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Searched refs:animationQueue (Results 1 – 9 of 9) sorted by relevance

/dports/games/flobopuyo/flobopuyo-0.20/
H A DAnimatedPuyo.cpp42 while (animationQueue.getSize() > 0) in ~AnimatedPuyo()
48 animationQueue.addElement(animation); in addAnimation()
53 if (animationQueue.getSize() == 0) in getCurrentAnimation()
55 return (PuyoAnimation *)animationQueue.getElementAt(0); in getCurrentAnimation()
60 if (animationQueue.getSize() == 0) in removeCurrentAnimation()
62 delete (PuyoAnimation *)animationQueue.getElementAt(0); in removeCurrentAnimation()
63 animationQueue.removeElementAt(0); in removeCurrentAnimation()
H A DAnimatedPuyo.h52 IosVector animationQueue;
/dports/games/qonk/qonk-0.3.1/src/
H A Duniverse.cpp18 animationQueue = new AnimationQueue(); in Universe()
27 animationQueue = new AnimationQueue(); in Universe()
38 delete animationQueue; in ~Universe()
44 animationQueue->executeEventsBefore( time ); in update()
73 animationQueue->render(time); in renderBackground()
H A Duniverse.h18 AnimationQueue* animationQueue; variable
H A Dplanets.cpp108 universe->animationQueue->scheduleAction(time + 1200, in addResident()
127 …universe->animationQueue->scheduleAction( time + 1000, new SonarAnimation( this, ship->getOwner()-… in addResident()
/dports/multimedia/openshot/openshot-qt-2.6.1/src/timeline/media/js/
H A Dangular-animate.min.js.map7 …sult","remainingLevelEntries","nextLevelEntries","row","childEntry","animationQueue","getAnchorNod…
/dports/www/sogo/SOGo-5.4.0/UI/WebServerResources/js/vendor/
H A Dangular-animate.min.js.map7 …sult","remainingLevelEntries","nextLevelEntries","row","childEntry","animationQueue","getAnchorNod…
/dports/www/sogo-activesync/SOGo-5.4.0/UI/WebServerResources/js/vendor/
H A Dangular-animate.min.js.map7 …sult","remainingLevelEntries","nextLevelEntries","row","childEntry","animationQueue","getAnchorNod…
/dports/devel/py-buildbot-www/buildbot-www-3.4.1/buildbot_www/static/
H A Dscripts.js.map1animationQueue","setRunner","beforeStart","prepareClassName","handleDestroyedElement","groupedAnim…