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Searched refs:animation_set (Results 1 – 25 of 27) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/RangedWeapon.ocd/
H A DScript.c8 local animation_set; variable
25 if (!animation_set) animation_set = {}; in Initialize()
33 return animation_set.LoadTime; in GetReloadTime()
39 return animation_set.ShootTime; in GetShootTime()
45 …if (GetType(DefaultLoadTime2)) animation_set.LoadTime2 = Max(1, DefaultLoadTime2 * 100 / new_multi… in SetSpeedMultiplier()
46 …if (GetType(DefaultLoadTime)) animation_set.LoadTime = Max(1+animation_set.LoadTime2, DefaultLoadT… in SetSpeedMultiplier()
47 …if (GetType(DefaultShootTime2)) animation_set.ShootTime2 = Max(1, DefaultShootTime2 * 100 / new_mu… in SetSpeedMultiplier()
48 …if (GetType(DefaultShootTime)) animation_set.ShootTime = Max(1+animation_set.ShootTime2, DefaultSh… in SetSpeedMultiplier()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/
H A DSprite.cpp72 SpriteAnimationSet* animation_set = nullptr; in get_animation_set() local
75 animation_set = it->second; in get_animation_set()
78 animation_set = new SpriteAnimationSet(id); in get_animation_set()
79 all_animation_sets[id] = animation_set; in get_animation_set()
84 return *animation_set; in get_animation_set()
94 animation_set(get_animation_set(id)), in Sprite()
130 return animation_set; in get_animation_set()
141 animation_set.set_tileset(tileset); in set_tileset()
150 animation_set.enable_pixel_collisions(); in enable_pixel_collisions()
178 return animation_set.get_max_size(); in get_max_size()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/
H A Danimation_player.cpp719 if (animation_set.has(p_name)) { in add_animation()
729 animation_set[p_name] = ad; in add_animation()
743 animation_set.erase(p_name); in remove_animation()
781 AnimationData ad = animation_set[p_name]; in rename_animation()
783 animation_set.erase(p_name); in rename_animation()
784 animation_set[p_new_name] = ad; in rename_animation()
828 return animation_set.has(p_name); in has_animation()
906 if (!animation_set.has(name)) { in play()
955 c.current.from = &animation_set[name]; in play()
1182 if (!animation_set.has(p_animation)) in animation_get_next()
[all …]
H A Danimation_player.h143 Map<StringName, AnimationData> animation_set; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/animation/
H A Danimation_player.cpp719 if (animation_set.has(p_name)) { in add_animation()
729 animation_set[p_name] = ad; in add_animation()
743 animation_set.erase(p_name); in remove_animation()
781 AnimationData ad = animation_set[p_name]; in rename_animation()
783 animation_set.erase(p_name); in rename_animation()
784 animation_set[p_new_name] = ad; in rename_animation()
828 return animation_set.has(p_name); in has_animation()
906 if (!animation_set.has(name)) { in play()
955 c.current.from = &animation_set[name]; in play()
1182 if (!animation_set.has(p_animation)) in animation_get_next()
[all …]
H A Danimation_player.h143 Map<StringName, AnimationData> animation_set; variable
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_player.cpp977 if (animation_set.has(p_name)) { in add_animation()
987 animation_set[p_name] = ad; in add_animation()
1001 animation_set.erase(p_name); in remove_animation()
1024 AnimationData ad = animation_set[p_name]; in rename_animation()
1026 animation_set.erase(p_name); in rename_animation()
1027 animation_set[p_new_name] = ad; in rename_animation()
1071 return animation_set.has(p_name); in has_animation()
1207 c.current.from = &animation_set[name]; in play()
1506 animation_set[p_animation].next = p_next; in animation_set_next()
1511 if (!animation_set.has(p_animation)) in animation_get_next()
[all …]
H A Danimation_player.h197 Map<StringName, AnimationData> animation_set; variable
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_player.cpp977 if (animation_set.has(p_name)) { in add_animation()
987 animation_set[p_name] = ad; in add_animation()
1001 animation_set.erase(p_name); in remove_animation()
1024 AnimationData ad = animation_set[p_name]; in rename_animation()
1026 animation_set.erase(p_name); in rename_animation()
1027 animation_set[p_new_name] = ad; in rename_animation()
1071 return animation_set.has(p_name); in has_animation()
1207 c.current.from = &animation_set[name]; in play()
1506 animation_set[p_animation].next = p_next; in animation_set_next()
1511 if (!animation_set.has(p_animation)) in animation_get_next()
[all …]
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Bow.ocd/
H A DScript.c14 local animation_set; variable
27 animation_set = { in Initialize()
59 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
90 …PlayAnimation("Fire", 6, Anim_Linear(0, 0, GetAnimationLength("Fire"), animation_set["ShootTime"],… in FinishedAiming()
141 …PlayAnimation("Draw", 6, Anim_Linear(0, 0, GetAnimationLength("Draw"), animation_set["LoadTime"], … in ControlUseStart()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/GrappleBow.ocd/
H A DScript.c16 local animation_set; variable
25 animation_set = { in Initialize()
89 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
114 …PlayAnimation("Fire", 6, Anim_Linear(0, 0, GetAnimationLength("Fire"), animation_set["ShootTime"],… in FinishedAiming()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Club.ocd/
H A DScript.c10 local animation_set; variable
30 animation_set = { in ClubChangeHandAnims()
44 animation_set = { in ClubChangeHandAnims()
59 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Defense.ocd/System.ocg/
H A DRangedUpgrades.c13 this.gidl_base_animation_set = this.animation_set; in Initialize()
34 this.animation_set = new_set = new base_set {}; in Gidl_UpdateLoadTimes()
/dports/www/firefox-esr/firefox-91.8.0/servo/components/style/
H A Dmatching.rs660 let mut animation_set = shared_context in process_animations_for_style() localVariable
678 animation_set.update_animations_for_new_style::<Self>( in process_animations_for_style()
686 animation_set.update_transitions_for_new_style( in process_animations_for_style()
697 animation_set in process_animations_for_style()
703 let changed_animations = animation_set.dirty; in process_animations_for_style()
704 if !animation_set.is_empty() { in process_animations_for_style()
705 animation_set.dirty = false; in process_animations_for_style()
710 .insert(key, animation_set); in process_animations_for_style()
/dports/www/firefox/firefox-99.0/servo/components/style/
H A Dmatching.rs670 let mut animation_set = shared_context in process_animations_for_style() localVariable
688 animation_set.update_animations_for_new_style::<Self>( in process_animations_for_style()
696 animation_set.update_transitions_for_new_style( in process_animations_for_style()
707 animation_set in process_animations_for_style()
713 let changed_animations = animation_set.dirty; in process_animations_for_style()
714 if !animation_set.is_empty() { in process_animations_for_style()
715 animation_set.dirty = false; in process_animations_for_style()
720 .insert(key, animation_set); in process_animations_for_style()
/dports/mail/thunderbird/thunderbird-91.8.0/servo/components/style/
H A Dmatching.rs660 let mut animation_set = shared_context in process_animations_for_style() localVariable
678 animation_set.update_animations_for_new_style::<Self>( in process_animations_for_style()
686 animation_set.update_transitions_for_new_style( in process_animations_for_style()
697 animation_set in process_animations_for_style()
703 let changed_animations = animation_set.dirty; in process_animations_for_style()
704 if !animation_set.is_empty() { in process_animations_for_style()
705 animation_set.dirty = false; in process_animations_for_style()
710 .insert(key, animation_set); in process_animations_for_style()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Blunderbuss.ocd/
H A DScript.c12 local animation_set; variable
36 animation_set = { in Initialize()
64 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/
H A DScript.c17 local animation_set; variable
40 animation_set = { in Initialize()
65 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Javelin.ocd/
H A DScript.c17 local animation_set; variable
24 animation_set = { in Initialize()
56 public func GetAnimationSet() { return animation_set; } in GetAnimationSet()
/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/base/
H A Dgan_graphics_object_data.cc155 vector<Frame> animation_set; in ReadData() local
157 animation_set.push_back(ReadSetFrame(file_name, data)); in ReadData()
158 animation_sets.push_back(animation_set); in ReadData()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/System.ocg/
H A DBow.c22 …PlayAnimation("Fire", 6, Anim_Linear(0, 0, GetAnimationLength("Fire"), animation_set["ShootTime"],… in FinishedAiming()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/tracks/
H A Dtrack_object_presentation.cpp387 int animation_set = 0; in reset() local
389 animation_set = rg.get(a_node->getAnimationSetNum()); in reset()
390 a_node->useAnimationSet(animation_set); in reset()
646 int animation_set = 0; in reset() local
648 animation_set = rg.get(a_node->getAnimationSetNum()); in reset()
649 a_node->useAnimationSet(animation_set); in reset()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/
H A DSprite.h137 SpriteAnimationSet& animation_set; /**< animation set of this sprite */ variable
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dx9anim.h399 const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
402 const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dx9anim.h399 const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
402 const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);

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