Home
last modified time | relevance | path

Searched refs:anim_speed (Results 1 – 25 of 79) sorted by relevance

1234

/dports/games/nighthawk/nighthawk/src/
H A Dlaser.cc65 pos_dx = sin(d) * anim_speed * 12; in init()
66 pos_dy = cos(d) * anim_speed * 12; in init()
234 anim_ptr += anim_speed * get_time_lapse(); in bg_calc()
249 anim_speed = 0.5; in tlaser0()
266 anim_speed = 0.625; in tlaser1()
283 anim_speed = 0.75; in tlaser2()
300 anim_speed = 0.5625; in tlaser3()
H A Ddoor.cc41 anim_speed = 1.0; in tdoor()
70 anim_ptr += anim_speed * get_time_lapse(); in bg_calc()
86 anim_ptr -= anim_speed * get_time_lapse(); in bg_calc()
H A Dpower_bay.cc41 anim_speed = 0.2; in tpower_bay()
66 anim_ptr += anim_speed * get_time_lapse(); in bg_calc()
H A Dentity.cc42 anim_speed = GENERAL_SPD; in tentity()
186 anim_ptr += anim_speed * get_time_lapse(); in bg_calc()
H A Dtpower_bay.h8 double anim_ptr, anim_len, anim_speed; variable
/dports/games/powermanga/powermanga-0.93.1/src/
H A Dexplosions.c54 Sint16 anim_speed; member
250 if (blast->anim_count >= blast->anim_speed) in explosions_handle()
260 (blast->anim_speed < 5 in explosions_handle()
263 (blast->anim_speed > 3 in explosions_handle()
331 blast->anim_speed = 1; in explosion_add()
349 blast->anim_speed = 1; in explosion_add()
366 blast->anim_speed = 1; in explosion_add()
384 blast->anim_speed = 6; in explosion_add()
414 blast->anim_speed = 1; in explosion_guardian_add()
448 Sint32 numof, Sint32 delay, Sint16 anim_speed) in explosions_fragments_add() argument
[all …]
H A Dshots.c395 if (bullet->spr.anim_count >= bullet->spr.anim_speed) in shot_display()
572 bullet->spr.anim_speed = 1; in shot_guardian_add()
658 bullet->spr.anim_speed = 1; in shot_enemy_add()
835 bullet->spr.anim_speed = 4; in shot_satellite_add()
861 shot_spaceship_add (Sint16 damage, Sint16 anim_speed, in shot_spaceship_add() argument
885 spr->anim_speed = anim_speed; in shot_spaceship_add()
920 shot_linear_spaceship_add (Sint16 damage, Sint16 anim_speed, Sint32 image_num, in shot_linear_spaceship_add() argument
925 shot_spaceship_add (damage, anim_speed, image_num, angle, cannon_pos); in shot_linear_spaceship_add()
971 shot_curve_spaceship_add (Sint16 damage, Sint16 anim_speed, Sint32 image_num, in shot_curve_spaceship_add() argument
976 shot_spaceship_add (damage, anim_speed, image_num, angle, cannon_pos); in shot_curve_spaceship_add()
H A Dmeteors_phase.c121 foe->spr.anim_speed = 5; in meteors_handle()
126 foe->spr.anim_speed = 4; in meteors_handle()
131 foe->spr.anim_speed = 3; in meteors_handle()
H A Dshots.h82 void shot_linear_spaceship_add (Sint16 damage, Sint16 anim_speed,
88 void shot_curve_spaceship_add (Sint16 damage, Sint16 anim_speed,
H A Dcongratulations.c315 foe->spr.anim_speed = 4; in congratulations_new_enemy()
350 if (foe->spr.anim_count >= foe->spr.anim_speed) in congratulations_enemy_animation()
364 if (foe->spr.anim_count >= foe->spr.anim_speed) in congratulations_enemy_animation()
H A Dsprites_string.c407 sprite_char->anim_speed = 1000; in sprites_string_create()
575 if (sprite_char->anim_speed_count < sprite_char->anim_speed) in sprite_char_anim()
579 sprite_char->anim_speed_count -= sprite_char->anim_speed; in sprite_char_anim()
906 Uint32 anim_speed_inc, Uint32 anim_speed, in sprite_string_init_anim() argument
916 sprite_char->anim_speed = anim_speed; in sprite_string_init_anim()
993 if (sprite_char->anim_speed_count < sprite_char->anim_speed) in sprite_string_anim()
998 sprite_char->anim_speed_count -= sprite_char->anim_speed; in sprite_string_anim()
H A Dsprites_string.h80 Uint32 anim_speed; member
189 Uint32 anim_speed_inc, Uint32 anim_speed,
H A Dexplosions.h54 Sint16 anim_speed);
/dports/cad/tkgate/tkgate-2.1/scripts/
H A Ddragger.tcl31 variable anim_speed 50
103 variable anim_speed
106 set speed $anim_speed
109 set anim_speed [lindex $args 1]
/dports/games/crossfire-client/crossfire-client-1.75.1/common/
H A Ditem.c512 op->anim_speed = animspeed; in set_item_values()
598 player->anim_speed = animspeed; in update_item()
661 if (ip->animation_id > 0 && ip->anim_speed) { in animate_objects()
663 if (ip->last_anim >= ip->anim_speed) { in animate_objects()
682 if (ip->animation_id > 0 && ip->anim_speed) { in animate_objects()
684 if (ip->last_anim >= ip->anim_speed) { in animate_objects()
701 if (ip->animation_id > 0 && ip->anim_speed) { in animate_objects()
703 if (ip->last_anim >= ip->anim_speed) { in animate_objects()
/dports/games/supertux/supertux-0.1.3/src/
H A Dtile.cpp99 tile->anim_speed = 25; in load_tileset()
111 reader.read_int("anim-speed", &tile->anim_speed); in load_tileset()
195 …ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))]->draw(x… in draw()
219 …ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))]->draw_s… in draw_stretched()
/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Dconfig.c67 config.anim_speed = 1; in reset_config()
104 parser_get_int( pd, "anim_speed", &config.anim_speed ); in load_config()
136 fprintf( file, "anim_speed�%i\n", config.anim_speed ); in save_config()
H A Dconfig.h35 int anim_speed; /* scale animations by this factor: 1=normal, 2=doubled, ... */ member
H A Dmain.c206 config.anim_speed = atoi(optarg); in eval_cmdline()
207 printf(tr("Animation speed up: x%d\n"),config.anim_speed); in eval_cmdline()
/dports/games/openttd/openttd-12.1/src/table/
H A Dairporttiles.h14 #define AT(num_frames, anim_speed) {{num_frames, ANIM_STATUS_LOOPING, anim_speed, 0}, STR_NULL, 0, … argument
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOSNOW1.cpp64 anim_speed = animSpeed; in init()
74 for( anim_phase += anim_speed; anim_phase >= 10; anim_phase -= 10) in fall()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.cpp572 anim_speed->set_val(frames->get_animation_speed(edited_anim)); in _update_library()
767 anim_speed = memnew(SpinBox); in SpriteFramesEditor()
768 vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); in SpriteFramesEditor()
769 anim_speed->set_min(0); in SpriteFramesEditor()
770 anim_speed->set_max(100); in SpriteFramesEditor()
771 anim_speed->set_step(0.01); in SpriteFramesEditor()
772 anim_speed->connect("value_changed", this, "_animation_fps_changed"); in SpriteFramesEditor()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.cpp572 anim_speed->set_val(frames->get_animation_speed(edited_anim)); in _update_library()
767 anim_speed = memnew(SpinBox); in SpriteFramesEditor()
768 vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); in SpriteFramesEditor()
769 anim_speed->set_min(0); in SpriteFramesEditor()
770 anim_speed->set_max(100); in SpriteFramesEditor()
771 anim_speed->set_step(0.01); in SpriteFramesEditor()
772 anim_speed->connect("value_changed", this, "_animation_fps_changed"); in SpriteFramesEditor()
/dports/graphics/geomview/geomview-1.9.5/src/bin/animate/
H A Danimate.h35 void anim_speed(int);
/dports/games/heroes/heroes-0.21/src/
H A Drenderdata.h37 int anim_speed; /* speed for animated tiles */ member

1234