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Searched refs:animStep (Results 1 – 25 of 29) sorted by relevance

12

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dcell.h53 int16 animStep; member
H A DmainDraw.cpp1466 if (currentObjPtr->animStep && !waitFl) { in mainDraw()
1471 …nt newVal = getValueFromObjectQuerry(&params, currentObjPtr->animChange) + currentObjPtr->animStep; in mainDraw()
1473 if (currentObjPtr->animStep > 0) { in mainDraw()
1481 currentObjPtr->animStep = 0; in mainDraw()
1500 currentObjPtr->animStep = 0; in mainDraw()
H A Dcell.cpp110 newElement->animStep = 0; in addCell()
H A Dfunction.cpp859 int animStep = popVar(); in Op_AutoCell() local
878 pObject->animStep = animStep; in Op_AutoCell()
H A Dsaveload.cpp405 s.syncAsSint16LE(p->animStep); in syncCell()
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dcell.h53 int16 animStep; member
H A DmainDraw.cpp1466 if (currentObjPtr->animStep && !waitFl) { in mainDraw()
1471 …nt newVal = getValueFromObjectQuerry(&params, currentObjPtr->animChange) + currentObjPtr->animStep; in mainDraw()
1473 if (currentObjPtr->animStep > 0) { in mainDraw()
1481 currentObjPtr->animStep = 0; in mainDraw()
1500 currentObjPtr->animStep = 0; in mainDraw()
H A Dcell.cpp110 newElement->animStep = 0; in addCell()
H A Dfunction.cpp859 int animStep = popVar(); in Op_AutoCell() local
878 pObject->animStep = animStep; in Op_AutoCell()
H A Dsaveload.cpp405 s.syncAsSint16LE(p->animStep); in syncCell()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/
H A Ddm.cpp805 for (uint16 animStep = 1; animStep < 32; ++animStep) { in openEntranceDoors() local
806 if ((animStep % 3) == 1) { in openEntranceDoors()
/dports/games/scummvm/scummvm-2.5.1/engines/dm/
H A Ddm.cpp804 for (uint16 animStep = 1; animStep < 32; ++animStep) { in openEntranceDoors() local
805 if ((animStep % 3) == 1) { in openEntranceDoors()
/dports/devel/fossology-nomos-standalone/fossology-3.11.0/src/nomos/agent_tests/testdata/NomosTestfiles/See-file/
H A DFlGui.cpp700 status_play_manual(1, -CTX::instance()->post.animStep); in testArrowShortcuts()
704 status_play_manual(1, CTX::instance()->post.animStep); in testArrowShortcuts()
708 status_play_manual(0, -CTX::instance()->post.animStep); in testArrowShortcuts()
712 status_play_manual(0, CTX::instance()->post.animStep); in testArrowShortcuts()
/dports/cad/gmsh/gmsh-4.9.2-source/Common/
H A DCreateFile.cpp280 double v = first + frame * step * CTX::instance()->post.animStep; in change_print_parameter()
750 for(int i = 0; i < numSteps; i += CTX::instance()->post.animStep){ in CreateOutputFile()
768 status_play_manual(!cycle, CTX::instance()->post.animStep, false); in CreateOutputFile()
H A DContext.h310 int smooth, animCycle, animStep; member
/dports/cad/gmsh/gmsh-4.9.2-source/Fltk/
H A DFlGui.cpp1071 status_play_manual(1, -CTX::instance()->post.animStep); in testArrowShortcuts()
1075 status_play_manual(1, CTX::instance()->post.animStep); in testArrowShortcuts()
1079 status_play_manual(0, -CTX::instance()->post.animStep); in testArrowShortcuts()
1083 status_play_manual(0, CTX::instance()->post.animStep); in testArrowShortcuts()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dsprites_eob.cpp480 int f = (d->animStep << 4) + cDirOffs + d->dir; in drawMonsters()
726 m->animStep ^= 1; in updateMonsters()
1044 m->animStep ^= 1; in updateMonsterTryCloseAttack()
H A Deobcommon.h196 uint8 animStep; member
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dsprites_eob.cpp468 int f = (d->animStep << 4) + cDirOffs + d->dir; in drawMonsters()
744 m->animStep ^= 1; in updateMonsters()
1074 m->animStep ^= 1; in updateMonsterTryCloseAttack()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/gui/
H A Dsaveload_eob.cpp233 m->animStep = in.readByte(); in loadGameState()
479 out->writeByte(m->animStep); in saveGameStateIntern()
869 m->animStep = in.readByte(); in readOriginalSaveFile()
1298 out->writeByte(m->animStep); in saveAsOriginalSaveFile()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/gui/
H A Dsaveload_eob.cpp226 m->animStep = in.readByte(); in loadGameState()
482 out->writeByte(m->animStep); in saveGameStateIntern()
896 m->animStep = in.readByte(); in readOriginalSaveFile()
1325 out->writeByte(m->animStep); in saveAsOriginalSaveFile()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/Dialog/
H A DPSPOskDialog.cpp805 float animStep = (float)(__DisplayGetNumVblanks() % 40) / 20.0f; in RenderKeyboard() local
807 u32 alpha = (0.5f - (cosf(animStep * M_PI) / 2.0f)) * 128 + 127; in RenderKeyboard()
/dports/emulators/ppsspp/ppsspp-1.12.3/Core/Dialog/
H A DPSPOskDialog.cpp805 float animStep = (float)(__DisplayGetNumVblanks() % 40) / 20.0f; in RenderKeyboard() local
807 u32 alpha = (0.5f - (cosf(animStep * M_PI) / 2.0f)) * 128 + 127; in RenderKeyboard()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/Dialog/
H A DPSPOskDialog.cpp805 float animStep = (float)(__DisplayGetNumVblanks() % 40) / 20.0f; in RenderKeyboard() local
807 u32 alpha = (0.5f - (cosf(animStep * M_PI) / 2.0f)) * 128 + 127; in RenderKeyboard()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/
H A Dtoon.cpp2027 int32 animStep = tick & 0xf; in selectHotspot() local
2031 color[0] = 16 * animStep; in selectHotspot()
2035 color[0] = 16 * (15 - animStep); in selectHotspot()

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