/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/RangedWeapon.ocd/ |
H A D | Script.c | 8 local animation_set; variable 25 if (!animation_set) animation_set = {}; in Initialize() 33 return animation_set.LoadTime; in GetReloadTime() 39 return animation_set.ShootTime; in GetShootTime() 45 …if (GetType(DefaultLoadTime2)) animation_set.LoadTime2 = Max(1, DefaultLoadTime2 * 100 / new_multi… in SetSpeedMultiplier() 46 …if (GetType(DefaultLoadTime)) animation_set.LoadTime = Max(1+animation_set.LoadTime2, DefaultLoadT… in SetSpeedMultiplier() 47 …if (GetType(DefaultShootTime2)) animation_set.ShootTime2 = Max(1, DefaultShootTime2 * 100 / new_mu… in SetSpeedMultiplier() 48 …if (GetType(DefaultShootTime)) animation_set.ShootTime = Max(1+animation_set.ShootTime2, DefaultSh… in SetSpeedMultiplier()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/ |
H A D | Sprite.cpp | 72 SpriteAnimationSet* animation_set = nullptr; in get_animation_set() local 75 animation_set = it->second; in get_animation_set() 78 animation_set = new SpriteAnimationSet(id); in get_animation_set() 79 all_animation_sets[id] = animation_set; in get_animation_set() 84 return *animation_set; in get_animation_set() 94 animation_set(get_animation_set(id)), in Sprite() 130 return animation_set; in get_animation_set() 141 animation_set.set_tileset(tileset); in set_tileset() 150 animation_set.enable_pixel_collisions(); in enable_pixel_collisions() 178 return animation_set.get_max_size(); in get_max_size() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/ |
H A D | animation_player.cpp | 719 if (animation_set.has(p_name)) { in add_animation() 729 animation_set[p_name] = ad; in add_animation() 743 animation_set.erase(p_name); in remove_animation() 781 AnimationData ad = animation_set[p_name]; in rename_animation() 783 animation_set.erase(p_name); in rename_animation() 784 animation_set[p_new_name] = ad; in rename_animation() 828 return animation_set.has(p_name); in has_animation() 906 if (!animation_set.has(name)) { in play() 955 c.current.from = &animation_set[name]; in play() 1182 if (!animation_set.has(p_animation)) in animation_get_next() [all …]
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H A D | animation_player.h | 143 Map<StringName, AnimationData> animation_set; variable
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/dports/devel/godot2/godot-2.1.6-stable/scene/animation/ |
H A D | animation_player.cpp | 719 if (animation_set.has(p_name)) { in add_animation() 729 animation_set[p_name] = ad; in add_animation() 743 animation_set.erase(p_name); in remove_animation() 781 AnimationData ad = animation_set[p_name]; in rename_animation() 783 animation_set.erase(p_name); in rename_animation() 784 animation_set[p_new_name] = ad; in rename_animation() 828 return animation_set.has(p_name); in has_animation() 906 if (!animation_set.has(name)) { in play() 955 c.current.from = &animation_set[name]; in play() 1182 if (!animation_set.has(p_animation)) in animation_get_next() [all …]
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H A D | animation_player.h | 143 Map<StringName, AnimationData> animation_set; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_player.cpp | 977 if (animation_set.has(p_name)) { in add_animation() 987 animation_set[p_name] = ad; in add_animation() 1001 animation_set.erase(p_name); in remove_animation() 1024 AnimationData ad = animation_set[p_name]; in rename_animation() 1026 animation_set.erase(p_name); in rename_animation() 1027 animation_set[p_new_name] = ad; in rename_animation() 1071 return animation_set.has(p_name); in has_animation() 1207 c.current.from = &animation_set[name]; in play() 1506 animation_set[p_animation].next = p_next; in animation_set_next() 1511 if (!animation_set.has(p_animation)) in animation_get_next() [all …]
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H A D | animation_player.h | 197 Map<StringName, AnimationData> animation_set; variable
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_player.cpp | 977 if (animation_set.has(p_name)) { in add_animation() 987 animation_set[p_name] = ad; in add_animation() 1001 animation_set.erase(p_name); in remove_animation() 1024 AnimationData ad = animation_set[p_name]; in rename_animation() 1026 animation_set.erase(p_name); in rename_animation() 1027 animation_set[p_new_name] = ad; in rename_animation() 1071 return animation_set.has(p_name); in has_animation() 1207 c.current.from = &animation_set[name]; in play() 1506 animation_set[p_animation].next = p_next; in animation_set_next() 1511 if (!animation_set.has(p_animation)) in animation_get_next() [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Bow.ocd/ |
H A D | Script.c | 14 local animation_set; variable 27 animation_set = { in Initialize() 59 public func GetAnimationSet() { return animation_set; } in GetAnimationSet() 90 …PlayAnimation("Fire", 6, Anim_Linear(0, 0, GetAnimationLength("Fire"), animation_set["ShootTime"],… in FinishedAiming() 141 …PlayAnimation("Draw", 6, Anim_Linear(0, 0, GetAnimationLength("Draw"), animation_set["LoadTime"], … in ControlUseStart()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/GrappleBow.ocd/ |
H A D | Script.c | 16 local animation_set; variable 25 animation_set = { in Initialize() 89 public func GetAnimationSet() { return animation_set; } in GetAnimationSet() 114 …PlayAnimation("Fire", 6, Anim_Linear(0, 0, GetAnimationLength("Fire"), animation_set["ShootTime"],… in FinishedAiming()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Club.ocd/ |
H A D | Script.c | 10 local animation_set; variable 30 animation_set = { in ClubChangeHandAnims() 44 animation_set = { in ClubChangeHandAnims() 59 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Defense.ocd/System.ocg/ |
H A D | RangedUpgrades.c | 13 this.gidl_base_animation_set = this.animation_set; in Initialize() 34 this.animation_set = new_set = new base_set {}; in Gidl_UpdateLoadTimes()
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/dports/www/firefox-esr/firefox-91.8.0/servo/components/style/ |
H A D | matching.rs | 660 let mut animation_set = shared_context in process_animations_for_style() localVariable 678 animation_set.update_animations_for_new_style::<Self>( in process_animations_for_style() 686 animation_set.update_transitions_for_new_style( in process_animations_for_style() 697 animation_set in process_animations_for_style() 703 let changed_animations = animation_set.dirty; in process_animations_for_style() 704 if !animation_set.is_empty() { in process_animations_for_style() 705 animation_set.dirty = false; in process_animations_for_style() 710 .insert(key, animation_set); in process_animations_for_style()
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/dports/www/firefox/firefox-99.0/servo/components/style/ |
H A D | matching.rs | 670 let mut animation_set = shared_context in process_animations_for_style() localVariable 688 animation_set.update_animations_for_new_style::<Self>( in process_animations_for_style() 696 animation_set.update_transitions_for_new_style( in process_animations_for_style() 707 animation_set in process_animations_for_style() 713 let changed_animations = animation_set.dirty; in process_animations_for_style() 714 if !animation_set.is_empty() { in process_animations_for_style() 715 animation_set.dirty = false; in process_animations_for_style() 720 .insert(key, animation_set); in process_animations_for_style()
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/dports/mail/thunderbird/thunderbird-91.8.0/servo/components/style/ |
H A D | matching.rs | 660 let mut animation_set = shared_context in process_animations_for_style() localVariable 678 animation_set.update_animations_for_new_style::<Self>( in process_animations_for_style() 686 animation_set.update_transitions_for_new_style( in process_animations_for_style() 697 animation_set in process_animations_for_style() 703 let changed_animations = animation_set.dirty; in process_animations_for_style() 704 if !animation_set.is_empty() { in process_animations_for_style() 705 animation_set.dirty = false; in process_animations_for_style() 710 .insert(key, animation_set); in process_animations_for_style()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Blunderbuss.ocd/ |
H A D | Script.c | 12 local animation_set; variable 36 animation_set = { in Initialize() 64 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/ |
H A D | Script.c | 17 local animation_set; variable 40 animation_set = { in Initialize() 65 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Javelin.ocd/ |
H A D | Script.c | 17 local animation_set; variable 24 animation_set = { in Initialize() 56 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
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/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/base/ |
H A D | gan_graphics_object_data.cc | 155 vector<Frame> animation_set; in ReadData() local 157 animation_set.push_back(ReadSetFrame(file_name, data)); in ReadData() 158 animation_sets.push_back(animation_set); in ReadData()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/System.ocg/ |
H A D | Bow.c | 22 …PlayAnimation("Fire", 6, Anim_Linear(0, 0, GetAnimationLength("Fire"), animation_set["ShootTime"],… in FinishedAiming()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/tracks/ |
H A D | track_object_presentation.cpp | 387 int animation_set = 0; in reset() local 389 animation_set = rg.get(a_node->getAnimationSetNum()); in reset() 390 a_node->useAnimationSet(animation_set); in reset() 646 int animation_set = 0; in reset() local 648 animation_set = rg.get(a_node->getAnimationSetNum()); in reset() 649 a_node->useAnimationSet(animation_set); in reset()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/ |
H A D | Sprite.h | 137 SpriteAnimationSet& animation_set; /**< animation set of this sprite */ variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9anim.h | 399 const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set); 402 const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9anim.h | 399 const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set); 402 const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
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