Searched refs:apply_to_motion (Results 1 – 7 of 7) sorted by relevance
76 void apply_transform(bool apply_to_motion);
190 void Object::apply_transform(bool apply_to_motion) in apply_transform() argument195 geometry->apply_transform(tfm, apply_to_motion); in apply_transform()832 bool apply_to_motion = need_motion != Scene::MOTION_PASS; in apply_static_transforms() local874 object->apply_transform(apply_to_motion); in apply_static_transforms()
116 void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
101 virtual void apply_transform(const Transform &tfm, const bool apply_to_motion) = 0;
187 void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
417 void Hair::apply_transform(const Transform &tfm, const bool apply_to_motion) in apply_transform() argument435 if (apply_to_motion) { in apply_transform()
382 void Mesh::apply_transform(const Transform &tfm, const bool apply_to_motion) in apply_transform() argument390 if (apply_to_motion) { in apply_transform()