Searched refs:animbuf (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | anim.cpp | 228 unsigned char *animbuf; in LoadAnm() local 248 animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm() 250 kread(handle, animbuf, length); in LoadAnm() 255 animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm() 258 return animbuf; in LoadAnm() 264 unsigned char *animbuf; in playanm() local 280 animbuf = LoadAnm(anim_num); in playanm() 281 if (!animbuf) in playanm() 293 ANIM_LoadAnim(animbuf, length); in playanm()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | anim.c | 251 unsigned char *animbuf, *palptr; in LoadAnm() local 272 animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm() 274 kread(handle, animbuf, length); in LoadAnm() 279 animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm() 282 return(animbuf); in LoadAnm() 288 unsigned char *animbuf, *palptr; in playanm() local 307 animbuf = LoadAnm(anim_num); in playanm() 308 if (!animbuf) in playanm() 318 ANIM_LoadAnim(animbuf); in playanm()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | menus3.c | 403 char *animbuf, *palptr; in playanm() local 429 animbuf = (char *)(FP_OFF(anim)+sizeof(anim_t)); in playanm() 434 kread(handle,animbuf,length); in playanm() 441 ANIM_LoadAnim (animbuf); in playanm() 512 char *animbuf, *palptr; in PlayMapAnim() local 590 animbuf = (char *)(FP_OFF(anim)+sizeof(anim_t)); in PlayMapAnim() 595 kread(handle,animbuf,length); in PlayMapAnim() 598 ANIM_LoadAnim (animbuf); in PlayMapAnim()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | anim.cpp | 436 if (!anim->animbuf) in Anim_Play() 437 g_cache.allocateBlock((intptr_t *)&anim->animbuf, length + 1, &anim->animlock); in Anim_Play() 439 kread(handle, anim->animbuf, length); in Anim_Play() 443 Bmemcpy(&firstfour, anim->animbuf, 4); in Anim_Play() 453 ANIM_LoadAnim(anim->animbuf, length) < 0 || in Anim_Play()
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H A D | anim.h | 37 uint8_t* animbuf; member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | anim.cpp | 469 if (!anim->animbuf) in Anim_Play() 470 g_cache.allocateBlock((intptr_t *)&anim->animbuf, length + 1, &anim->animlock); in Anim_Play() 475 kread(handle, anim->animbuf, length); in Anim_Play() 479 Bmemcpy(&firstfour, anim->animbuf, 4); in Anim_Play() 489 ANIM_LoadAnim(anim->animbuf, length) < 0 || in Anim_Play()
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H A D | anim.h | 34 uint8_t* animbuf; member
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model_alias.cpp | 42 byte* animbuf = nullptr; in R_ModLoadAnims() local 45 FS_LoadFile(animname, &animbuf); in R_ModLoadAnims() 47 buffer = (const char*)animbuf; in R_ModLoadAnims() 53 FS_FreeFile(animbuf); in R_ModLoadAnims() 107 FS_FreeFile(animbuf); in R_ModLoadAnims()
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