/dports/www/kf5-khtml/khtml-5.89.0/src/svg/ |
H A D | SVGAnimateElement.cpp | 110 if (animationMode() == ToAnimation) { in calculateAnimatedValue() 120 if (isAdditive() && animationMode() != ToAnimation) { in calculateAnimatedValue() 128 if (animationMode() == ToAnimation) { in calculateAnimatedValue() 133 if (isAdditive() && animationMode() != ToAnimation) { in calculateAnimatedValue() 140 AnimationMode animationMode = this->animationMode(); in calculateAnimatedValue() local 141 …ASSERT(animationMode == FromToAnimation || animationMode == ToAnimation || animationMode == Values… in calculateAnimatedValue() 142 …if ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || per… in calculateAnimatedValue() 165 …if (animationMode() == ToAnimation || parseNumberValueAndUnit(fromString, m_fromNumber, m_numberUn… in calculateFromAndToValues()
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H A D | SVGAnimationElement.cpp | 266 return value == sum || animationMode() == ByAnimation; in isAdditive() 361 ASSERT(animationMode() == ValuesAnimation); in calculateKeyTimesForCalcModePaced() 519 AnimationMode animationMode = this->animationMode(); in startedActiveInterval() local 520 if (animationMode == NoAnimation) { in startedActiveInterval() 523 if (animationMode == FromToAnimation) { in startedActiveInterval() 525 } else if (animationMode == ToAnimation) { in startedActiveInterval() 529 } else if (animationMode == FromByAnimation) { in startedActiveInterval() 531 } else if (animationMode == ByAnimation) { in startedActiveInterval() 533 } else if (animationMode == ValuesAnimation) { in startedActiveInterval() 543 } else if (animationMode == PathAnimation) { in startedActiveInterval() [all …]
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/svg/ |
H A D | SVGAnimateElement.cpp | 172 AnimationMode animationMode = this->animationMode(); in calculateAnimatedValue() local 193 if (animationMode == ToAnimation) in calculateAnimatedValue() 219 if (isAdditive() && animationMode != ToAnimation) in calculateAnimatedValue() 226 if (animationMode == ToAnimation) in calculateAnimatedValue() 252 if (isAdditive() && animationMode != ToAnimation) in calculateAnimatedValue() 259 if (animationMode == ToAnimation) { in calculateAnimatedValue() 285 …results->m_animatedPathPointer = ((animationMode == FromToAnimation && percentage > 0.5f) || anima… in calculateAnimatedValue() 303 …results->m_animatedPoints = ((animationMode == FromToAnimation && percentage > 0.5f) || animationM… in calculateAnimatedValue() 308 …ASSERT(animationMode == FromToAnimation || animationMode == ToAnimation || animationMode == Values… in calculateAnimatedValue() 315 …if ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || per… in calculateAnimatedValue() [all …]
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H A D | SVGAnimationElement.cpp | 284 return value == sum || animationMode() == ByAnimation; in isAdditive() 353 ASSERT(animationMode() == ValuesAnimation); in calculateKeyTimesForCalcModePaced() 499 AnimationMode animationMode = this->animationMode(); in startedActiveInterval() local 511 if (animationMode == NoAnimation) in startedActiveInterval() 513 if (animationMode == FromToAnimation) in startedActiveInterval() 515 else if (animationMode == ToAnimation) { in startedActiveInterval() 519 } else if (animationMode == FromByAnimation) in startedActiveInterval() 521 else if (animationMode == ByAnimation) in startedActiveInterval() 523 else if (animationMode == ValuesAnimation) { in startedActiveInterval() 531 } else if (animationMode == PathAnimation) in startedActiveInterval() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_dialogue_queue.cpp | 43 animationMode = -1; in Entry() 54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add() argument 56 animationMode = -1; in add() 64 entry.animationMode = animationMode; in add() 78 entry.animationMode = -1; in addPause() 156 _animationMode = firstEntry.animationMode; in tick() 188 f.writeInt(e.animationMode); in save() 214 e.animationMode = f.readInt(); in load()
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H A D | actor_walk.cpp | 95 int animationMode; in setup() local 97 animationMode = runFlag ? kAnimationModeCombatRun : kAnimationModeCombatWalk; in setup() 99 animationMode = runFlag ? kAnimationModeRun : kAnimationModeWalk; in setup() 102 _vm->_actors[actorId]->changeAnimationMode(animationMode); in setup() 198 int animationMode; in tick() local 202 animationMode = _running ? kAnimationModeRun : kAnimationModeWalk; in tick() 204 _vm->_actors[actorId]->changeAnimationMode(animationMode); in tick() 245 _vm->_actors[actorId]->changeAnimationMode(animationMode, false); in stop() 262 int animationMode = kAnimationModeRun; in run() local 264 animationMode = kAnimationModeCombatRun; in run() [all …]
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H A D | mouse.cpp | 380 int animationMode = _vm->_playerActor->getAnimationMode(); in tick() local 409 …layerActor->isMoving() && animationMode != kAnimationModeCombatAim && animationMode != kAnimationM… in tick() 424 …ayerActor->isMoving() && animationMode != kAnimationModeCombatIdle && animationMode != kAnimationM… in tick()
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H A D | actor_dialogue_queue.h | 42 int animationMode; member 64 void add(int actorId, int sentenceId, int animationMode);
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H A D | actor_walk.h | 64 void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode);
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_dialogue_queue.cpp | 43 animationMode = -1; in Entry() 54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add() argument 56 animationMode = -1; in add() 64 entry.animationMode = animationMode; in add() 78 entry.animationMode = -1; in addPause() 156 _animationMode = firstEntry.animationMode; in tick() 188 f.writeInt(e.animationMode); in save() 214 e.animationMode = f.readInt(); in load()
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H A D | actor_walk.cpp | 95 int animationMode; in setup() local 97 animationMode = runFlag ? kAnimationModeCombatRun : kAnimationModeCombatWalk; in setup() 99 animationMode = runFlag ? kAnimationModeRun : kAnimationModeWalk; in setup() 102 _vm->_actors[actorId]->changeAnimationMode(animationMode); in setup() 198 int animationMode; in tick() local 202 animationMode = _running ? kAnimationModeRun : kAnimationModeWalk; in tick() 204 _vm->_actors[actorId]->changeAnimationMode(animationMode); in tick() 245 _vm->_actors[actorId]->changeAnimationMode(animationMode, false); in stop() 262 int animationMode = kAnimationModeRun; in run() local 264 animationMode = kAnimationModeCombatRun; in run() [all …]
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H A D | mouse.cpp | 391 int animationMode = _vm->_playerActor->getAnimationMode(); in tick() local 422 …layerActor->isMoving() && animationMode != kAnimationModeCombatAim && animationMode != kAnimationM… in tick() 439 …ayerActor->isMoving() && animationMode != kAnimationModeCombatIdle && animationMode != kAnimationM… in tick()
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H A D | actor_dialogue_queue.h | 42 int animationMode; member 64 void add(int actorId, int sentenceId, int animationMode);
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H A D | actor_walk.h | 64 void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode);
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/dports/x11-themes/adwaita-qt/adwaita-qt-1.4.1/src/lib/ |
H A D | adwaitacolors.cpp | 219 if (options.animationMode() == AnimationPressed) { in buttonColorSuffixFromOptions() 609 if (options.animationMode() == AnimationFocus) { in inputOutlineColor() 623 if (options.animationMode() == AnimationFocus) { in sidePanelOutlineColor() 637 if (options.animationMode() == AnimationHover) { in sliderOutlineColor() 647 } else if (options.animationMode() == AnimationFocus) { in sliderOutlineColor() 665 if (options.animationMode() == AnimationPressed) { in buttonBackgroundColor() 670 } else if (options.animationMode() == AnimationHover) { in buttonBackgroundColor() 727 if (options.animationMode() == AnimationPressed) { in indicatorBackgroundColor() 732 } else if (options.animationMode() == AnimationHover) { in indicatorBackgroundColor() 772 if (options.animationMode() == AnimationPressed) { in scrollBarHandleColor() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | nr05.cpp | 379 int animationMode = Actor_Query_Animation_Mode(actorId); in rotateActorOnGround() local 380 if (animationMode == kAnimationModeWalk in rotateActorOnGround() 381 || animationMode == kAnimationModeRun in rotateActorOnGround() 382 || animationMode == kAnimationModeCombatWalk in rotateActorOnGround() 383 || animationMode == kAnimationModeCombatRun in rotateActorOnGround()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | nr05.cpp | 401 int animationMode = Actor_Query_Animation_Mode(actorId); in rotateActorOnGround() local 402 if (animationMode == kAnimationModeWalk in rotateActorOnGround() 403 || animationMode == kAnimationModeRun in rotateActorOnGround() 404 || animationMode == kAnimationModeCombatWalk in rotateActorOnGround() 405 || animationMode == kAnimationModeCombatRun in rotateActorOnGround()
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/dports/www/firefox-legacy/firefox-52.8.0esr/editor/composer/ |
H A D | nsComposerDocumentCommands.cpp | 95 int32_t animationMode; in DoCommandParams() local 96 rv = aParams->GetLongValue("imageAnimation", &animationMode); in DoCommandParams() 100 presContext->SetImageAnimationMode(animationMode); in DoCommandParams() 140 int32_t animationMode; in GetCommandStateParams() local 141 rv = aParams->GetLongValue("imageAnimation", &animationMode); in GetCommandStateParams()
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/dports/lang/spidermonkey60/firefox-60.9.0/editor/composer/ |
H A D | nsComposerDocumentCommands.cpp | 94 int32_t animationMode; in DoCommandParams() local 95 rv = aParams->GetLongValue("imageAnimation", &animationMode); in DoCommandParams() 99 presContext->SetImageAnimationMode(animationMode); in DoCommandParams() 142 int32_t animationMode; in GetCommandStateParams() local 143 rv = aParams->GetLongValue("imageAnimation", &animationMode); in GetCommandStateParams()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | CamWnd.h | 114 return animationMode; in GetAnimationMode() 153 bool animationMode; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.h | 87 void Actor_Says(int actorId, int sentenceId, int animationMode); 88 void Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode); 104 void Actor_Change_Animation_Mode(int actorId, int animationMode); 268 void ADQ_Add(int actorId, int sentenceId, int animationMode);
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H A D | script.cpp | 292 void ScriptBase::Actor_Says(int actorId, int sentenceId, int animationMode) { in Actor_Says() argument 293 debugC(kDebugScript, "Actor_Says(%d, %d, %d)", actorId, sentenceId, animationMode); in Actor_Says() 296 Actor_Says_With_Pause(actorId, sentenceId, 0.5f, animationMode); in Actor_Says() 307 if (animationMode != -1) { in Actor_Says_With_Pause() 313 if (animationMode >= 0) { in Actor_Says_With_Pause() 315 actor->changeAnimationMode(animationMode, false); in Actor_Says_With_Pause() 318 actor->changeAnimationMode(animationMode, false); in Actor_Says_With_Pause() 474 void ScriptBase::Actor_Change_Animation_Mode(int actorId, int animationMode) { in Actor_Change_Animation_Mode() argument 476 _vm->_actors[actorId]->changeAnimationMode(animationMode, false); in Actor_Change_Animation_Mode() 1662 void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) { in ADQ_Add() argument [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.h | 87 void Actor_Says(int actorId, int sentenceId, int animationMode); 88 void Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode); 104 void Actor_Change_Animation_Mode(int actorId, int animationMode); 272 void ADQ_Add(int actorId, int sentenceId, int animationMode);
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H A D | script.cpp | 292 void ScriptBase::Actor_Says(int actorId, int sentenceId, int animationMode) { in Actor_Says() argument 293 debugC(kDebugScript, "Actor_Says(%d, %d, %d)", actorId, sentenceId, animationMode); in Actor_Says() 296 Actor_Says_With_Pause(actorId, sentenceId, 0.5f, animationMode); in Actor_Says() 312 if (animationMode != -1) { in Actor_Says_With_Pause() 318 if (animationMode >= 0) { in Actor_Says_With_Pause() 320 actor->changeAnimationMode(animationMode, false); in Actor_Says_With_Pause() 323 actor->changeAnimationMode(animationMode, false); in Actor_Says_With_Pause() 480 void ScriptBase::Actor_Change_Animation_Mode(int actorId, int animationMode) { in Actor_Change_Animation_Mode() argument 482 _vm->_actors[actorId]->changeAnimationMode(animationMode, false); in Actor_Change_Animation_Mode() 1693 void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) { in ADQ_Add() argument [all …]
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/dports/editors/texstudio/texstudio-4.1.2/src/adwaita-qt/style/animations/ |
H A D | adwaitascrollbarengine.cpp | 69 … AnimationMode ScrollBarEngine::animationMode( const QObject* object, QStyle::SubControl control ) in animationMode() function in Adwaita::ScrollBarEngine
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