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Searched refs:animationMode (Results 1 – 25 of 73) sorted by relevance

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/dports/www/kf5-khtml/khtml-5.89.0/src/svg/
H A DSVGAnimateElement.cpp110 if (animationMode() == ToAnimation) { in calculateAnimatedValue()
120 if (isAdditive() && animationMode() != ToAnimation) { in calculateAnimatedValue()
128 if (animationMode() == ToAnimation) { in calculateAnimatedValue()
133 if (isAdditive() && animationMode() != ToAnimation) { in calculateAnimatedValue()
140 AnimationMode animationMode = this->animationMode(); in calculateAnimatedValue() local
141 …ASSERT(animationMode == FromToAnimation || animationMode == ToAnimation || animationMode == Values… in calculateAnimatedValue()
142 …if ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || per… in calculateAnimatedValue()
165 …if (animationMode() == ToAnimation || parseNumberValueAndUnit(fromString, m_fromNumber, m_numberUn… in calculateFromAndToValues()
H A DSVGAnimationElement.cpp266 return value == sum || animationMode() == ByAnimation; in isAdditive()
361 ASSERT(animationMode() == ValuesAnimation); in calculateKeyTimesForCalcModePaced()
519 AnimationMode animationMode = this->animationMode(); in startedActiveInterval() local
520 if (animationMode == NoAnimation) { in startedActiveInterval()
523 if (animationMode == FromToAnimation) { in startedActiveInterval()
525 } else if (animationMode == ToAnimation) { in startedActiveInterval()
529 } else if (animationMode == FromByAnimation) { in startedActiveInterval()
531 } else if (animationMode == ByAnimation) { in startedActiveInterval()
533 } else if (animationMode == ValuesAnimation) { in startedActiveInterval()
543 } else if (animationMode == PathAnimation) { in startedActiveInterval()
[all …]
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/svg/
H A DSVGAnimateElement.cpp172 AnimationMode animationMode = this->animationMode(); in calculateAnimatedValue() local
193 if (animationMode == ToAnimation) in calculateAnimatedValue()
219 if (isAdditive() && animationMode != ToAnimation) in calculateAnimatedValue()
226 if (animationMode == ToAnimation) in calculateAnimatedValue()
252 if (isAdditive() && animationMode != ToAnimation) in calculateAnimatedValue()
259 if (animationMode == ToAnimation) { in calculateAnimatedValue()
285 …results->m_animatedPathPointer = ((animationMode == FromToAnimation && percentage > 0.5f) || anima… in calculateAnimatedValue()
303 …results->m_animatedPoints = ((animationMode == FromToAnimation && percentage > 0.5f) || animationM… in calculateAnimatedValue()
308 …ASSERT(animationMode == FromToAnimation || animationMode == ToAnimation || animationMode == Values… in calculateAnimatedValue()
315 …if ((animationMode == FromToAnimation && percentage > 0.5f) || animationMode == ToAnimation || per… in calculateAnimatedValue()
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H A DSVGAnimationElement.cpp284 return value == sum || animationMode() == ByAnimation; in isAdditive()
353 ASSERT(animationMode() == ValuesAnimation); in calculateKeyTimesForCalcModePaced()
499 AnimationMode animationMode = this->animationMode(); in startedActiveInterval() local
511 if (animationMode == NoAnimation) in startedActiveInterval()
513 if (animationMode == FromToAnimation) in startedActiveInterval()
515 else if (animationMode == ToAnimation) { in startedActiveInterval()
519 } else if (animationMode == FromByAnimation) in startedActiveInterval()
521 else if (animationMode == ByAnimation) in startedActiveInterval()
523 else if (animationMode == ValuesAnimation) { in startedActiveInterval()
531 } else if (animationMode == PathAnimation) in startedActiveInterval()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_dialogue_queue.cpp43 animationMode = -1; in Entry()
54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add() argument
56 animationMode = -1; in add()
64 entry.animationMode = animationMode; in add()
78 entry.animationMode = -1; in addPause()
156 _animationMode = firstEntry.animationMode; in tick()
188 f.writeInt(e.animationMode); in save()
214 e.animationMode = f.readInt(); in load()
H A Dactor_walk.cpp95 int animationMode; in setup() local
97 animationMode = runFlag ? kAnimationModeCombatRun : kAnimationModeCombatWalk; in setup()
99 animationMode = runFlag ? kAnimationModeRun : kAnimationModeWalk; in setup()
102 _vm->_actors[actorId]->changeAnimationMode(animationMode); in setup()
198 int animationMode; in tick() local
202 animationMode = _running ? kAnimationModeRun : kAnimationModeWalk; in tick()
204 _vm->_actors[actorId]->changeAnimationMode(animationMode); in tick()
245 _vm->_actors[actorId]->changeAnimationMode(animationMode, false); in stop()
262 int animationMode = kAnimationModeRun; in run() local
264 animationMode = kAnimationModeCombatRun; in run()
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H A Dmouse.cpp380 int animationMode = _vm->_playerActor->getAnimationMode(); in tick() local
409 …layerActor->isMoving() && animationMode != kAnimationModeCombatAim && animationMode != kAnimationM… in tick()
424 …ayerActor->isMoving() && animationMode != kAnimationModeCombatIdle && animationMode != kAnimationM… in tick()
H A Dactor_dialogue_queue.h42 int animationMode; member
64 void add(int actorId, int sentenceId, int animationMode);
H A Dactor_walk.h64 void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode);
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_dialogue_queue.cpp43 animationMode = -1; in Entry()
54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add() argument
56 animationMode = -1; in add()
64 entry.animationMode = animationMode; in add()
78 entry.animationMode = -1; in addPause()
156 _animationMode = firstEntry.animationMode; in tick()
188 f.writeInt(e.animationMode); in save()
214 e.animationMode = f.readInt(); in load()
H A Dactor_walk.cpp95 int animationMode; in setup() local
97 animationMode = runFlag ? kAnimationModeCombatRun : kAnimationModeCombatWalk; in setup()
99 animationMode = runFlag ? kAnimationModeRun : kAnimationModeWalk; in setup()
102 _vm->_actors[actorId]->changeAnimationMode(animationMode); in setup()
198 int animationMode; in tick() local
202 animationMode = _running ? kAnimationModeRun : kAnimationModeWalk; in tick()
204 _vm->_actors[actorId]->changeAnimationMode(animationMode); in tick()
245 _vm->_actors[actorId]->changeAnimationMode(animationMode, false); in stop()
262 int animationMode = kAnimationModeRun; in run() local
264 animationMode = kAnimationModeCombatRun; in run()
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H A Dmouse.cpp391 int animationMode = _vm->_playerActor->getAnimationMode(); in tick() local
422 …layerActor->isMoving() && animationMode != kAnimationModeCombatAim && animationMode != kAnimationM… in tick()
439 …ayerActor->isMoving() && animationMode != kAnimationModeCombatIdle && animationMode != kAnimationM… in tick()
H A Dactor_dialogue_queue.h42 int animationMode; member
64 void add(int actorId, int sentenceId, int animationMode);
H A Dactor_walk.h64 void stop(int actorId, bool immediately, int combatAnimationMode, int animationMode);
/dports/x11-themes/adwaita-qt/adwaita-qt-1.4.1/src/lib/
H A Dadwaitacolors.cpp219 if (options.animationMode() == AnimationPressed) { in buttonColorSuffixFromOptions()
609 if (options.animationMode() == AnimationFocus) { in inputOutlineColor()
623 if (options.animationMode() == AnimationFocus) { in sidePanelOutlineColor()
637 if (options.animationMode() == AnimationHover) { in sliderOutlineColor()
647 } else if (options.animationMode() == AnimationFocus) { in sliderOutlineColor()
665 if (options.animationMode() == AnimationPressed) { in buttonBackgroundColor()
670 } else if (options.animationMode() == AnimationHover) { in buttonBackgroundColor()
727 if (options.animationMode() == AnimationPressed) { in indicatorBackgroundColor()
732 } else if (options.animationMode() == AnimationHover) { in indicatorBackgroundColor()
772 if (options.animationMode() == AnimationPressed) { in scrollBarHandleColor()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dnr05.cpp379 int animationMode = Actor_Query_Animation_Mode(actorId); in rotateActorOnGround() local
380 if (animationMode == kAnimationModeWalk in rotateActorOnGround()
381 || animationMode == kAnimationModeRun in rotateActorOnGround()
382 || animationMode == kAnimationModeCombatWalk in rotateActorOnGround()
383 || animationMode == kAnimationModeCombatRun in rotateActorOnGround()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dnr05.cpp401 int animationMode = Actor_Query_Animation_Mode(actorId); in rotateActorOnGround() local
402 if (animationMode == kAnimationModeWalk in rotateActorOnGround()
403 || animationMode == kAnimationModeRun in rotateActorOnGround()
404 || animationMode == kAnimationModeCombatWalk in rotateActorOnGround()
405 || animationMode == kAnimationModeCombatRun in rotateActorOnGround()
/dports/www/firefox-legacy/firefox-52.8.0esr/editor/composer/
H A DnsComposerDocumentCommands.cpp95 int32_t animationMode; in DoCommandParams() local
96 rv = aParams->GetLongValue("imageAnimation", &animationMode); in DoCommandParams()
100 presContext->SetImageAnimationMode(animationMode); in DoCommandParams()
140 int32_t animationMode; in GetCommandStateParams() local
141 rv = aParams->GetLongValue("imageAnimation", &animationMode); in GetCommandStateParams()
/dports/lang/spidermonkey60/firefox-60.9.0/editor/composer/
H A DnsComposerDocumentCommands.cpp94 int32_t animationMode; in DoCommandParams() local
95 rv = aParams->GetLongValue("imageAnimation", &animationMode); in DoCommandParams()
99 presContext->SetImageAnimationMode(animationMode); in DoCommandParams()
142 int32_t animationMode; in GetCommandStateParams() local
143 rv = aParams->GetLongValue("imageAnimation", &animationMode); in GetCommandStateParams()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DCamWnd.h114 return animationMode; in GetAnimationMode()
153 bool animationMode; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.h87 void Actor_Says(int actorId, int sentenceId, int animationMode);
88 void Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode);
104 void Actor_Change_Animation_Mode(int actorId, int animationMode);
268 void ADQ_Add(int actorId, int sentenceId, int animationMode);
H A Dscript.cpp292 void ScriptBase::Actor_Says(int actorId, int sentenceId, int animationMode) { in Actor_Says() argument
293 debugC(kDebugScript, "Actor_Says(%d, %d, %d)", actorId, sentenceId, animationMode); in Actor_Says()
296 Actor_Says_With_Pause(actorId, sentenceId, 0.5f, animationMode); in Actor_Says()
307 if (animationMode != -1) { in Actor_Says_With_Pause()
313 if (animationMode >= 0) { in Actor_Says_With_Pause()
315 actor->changeAnimationMode(animationMode, false); in Actor_Says_With_Pause()
318 actor->changeAnimationMode(animationMode, false); in Actor_Says_With_Pause()
474 void ScriptBase::Actor_Change_Animation_Mode(int actorId, int animationMode) { in Actor_Change_Animation_Mode() argument
476 _vm->_actors[actorId]->changeAnimationMode(animationMode, false); in Actor_Change_Animation_Mode()
1662 void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) { in ADQ_Add() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h87 void Actor_Says(int actorId, int sentenceId, int animationMode);
88 void Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode);
104 void Actor_Change_Animation_Mode(int actorId, int animationMode);
272 void ADQ_Add(int actorId, int sentenceId, int animationMode);
H A Dscript.cpp292 void ScriptBase::Actor_Says(int actorId, int sentenceId, int animationMode) { in Actor_Says() argument
293 debugC(kDebugScript, "Actor_Says(%d, %d, %d)", actorId, sentenceId, animationMode); in Actor_Says()
296 Actor_Says_With_Pause(actorId, sentenceId, 0.5f, animationMode); in Actor_Says()
312 if (animationMode != -1) { in Actor_Says_With_Pause()
318 if (animationMode >= 0) { in Actor_Says_With_Pause()
320 actor->changeAnimationMode(animationMode, false); in Actor_Says_With_Pause()
323 actor->changeAnimationMode(animationMode, false); in Actor_Says_With_Pause()
480 void ScriptBase::Actor_Change_Animation_Mode(int actorId, int animationMode) { in Actor_Change_Animation_Mode() argument
482 _vm->_actors[actorId]->changeAnimationMode(animationMode, false); in Actor_Change_Animation_Mode()
1693 void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) { in ADQ_Add() argument
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/dports/editors/texstudio/texstudio-4.1.2/src/adwaita-qt/style/animations/
H A Dadwaitascrollbarengine.cpp69 … AnimationMode ScrollBarEngine::animationMode( const QObject* object, QStyle::SubControl control ) in animationMode() function in Adwaita::ScrollBarEngine

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