NUM_STATIC_FRAMES-1) { in update()
166 animFrame++; in update()
173 if(animFrame <= 0) { in update()
178 animFrame--; in update()
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dsound.cpp268 void SoundManager::playAnimSound(int animFrame) { in playAnimSound() argument
270 switch (animFrame) { in playAnimSound()
306 } else if (_specialSoundNum == 1 && animFrame == 17) in playAnimSound()
308 else if (_specialSoundNum == 5 && animFrame == 19) in playAnimSound()
312 else if (_specialSoundNum == 16 && animFrame == 25) in playAnimSound()
315 if (animFrame == 6) in playAnimSound()
317 else if (animFrame == 14) in playAnimSound()
319 else if (animFrame == 67) in playAnimSound()
327 else if (_specialSoundNum == 210 && animFrame == 2) in playAnimSound()
332 if (animFrame == 15) in playAnimSound()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Dsound.cpp266 void SoundManager::playAnimSound(int animFrame) { in playAnimSound() argument
268 switch (animFrame) { in playAnimSound()
302 } else if (_specialSoundNum == 1 && animFrame == 17) in playAnimSound()
304 else if (_specialSoundNum == 5 && animFrame == 19) in playAnimSound()
308 else if (_specialSoundNum == 16 && animFrame == 25) in playAnimSound()
311 if (animFrame == 6) in playAnimSound()
313 else if (animFrame == 14) in playAnimSound()
315 else if (animFrame == 67) in playAnimSound()
323 else if (_specialSoundNum == 210 && animFrame == 2) in playAnimSound()
328 if (animFrame == 15) in playAnimSound()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DRadarView.h75 animFrame = 0; in setRadarMode()
79 animFrame = NUM_STATIC_FRAMES - 1; in setRadarMode()
103 int animFrame; ///< the current animation frame variable
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Danimator_mr.cpp130 if (_mainCharacter.animFrame < 9) in drawCharacterAnimObject()
131 _mainCharacter.animFrame = 87; in drawCharacterAnimObject()
133 if (obj->shapeIndex1 == 0xFFFF || _mainCharacter.animFrame == 87) in drawCharacterAnimObject()
137 uint8 *shape = getShapePtr(_mainCharacter.animFrame); in drawCharacterAnimObject()
239 obj->shapePtr = getShapePtr(_mainCharacter.animFrame); in updateCharacterAnim()
240 obj->shapeIndex1 = obj->shapeIndex2 = _mainCharacter.animFrame; in updateCharacterAnim()
243 if (_mainCharacter.animFrame >= 50 && _mainCharacter.animFrame <= 87) { in updateCharacterAnim()
437 if (_mainCharacter.animFrame == 87) in showIdleAnim()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Danimator_mr.cpp130 if (_mainCharacter.animFrame < 9) in drawCharacterAnimObject()
131 _mainCharacter.animFrame = 87; in drawCharacterAnimObject()
133 if (obj->shapeIndex1 == 0xFFFF || _mainCharacter.animFrame == 87) in drawCharacterAnimObject()
137 uint8 *shape = getShapePtr(_mainCharacter.animFrame); in drawCharacterAnimObject()
239 obj->shapePtr = getShapePtr(_mainCharacter.animFrame); in updateCharacterAnim()
240 obj->shapeIndex1 = obj->shapeIndex2 = _mainCharacter.animFrame; in updateCharacterAnim()
243 if (_mainCharacter.animFrame >= 50 && _mainCharacter.animFrame <= 87) { in updateCharacterAnim()
437 if (_mainCharacter.animFrame == 87) in showIdleAnim()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_hof.cpp234 if (unk1 && !unk2 && _mainCharacter.animFrame != 32) in enterNewSceneUnk1()
245 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in enterNewSceneUnk2()
252 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in enterNewSceneUnk2()
323 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in trySceneChange()
507 if (_mainCharacter.animFrame != 32) in initSceneAnims()
508 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in initSceneAnims()
513 animState->shapePtr = getShapePtr(_mainCharacter.animFrame); in initSceneAnims()
514 animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame; in initSceneAnims()
516 int frame = _mainCharacter.animFrame - 9; in initSceneAnims()
H A Dkyra_mr.cpp74 _mainCharacter.animFrame = 0x57; in KyraEngine_MR()
780 ++_mainCharacter.animFrame; in updateCharAnimFrame()
808 if (_mainCharacter.animFrame < 79 || _mainCharacter.animFrame > 86) in updateCharAnimFrame()
809 _mainCharacter.animFrame = 79; in updateCharAnimFrame()
813 if (_mainCharacter.animFrame < 71 || _mainCharacter.animFrame > 78) in updateCharAnimFrame()
814 _mainCharacter.animFrame = 71; in updateCharAnimFrame()
818 if (_mainCharacter.animFrame < 55 || _mainCharacter.animFrame > 62) in updateCharAnimFrame()
819 _mainCharacter.animFrame = 55; in updateCharAnimFrame()
823 if (_mainCharacter.animFrame < 63 || _mainCharacter.animFrame > 70) in updateCharAnimFrame()
824 _mainCharacter.animFrame = 63; in updateCharAnimFrame()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_hof.cpp234 if (unk1 && !unk2 && _mainCharacter.animFrame != 32) in enterNewSceneUnk1()
245 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in enterNewSceneUnk2()
252 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in enterNewSceneUnk2()
323 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in trySceneChange()
507 if (_mainCharacter.animFrame != 32) in initSceneAnims()
508 _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; in initSceneAnims()
513 animState->shapePtr = getShapePtr(_mainCharacter.animFrame); in initSceneAnims()
514 animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame; in initSceneAnims()
516 int frame = _mainCharacter.animFrame - 9; in initSceneAnims()
H A Dkyra_hof.cpp318 _mainCharacter.animFrame = 0x12; in startup()
421 _mainCharacter.animFrame = 32; in runLoop()
1211 ++character->animFrame; in updateCharAnimFrame()
1240 if (character->animFrame < unkFrame7) in updateCharAnimFrame()
1241 character->animFrame = unkFrame7; in updateCharAnimFrame()
1244 character->animFrame = unkFrame7; in updateCharAnimFrame()
1247 character->animFrame = unkFrame4; in updateCharAnimFrame()
1250 character->animFrame = unkFrame4; in updateCharAnimFrame()
1253 character->animFrame = unkFrame5; in updateCharAnimFrame()
1256 character->animFrame = unkFrame2; in updateCharAnimFrame()
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