/dports/games/nighthawk/nighthawk/src/ |
H A D | laser.cc | 65 pos_dx = sin(d) * anim_speed * 12; in init() 66 pos_dy = cos(d) * anim_speed * 12; in init() 234 anim_ptr += anim_speed * get_time_lapse(); in bg_calc() 249 anim_speed = 0.5; in tlaser0() 266 anim_speed = 0.625; in tlaser1() 283 anim_speed = 0.75; in tlaser2() 300 anim_speed = 0.5625; in tlaser3()
|
H A D | door.cc | 41 anim_speed = 1.0; in tdoor() 70 anim_ptr += anim_speed * get_time_lapse(); in bg_calc() 86 anim_ptr -= anim_speed * get_time_lapse(); in bg_calc()
|
H A D | power_bay.cc | 41 anim_speed = 0.2; in tpower_bay() 66 anim_ptr += anim_speed * get_time_lapse(); in bg_calc()
|
H A D | entity.cc | 42 anim_speed = GENERAL_SPD; in tentity() 186 anim_ptr += anim_speed * get_time_lapse(); in bg_calc()
|
H A D | tpower_bay.h | 8 double anim_ptr, anim_len, anim_speed; variable
|
/dports/games/powermanga/powermanga-0.93.1/src/ |
H A D | explosions.c | 54 Sint16 anim_speed; member 250 if (blast->anim_count >= blast->anim_speed) in explosions_handle() 260 (blast->anim_speed < 5 in explosions_handle() 263 (blast->anim_speed > 3 in explosions_handle() 331 blast->anim_speed = 1; in explosion_add() 349 blast->anim_speed = 1; in explosion_add() 366 blast->anim_speed = 1; in explosion_add() 384 blast->anim_speed = 6; in explosion_add() 414 blast->anim_speed = 1; in explosion_guardian_add() 448 Sint32 numof, Sint32 delay, Sint16 anim_speed) in explosions_fragments_add() argument [all …]
|
H A D | shots.c | 395 if (bullet->spr.anim_count >= bullet->spr.anim_speed) in shot_display() 572 bullet->spr.anim_speed = 1; in shot_guardian_add() 658 bullet->spr.anim_speed = 1; in shot_enemy_add() 835 bullet->spr.anim_speed = 4; in shot_satellite_add() 861 shot_spaceship_add (Sint16 damage, Sint16 anim_speed, in shot_spaceship_add() argument 885 spr->anim_speed = anim_speed; in shot_spaceship_add() 920 shot_linear_spaceship_add (Sint16 damage, Sint16 anim_speed, Sint32 image_num, in shot_linear_spaceship_add() argument 925 shot_spaceship_add (damage, anim_speed, image_num, angle, cannon_pos); in shot_linear_spaceship_add() 971 shot_curve_spaceship_add (Sint16 damage, Sint16 anim_speed, Sint32 image_num, in shot_curve_spaceship_add() argument 976 shot_spaceship_add (damage, anim_speed, image_num, angle, cannon_pos); in shot_curve_spaceship_add()
|
H A D | meteors_phase.c | 121 foe->spr.anim_speed = 5; in meteors_handle() 126 foe->spr.anim_speed = 4; in meteors_handle() 131 foe->spr.anim_speed = 3; in meteors_handle()
|
H A D | shots.h | 82 void shot_linear_spaceship_add (Sint16 damage, Sint16 anim_speed, 88 void shot_curve_spaceship_add (Sint16 damage, Sint16 anim_speed,
|
H A D | congratulations.c | 315 foe->spr.anim_speed = 4; in congratulations_new_enemy() 350 if (foe->spr.anim_count >= foe->spr.anim_speed) in congratulations_enemy_animation() 364 if (foe->spr.anim_count >= foe->spr.anim_speed) in congratulations_enemy_animation()
|
H A D | sprites_string.c | 407 sprite_char->anim_speed = 1000; in sprites_string_create() 575 if (sprite_char->anim_speed_count < sprite_char->anim_speed) in sprite_char_anim() 579 sprite_char->anim_speed_count -= sprite_char->anim_speed; in sprite_char_anim() 906 Uint32 anim_speed_inc, Uint32 anim_speed, in sprite_string_init_anim() argument 916 sprite_char->anim_speed = anim_speed; in sprite_string_init_anim() 993 if (sprite_char->anim_speed_count < sprite_char->anim_speed) in sprite_string_anim() 998 sprite_char->anim_speed_count -= sprite_char->anim_speed; in sprite_string_anim()
|
H A D | sprites_string.h | 80 Uint32 anim_speed; member 189 Uint32 anim_speed_inc, Uint32 anim_speed,
|
H A D | explosions.h | 54 Sint16 anim_speed);
|
/dports/cad/tkgate/tkgate-2.1/scripts/ |
H A D | dragger.tcl | 31 variable anim_speed 50 103 variable anim_speed 106 set speed $anim_speed 109 set anim_speed [lindex $args 1]
|
/dports/games/crossfire-client/crossfire-client-1.75.1/common/ |
H A D | item.c | 512 op->anim_speed = animspeed; in set_item_values() 598 player->anim_speed = animspeed; in update_item() 661 if (ip->animation_id > 0 && ip->anim_speed) { in animate_objects() 663 if (ip->last_anim >= ip->anim_speed) { in animate_objects() 682 if (ip->animation_id > 0 && ip->anim_speed) { in animate_objects() 684 if (ip->last_anim >= ip->anim_speed) { in animate_objects() 701 if (ip->animation_id > 0 && ip->anim_speed) { in animate_objects() 703 if (ip->last_anim >= ip->anim_speed) { in animate_objects()
|
/dports/games/supertux/supertux-0.1.3/src/ |
H A D | tile.cpp | 99 tile->anim_speed = 25; in load_tileset() 111 reader.read_int("anim-speed", &tile->anim_speed); in load_tileset() 195 …ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))]->draw(x… in draw() 219 …ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))]->draw_s… in draw_stretched()
|
/dports/games/lgeneral/lgeneral-1.3.2/src/ |
H A D | config.c | 67 config.anim_speed = 1; in reset_config() 104 parser_get_int( pd, "anim_speed", &config.anim_speed ); in load_config() 136 fprintf( file, "anim_speed�%i\n", config.anim_speed ); in save_config()
|
H A D | config.h | 35 int anim_speed; /* scale animations by this factor: 1=normal, 2=doubled, ... */ member
|
H A D | main.c | 206 config.anim_speed = atoi(optarg); in eval_cmdline() 207 printf(tr("Animation speed up: x%d\n"),config.anim_speed); in eval_cmdline()
|
/dports/games/openttd/openttd-12.1/src/table/ |
H A D | airporttiles.h | 14 #define AT(num_frames, anim_speed) {{num_frames, ANIM_STATUS_LOOPING, anim_speed, 0}, STR_NULL, 0, … argument
|
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OSNOW1.cpp | 64 anim_speed = animSpeed; in init() 74 for( anim_phase += anim_speed; anim_phase >= 10; anim_phase -= 10) in fall()
|
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | sprite_frames_editor_plugin.cpp | 572 anim_speed->set_val(frames->get_animation_speed(edited_anim)); in _update_library() 767 anim_speed = memnew(SpinBox); in SpriteFramesEditor() 768 vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); in SpriteFramesEditor() 769 anim_speed->set_min(0); in SpriteFramesEditor() 770 anim_speed->set_max(100); in SpriteFramesEditor() 771 anim_speed->set_step(0.01); in SpriteFramesEditor() 772 anim_speed->connect("value_changed", this, "_animation_fps_changed"); in SpriteFramesEditor()
|
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | sprite_frames_editor_plugin.cpp | 572 anim_speed->set_val(frames->get_animation_speed(edited_anim)); in _update_library() 767 anim_speed = memnew(SpinBox); in SpriteFramesEditor() 768 vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); in SpriteFramesEditor() 769 anim_speed->set_min(0); in SpriteFramesEditor() 770 anim_speed->set_max(100); in SpriteFramesEditor() 771 anim_speed->set_step(0.01); in SpriteFramesEditor() 772 anim_speed->connect("value_changed", this, "_animation_fps_changed"); in SpriteFramesEditor()
|
/dports/graphics/geomview/geomview-1.9.5/src/bin/animate/ |
H A D | animate.h | 35 void anim_speed(int);
|
/dports/games/heroes/heroes-0.21/src/ |
H A D | renderdata.h | 37 int anim_speed; /* speed for animated tiles */ member
|