/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | armyset.cpp | 432 armyset = NULL; in ArmysetLoader() 450 if (armyset != NULL) in ArmysetLoader() 451 delete armyset; in ArmysetLoader() 452 armyset = NULL; in ArmysetLoader() 478 Armyset *armyset; member in ArmysetLoader 488 return d.armyset; in create() 850 if (!broken && d.armyset && d.armyset->validate()) in reload() 856 for (iterator it = d.armyset->begin(); it != d.armyset->end(); it++) in reload() 858 *this = *d.armyset; in reload() 919 if (!armyset) in copy() [all …]
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H A D | armysetlist.cpp | 66 void Armysetlist::on_armyset_added(Armyset *armyset) in on_armyset_added() argument 68 for (Armyset::iterator ait = armyset->begin(); ait != armyset->end(); ait++) in on_armyset_added() 69 d_armies[armyset->getId()][(*ait)->getId()] = (*ait); in on_armyset_added() 72 void Armysetlist::on_armyset_reloaded(Armyset *armyset) in on_armyset_reloaded() argument 74 d_armies[armyset->getId()].clear(); in on_armyset_reloaded() 75 for (Armyset::iterator ait = armyset->begin(); ait != armyset->end(); ait++) in on_armyset_reloaded() 76 d_armies[armyset->getId()][(*ait)->getId()] = (*ait); in on_armyset_reloaded()
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H A D | armyset.h | 85 Armyset(const Armyset& armyset); 227 static void switchArmyset(Army *army, const Armyset *armyset); 228 static void switchArmyset(ArmyProdBase *army, const Armyset *armyset); 229 static void switchArmysetForRuinKeeper(Army *army, const Armyset *armyset);
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H A D | ImageCache.cpp | 680 i.armyset = armyset; in getArmyPic() 750 i.armyset = armyset; in getCircledArmyPic() 1169 i.armyset = armyset; in getBagPic() 1943 (armyset < item.armyset) ? -1 : in comp() 1944 (armyset > item.armyset)? 1 : in comp() 1993 (armyset < item.armyset) ? -1 : in comp() 1994 (armyset > item.armyset)? 1 : in comp() 2463 (armyset < item.armyset) ? -1 : in comp() 2464 (armyset > item.armyset) ? 1 : in comp() 2482 (armyset < item.armyset) ? -1 : in comp() [all …]
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H A D | armysetlist.h | 104 void on_armyset_added(Armyset *armyset); 105 void on_armyset_reloaded(Armyset *armyset);
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H A D | CreateScenario.h | 104 Player* addPlayer(Glib::ustring name, guint32 armyset, Gdk::RGBA color, 115 bool addNeutral(Glib::ustring name, guint32 armyset, Gdk::RGBA color,
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H A D | real_player.cpp | 43 RealPlayer::RealPlayer(Glib::ustring name, guint32 armyset, Gdk::RGBA color, in RealPlayer() argument 45 :Player(name, armyset, color, width, height, type, player_no), in RealPlayer()
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H A D | ImageCache.h | 188 PixMask* getArmyPic(guint32 armyset, guint32 army, const Player* p, 193 PixMask* getCircledArmyPic(guint32 armyset, guint32 army, 323 PixMask* getBagPic(guint32 armyset); 617 guint32 armyset; variable 656 guint32 armyset; variable 899 guint32 armyset; variable 914 guint32 armyset; variable 957 guint32 armyset; variable
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H A D | ai_dummy.cpp | 41 AI_Dummy::AI_Dummy(Glib::ustring name, guint32 armyset, Gdk::RGBA color, int width, int height, int… in AI_Dummy() argument 42 :RealPlayer(name, armyset, color, width, height, Player::AI_DUMMY, player_no) in AI_Dummy()
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/dports/games/lordsawar/lordsawar-0.3.2/src/utils/ |
H A D | import.cpp | 1014 for (Armyset::iterator i = armyset->begin(); i != armyset->end(); i++) in set_ruin_defenders() 1069 armyset->setBaseName(name); in import_armyset() 1071 armyset->setTileSize(40); in import_armyset() 1209 armyset->push_back(army); in import_armyset() 1211 armyset->sort(sort_by_index); in import_armyset() 1214 set_ruin_defenders(armyset); in import_armyset() 1215 return armyset; in import_armyset() 1239 for (Armyset::iterator i = armyset->begin(); i != armyset->end(); i++, c++) in import_fight_order() 1295 Armyset *armyset = NULL; in import() local 1302 if (!armyset) in import() [all …]
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H A D | upgrade-file.cpp | 98 bool armyset = false, tileset = false, cityset = false, in main() local 103 armyset, tileset, cityset, shieldset); in main() 106 if (armyset) in main() 114 if (armyset || tileset || cityset || shieldset) in main() 116 if (!armyset && !tileset && !cityset && !shieldset) in main()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | armyset-info-dialog.cpp | 33 ArmySetInfoDialog::ArmySetInfoDialog(Gtk::Window &parent, Armyset *armyset) in ArmySetInfoDialog() argument 36 d_armyset = armyset; in ArmySetInfoDialog() 47 name_entry->set_text(armyset->getName()); in ArmySetInfoDialog() 66 size_spinbutton->set_value ((double)armyset->getTileSize ()); in ArmySetInfoDialog()
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H A D | select-army-dialog.cpp | 89 int armyset = player->getArmyset(); in fill_in_army_toggles() local 93 Armyset *as = al->get(armyset); in fill_in_army_toggles() 96 const ArmyProto *a = al->getArmy(armyset, (*j)->getId()); in fill_in_army_toggles() 115 = ImageCache::getInstance()->getArmyPic(armyset, in fill_in_army_toggles()
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H A D | Makefile.am | 36 armyset-window.cpp armyset-window.h \ 37 armyset-info-dialog.cpp armyset-info-dialog.h \
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/dports/games/lordsawar/lordsawar-0.3.2/dat/army/ |
H A D | README | 1 Armysets are in here. Each armyset consists of a set of army descriptions, a 4 Mask and image files need to have the same name as the armyset description file
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/dports/games/lordsawar/lordsawar-0.3.2/po/ |
H A D | nl.po | 56 #: dat/glade/editor/armyset-info-dialog.glade:37 95 #: dat/glade/editor/armyset-window.glade:1559 177 #: dat/glade/editor/armyset-window.glade:336 1198 #: dat/glade/editor/armyset-window.glade:7 src/editor/armyset-main.cpp:48 1202 #: dat/glade/editor/armyset-window.glade:36 1208 #: dat/glade/editor/armyset-window.glade:45 1212 #: dat/glade/editor/armyset-window.glade:53 1216 #: dat/glade/editor/armyset-window.glade:61 1220 #: dat/glade/editor/armyset-window.glade:69 3627 #: src/editor/armyset-window.cpp:391 [all …]
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H A D | hu.po | 1431 #: ../src/editor/armyset-window.cpp:1606 1678 #: ../src/editor/armyset-window.cpp:915 ../src/editor/armyset-window.cpp:1089 3473 msgid "Error! armyset: `%1' shares a duplicate armyset basename `%2' with `%3'. Skipping." 3477 msgid "Error! armyset: `%1' shares a duplicate armyset id with `%2'. Skipping." 3983 #: ../src/armyset.cpp:662 5494 #: ../src/editor/armyset-window.cpp:486 5547 msgid "The armyset is valid." 5554 #: ../src/editor/armyset-window.cpp:678 ../src/editor/armyset-window.cpp:697 6391 #: ../src/armyset.cpp:495 6396 #: ../src/armyset.cpp:661 [all …]
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H A D | lordsawar.pot | 1786 #: ../src/editor/armyset-window.cpp:1585 3617 #: ../src/editor/armyset-window.cpp:1443 ../src/editor/armyset-window.cpp:1824 5469 #: ../src/editor/armyset-window.cpp:412 5473 #: ../src/editor/armyset-window.cpp:448 5477 #: ../src/editor/armyset-window.cpp:452 5481 #: ../src/editor/armyset-window.cpp:454 ../src/editor/armyset-window.cpp:588 5485 #: ../src/editor/armyset-window.cpp:492 5539 #: ../src/editor/armyset-window.cpp:666 ../src/editor/armyset-window.cpp:1789 6500 msgid "Importing armyset %1." 6904 #: ../src/armyset.cpp:449 [all …]
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H A D | pl.po | 1546 #: ../src/editor/armyset-window.cpp:1962 ../src/editor/armyset-main.cpp:51 5007 #: ../src/editor/armyset-window.cpp:314 5011 #: ../src/editor/armyset-window.cpp:319 5015 #: ../src/editor/armyset-window.cpp:482 5019 #: ../src/editor/armyset-window.cpp:515 5023 #: ../src/editor/armyset-window.cpp:549 5027 #: ../src/editor/armyset-window.cpp:552 5031 #: ../src/editor/armyset-window.cpp:555 5064 msgid "The armyset is valid." 5071 #: ../src/editor/armyset-window.cpp:632 ../src/editor/armyset-window.cpp:677 [all …]
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H A D | ca.po | 1408 #: ../src/editor/armyset-window.cpp:1608 1665 #: ../src/editor/armyset-window.cpp:918 ../src/editor/armyset-window.cpp:1092 2944 #| msgid "Error! armyset: `%1' shares a duplicate armyset basename `%2' with `%3'. Skipping." 4988 #: ../src/editor/armyset-window.cpp:498 4992 #: ../src/editor/armyset-window.cpp:534 5041 msgid "The armyset is valid." 5048 #: ../src/editor/armyset-window.cpp:684 ../src/editor/armyset-window.cpp:703 5665 msgid "Importing armyset %1." 6044 #: ../src/armyset.cpp:443 6504 msgid "armyset file" [all …]
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H A D | fr.po | 1520 #: ../src/editor/armyset-window.cpp:1518 1744 #: ../src/editor/armyset-window.cpp:868 ../src/editor/armyset-window.cpp:1038 5040 #: ../src/editor/armyset-window.cpp:448 5044 #: ../src/editor/armyset-window.cpp:484 5048 #: ../src/editor/armyset-window.cpp:486 5093 msgid "The armyset is valid." 5100 #: ../src/editor/armyset-window.cpp:634 ../src/editor/armyset-window.cpp:653 5699 msgid "Importing armyset %1." 6090 #: ../src/armyset.cpp:443 6600 msgid "armyset file" [all …]
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H A D | tr.po | 1527 #: ../src/editor/armyset-window.cpp:1518 1751 #: ../src/editor/armyset-window.cpp:868 ../src/editor/armyset-window.cpp:1038 5313 #: ../src/editor/armyset-window.cpp:448 5317 #: ../src/editor/armyset-window.cpp:484 5321 #: ../src/editor/armyset-window.cpp:486 5325 #: ../src/editor/armyset-window.cpp:518 5366 msgid "The armyset is valid." 5373 #: ../src/editor/armyset-window.cpp:634 ../src/editor/armyset-window.cpp:653 6037 msgid "Importing armyset %1." 6428 #: ../src/armyset.cpp:443 [all …]
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/dports/games/lordsawar/lordsawar-0.3.2/dat/glade/editor/ |
H A D | Makefile.am | 16 armyset-window.ui \ 17 armyset-info-dialog.ui \
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/dports/games/lordsawar/lordsawar-0.3.2/ |
H A D | TODO | 36 should we do anything when an armyset, etc gets removed from disk after it is loaded 45 bag not being scaled at all in armyset. should it be? it sticks out. 52 maybe put these ones in armyset, which override the one in tileset
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/dports/games/lordsawar/lordsawar-0.3.2/dat/various/xslt/ |
H A D | README | 21 as - armyset file 30 …ound in ~/.local/share/lordsawar/. Some xml files also appear inside of armyset, tileset, cityset…
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