1 /*************************************************************************** 2 **************************************************************************** 3 **************************************************************************** 4 * Nighthawk 5 * Copyright (C) 1996-2004 Jason Nunn et al 6 * Developed by Jason Nunn et al (see README for Acknowledgements) 7 * 8 * Project head and maintainer-- 9 * Eric Gillespie (The Viking) 10 * Email: viking667@users.sourceforge.net 11 * http://night-hawk.sourceforge.net 12 * 13 * Original Author-- 14 * Jason Nunn 15 * http://jsno.leal.com.au 16 * 17 * C/- Jason Nunn 18 * PO Box 15 19 * Birdwood SA 5234 20 * Australia 21 * 22 * This software is Open Source GPL. Please read COPYING notice. 23 * ================================================================== 24 * power bay routines 25 * 26 **************************************************************************** 27 **************************************************************************** 28 ***************************************************************************/ 29 #include "defs.h" 30 #include "protos.p" 31 32 #include "tfloor.h" 33 34 /*************************************************************************** 35 * 36 ***************************************************************************/ tpower_bay(void)37tpower_bay::tpower_bay(void) 38 { 39 anim_len = 5.0; 40 anim_ptr = 0.0; 41 anim_speed = 0.2; 42 bm = &power_bay_bm[0]; 43 } 44 init(int px,int py)45void tpower_bay::init(int px, int py) 46 { 47 pos_x = px; 48 pos_y = py; 49 } 50 draw(int px,int py)51void tpower_bay::draw(int px, int py) 52 { 53 int ix, iy; 54 55 ix = (pos_x - px) + SCREEN_HSIZE_X - SPRITE_HSIZE_X; 56 iy = (pos_y - py) + SCREEN_HSIZE_Y - SPRITE_HSIZE_Y; 57 58 /* 59 * don't need to set colour, set in floor draw 60 */ 61 blit_bm(&bm[(int)anim_ptr], ix, iy); 62 } 63 bg_calc(void)64void tpower_bay::bg_calc(void) 65 { 66 anim_ptr += anim_speed * get_time_lapse(); 67 anim_ptr = fmod(anim_ptr, anim_len); 68 } 69