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Searched refs:animbuf (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Danim.cpp228 unsigned char *animbuf; in LoadAnm() local
248 animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm()
250 kread(handle, animbuf, length); in LoadAnm()
255 animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm()
258 return animbuf; in LoadAnm()
264 unsigned char *animbuf; in playanm() local
280 animbuf = LoadAnm(anim_num); in playanm()
281 if (!animbuf) in playanm()
293 ANIM_LoadAnim(animbuf, length); in playanm()
/dports/games/jfsw/jfsw-c434002/src/
H A Danim.c251 unsigned char *animbuf, *palptr; in LoadAnm() local
272 animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm()
274 kread(handle, animbuf, length); in LoadAnm()
279 animbuf = (unsigned char *) ((intptr_t)anm_ptr[anim_num] + sizeof(anim_t)); in LoadAnm()
282 return(animbuf); in LoadAnm()
288 unsigned char *animbuf, *palptr; in playanm() local
307 animbuf = LoadAnm(anim_num); in playanm()
308 if (!animbuf) in playanm()
318 ANIM_LoadAnim(animbuf); in playanm()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dmenus3.c403 char *animbuf, *palptr; in playanm() local
429 animbuf = (char *)(FP_OFF(anim)+sizeof(anim_t)); in playanm()
434 kread(handle,animbuf,length); in playanm()
441 ANIM_LoadAnim (animbuf); in playanm()
512 char *animbuf, *palptr; in PlayMapAnim() local
590 animbuf = (char *)(FP_OFF(anim)+sizeof(anim_t)); in PlayMapAnim()
595 kread(handle,animbuf,length); in PlayMapAnim()
598 ANIM_LoadAnim (animbuf); in PlayMapAnim()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Danim.cpp436 if (!anim->animbuf) in Anim_Play()
437 g_cache.allocateBlock((intptr_t *)&anim->animbuf, length + 1, &anim->animlock); in Anim_Play()
439 kread(handle, anim->animbuf, length); in Anim_Play()
443 Bmemcpy(&firstfour, anim->animbuf, 4); in Anim_Play()
453 ANIM_LoadAnim(anim->animbuf, length) < 0 || in Anim_Play()
H A Danim.h37 uint8_t* animbuf; member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Danim.cpp469 if (!anim->animbuf) in Anim_Play()
470 g_cache.allocateBlock((intptr_t *)&anim->animbuf, length + 1, &anim->animlock); in Anim_Play()
475 kread(handle, anim->animbuf, length); in Anim_Play()
479 Bmemcpy(&firstfour, anim->animbuf, 4); in Anim_Play()
489 ANIM_LoadAnim(anim->animbuf, length) < 0 || in Anim_Play()
H A Danim.h34 uint8_t* animbuf; member
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model_alias.cpp42 byte* animbuf = nullptr; in R_ModLoadAnims() local
45 FS_LoadFile(animname, &animbuf); in R_ModLoadAnims()
47 buffer = (const char*)animbuf; in R_ModLoadAnims()
53 FS_FreeFile(animbuf); in R_ModLoadAnims()
107 FS_FreeFile(animbuf); in R_ModLoadAnims()