Searched refs:animationQueue (Results 1 – 9 of 9) sorted by relevance
/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | AnimatedPuyo.cpp | 42 while (animationQueue.getSize() > 0) in ~AnimatedPuyo() 48 animationQueue.addElement(animation); in addAnimation() 53 if (animationQueue.getSize() == 0) in getCurrentAnimation() 55 return (PuyoAnimation *)animationQueue.getElementAt(0); in getCurrentAnimation() 60 if (animationQueue.getSize() == 0) in removeCurrentAnimation() 62 delete (PuyoAnimation *)animationQueue.getElementAt(0); in removeCurrentAnimation() 63 animationQueue.removeElementAt(0); in removeCurrentAnimation()
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H A D | AnimatedPuyo.h | 52 IosVector animationQueue;
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/dports/games/qonk/qonk-0.3.1/src/ |
H A D | universe.cpp | 18 animationQueue = new AnimationQueue(); in Universe() 27 animationQueue = new AnimationQueue(); in Universe() 38 delete animationQueue; in ~Universe() 44 animationQueue->executeEventsBefore( time ); in update() 73 animationQueue->render(time); in renderBackground()
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H A D | universe.h | 18 AnimationQueue* animationQueue; variable
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H A D | planets.cpp | 108 universe->animationQueue->scheduleAction(time + 1200, in addResident() 127 …universe->animationQueue->scheduleAction( time + 1000, new SonarAnimation( this, ship->getOwner()-… in addResident()
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/dports/multimedia/openshot/openshot-qt-2.6.1/src/timeline/media/js/ |
H A D | angular-animate.min.js.map | 7 …sult","remainingLevelEntries","nextLevelEntries","row","childEntry","animationQueue","getAnchorNod…
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/dports/www/sogo/SOGo-5.4.0/UI/WebServerResources/js/vendor/ |
H A D | angular-animate.min.js.map | 7 …sult","remainingLevelEntries","nextLevelEntries","row","childEntry","animationQueue","getAnchorNod…
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/dports/www/sogo-activesync/SOGo-5.4.0/UI/WebServerResources/js/vendor/ |
H A D | angular-animate.min.js.map | 7 …sult","remainingLevelEntries","nextLevelEntries","row","childEntry","animationQueue","getAnchorNod…
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/dports/devel/py-buildbot-www/buildbot-www-3.4.1/buildbot_www/static/ |
H A D | scripts.js.map | 1 …animationQueue","setRunner","beforeStart","prepareClassName","handleDestroyedElement","groupedAnim…
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