/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | cell.h | 53 int16 animStep; member
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H A D | mainDraw.cpp | 1466 if (currentObjPtr->animStep && !waitFl) { in mainDraw() 1471 …nt newVal = getValueFromObjectQuerry(¶ms, currentObjPtr->animChange) + currentObjPtr->animStep; in mainDraw() 1473 if (currentObjPtr->animStep > 0) { in mainDraw() 1481 currentObjPtr->animStep = 0; in mainDraw() 1500 currentObjPtr->animStep = 0; in mainDraw()
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H A D | cell.cpp | 110 newElement->animStep = 0; in addCell()
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H A D | function.cpp | 859 int animStep = popVar(); in Op_AutoCell() local 878 pObject->animStep = animStep; in Op_AutoCell()
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H A D | saveload.cpp | 405 s.syncAsSint16LE(p->animStep); in syncCell()
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | cell.h | 53 int16 animStep; member
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H A D | mainDraw.cpp | 1466 if (currentObjPtr->animStep && !waitFl) { in mainDraw() 1471 …nt newVal = getValueFromObjectQuerry(¶ms, currentObjPtr->animChange) + currentObjPtr->animStep; in mainDraw() 1473 if (currentObjPtr->animStep > 0) { in mainDraw() 1481 currentObjPtr->animStep = 0; in mainDraw() 1500 currentObjPtr->animStep = 0; in mainDraw()
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H A D | cell.cpp | 110 newElement->animStep = 0; in addCell()
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H A D | function.cpp | 859 int animStep = popVar(); in Op_AutoCell() local 878 pObject->animStep = animStep; in Op_AutoCell()
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H A D | saveload.cpp | 405 s.syncAsSint16LE(p->animStep); in syncCell()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/ |
H A D | dm.cpp | 805 for (uint16 animStep = 1; animStep < 32; ++animStep) { in openEntranceDoors() local 806 if ((animStep % 3) == 1) { in openEntranceDoors()
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/dports/games/scummvm/scummvm-2.5.1/engines/dm/ |
H A D | dm.cpp | 804 for (uint16 animStep = 1; animStep < 32; ++animStep) { in openEntranceDoors() local 805 if ((animStep % 3) == 1) { in openEntranceDoors()
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/dports/devel/fossology-nomos-standalone/fossology-3.11.0/src/nomos/agent_tests/testdata/NomosTestfiles/See-file/ |
H A D | FlGui.cpp | 700 status_play_manual(1, -CTX::instance()->post.animStep); in testArrowShortcuts() 704 status_play_manual(1, CTX::instance()->post.animStep); in testArrowShortcuts() 708 status_play_manual(0, -CTX::instance()->post.animStep); in testArrowShortcuts() 712 status_play_manual(0, CTX::instance()->post.animStep); in testArrowShortcuts()
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/dports/cad/gmsh/gmsh-4.9.2-source/Common/ |
H A D | CreateFile.cpp | 280 double v = first + frame * step * CTX::instance()->post.animStep; in change_print_parameter() 750 for(int i = 0; i < numSteps; i += CTX::instance()->post.animStep){ in CreateOutputFile() 768 status_play_manual(!cycle, CTX::instance()->post.animStep, false); in CreateOutputFile()
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H A D | Context.h | 310 int smooth, animCycle, animStep; member
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/dports/cad/gmsh/gmsh-4.9.2-source/Fltk/ |
H A D | FlGui.cpp | 1071 status_play_manual(1, -CTX::instance()->post.animStep); in testArrowShortcuts() 1075 status_play_manual(1, CTX::instance()->post.animStep); in testArrowShortcuts() 1079 status_play_manual(0, -CTX::instance()->post.animStep); in testArrowShortcuts() 1083 status_play_manual(0, CTX::instance()->post.animStep); in testArrowShortcuts()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | sprites_eob.cpp | 480 int f = (d->animStep << 4) + cDirOffs + d->dir; in drawMonsters() 726 m->animStep ^= 1; in updateMonsters() 1044 m->animStep ^= 1; in updateMonsterTryCloseAttack()
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H A D | eobcommon.h | 196 uint8 animStep; member
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | sprites_eob.cpp | 468 int f = (d->animStep << 4) + cDirOffs + d->dir; in drawMonsters() 744 m->animStep ^= 1; in updateMonsters() 1074 m->animStep ^= 1; in updateMonsterTryCloseAttack()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/ |
H A D | saveload_eob.cpp | 233 m->animStep = in.readByte(); in loadGameState() 479 out->writeByte(m->animStep); in saveGameStateIntern() 869 m->animStep = in.readByte(); in readOriginalSaveFile() 1298 out->writeByte(m->animStep); in saveAsOriginalSaveFile()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/ |
H A D | saveload_eob.cpp | 226 m->animStep = in.readByte(); in loadGameState() 482 out->writeByte(m->animStep); in saveGameStateIntern() 896 m->animStep = in.readByte(); in readOriginalSaveFile() 1325 out->writeByte(m->animStep); in saveAsOriginalSaveFile()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/Dialog/ |
H A D | PSPOskDialog.cpp | 805 float animStep = (float)(__DisplayGetNumVblanks() % 40) / 20.0f; in RenderKeyboard() local 807 u32 alpha = (0.5f - (cosf(animStep * M_PI) / 2.0f)) * 128 + 127; in RenderKeyboard()
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/dports/emulators/ppsspp/ppsspp-1.12.3/Core/Dialog/ |
H A D | PSPOskDialog.cpp | 805 float animStep = (float)(__DisplayGetNumVblanks() % 40) / 20.0f; in RenderKeyboard() local 807 u32 alpha = (0.5f - (cosf(animStep * M_PI) / 2.0f)) * 128 + 127; in RenderKeyboard()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/Dialog/ |
H A D | PSPOskDialog.cpp | 805 float animStep = (float)(__DisplayGetNumVblanks() % 40) / 20.0f; in RenderKeyboard() local 807 u32 alpha = (0.5f - (cosf(animStep * M_PI) / 2.0f)) * 128 + 127; in RenderKeyboard()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/ |
H A D | toon.cpp | 2027 int32 animStep = tick & 0xf; in selectHotspot() local 2031 color[0] = 16 * animStep; in selectHotspot() 2035 color[0] = 16 * (15 - animStep); in selectHotspot()
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