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Searched refs:apply_to_motion (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dobject.h76 void apply_transform(bool apply_to_motion);
H A Dobject.cpp190 void Object::apply_transform(bool apply_to_motion) in apply_transform() argument
195 geometry->apply_transform(tfm, apply_to_motion); in apply_transform()
832 bool apply_to_motion = need_motion != Scene::MOTION_PASS; in apply_static_transforms() local
874 object->apply_transform(apply_to_motion); in apply_static_transforms()
H A Dhair.h116 void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
H A Dgeometry.h101 virtual void apply_transform(const Transform &tfm, const bool apply_to_motion) = 0;
H A Dmesh.h187 void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
H A Dhair.cpp417 void Hair::apply_transform(const Transform &tfm, const bool apply_to_motion) in apply_transform() argument
435 if (apply_to_motion) { in apply_transform()
H A Dmesh.cpp382 void Mesh::apply_transform(const Transform &tfm, const bool apply_to_motion) in apply_transform() argument
390 if (apply_to_motion) { in apply_transform()