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/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Darmyset.cpp432 armyset = NULL; in ArmysetLoader()
450 if (armyset != NULL) in ArmysetLoader()
451 delete armyset; in ArmysetLoader()
452 armyset = NULL; in ArmysetLoader()
478 Armyset *armyset; member in ArmysetLoader
488 return d.armyset; in create()
850 if (!broken && d.armyset && d.armyset->validate()) in reload()
856 for (iterator it = d.armyset->begin(); it != d.armyset->end(); it++) in reload()
858 *this = *d.armyset; in reload()
919 if (!armyset) in copy()
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H A Darmysetlist.cpp66 void Armysetlist::on_armyset_added(Armyset *armyset) in on_armyset_added() argument
68 for (Armyset::iterator ait = armyset->begin(); ait != armyset->end(); ait++) in on_armyset_added()
69 d_armies[armyset->getId()][(*ait)->getId()] = (*ait); in on_armyset_added()
72 void Armysetlist::on_armyset_reloaded(Armyset *armyset) in on_armyset_reloaded() argument
74 d_armies[armyset->getId()].clear(); in on_armyset_reloaded()
75 for (Armyset::iterator ait = armyset->begin(); ait != armyset->end(); ait++) in on_armyset_reloaded()
76 d_armies[armyset->getId()][(*ait)->getId()] = (*ait); in on_armyset_reloaded()
H A Darmyset.h85 Armyset(const Armyset& armyset);
227 static void switchArmyset(Army *army, const Armyset *armyset);
228 static void switchArmyset(ArmyProdBase *army, const Armyset *armyset);
229 static void switchArmysetForRuinKeeper(Army *army, const Armyset *armyset);
H A DImageCache.cpp680 i.armyset = armyset; in getArmyPic()
750 i.armyset = armyset; in getCircledArmyPic()
1169 i.armyset = armyset; in getBagPic()
1943 (armyset < item.armyset) ? -1 : in comp()
1944 (armyset > item.armyset)? 1 : in comp()
1993 (armyset < item.armyset) ? -1 : in comp()
1994 (armyset > item.armyset)? 1 : in comp()
2463 (armyset < item.armyset) ? -1 : in comp()
2464 (armyset > item.armyset) ? 1 : in comp()
2482 (armyset < item.armyset) ? -1 : in comp()
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H A Darmysetlist.h104 void on_armyset_added(Armyset *armyset);
105 void on_armyset_reloaded(Armyset *armyset);
H A DCreateScenario.h104 Player* addPlayer(Glib::ustring name, guint32 armyset, Gdk::RGBA color,
115 bool addNeutral(Glib::ustring name, guint32 armyset, Gdk::RGBA color,
H A Dreal_player.cpp43 RealPlayer::RealPlayer(Glib::ustring name, guint32 armyset, Gdk::RGBA color, in RealPlayer() argument
45 :Player(name, armyset, color, width, height, type, player_no), in RealPlayer()
H A DImageCache.h188 PixMask* getArmyPic(guint32 armyset, guint32 army, const Player* p,
193 PixMask* getCircledArmyPic(guint32 armyset, guint32 army,
323 PixMask* getBagPic(guint32 armyset);
617 guint32 armyset; variable
656 guint32 armyset; variable
899 guint32 armyset; variable
914 guint32 armyset; variable
957 guint32 armyset; variable
H A Dai_dummy.cpp41 AI_Dummy::AI_Dummy(Glib::ustring name, guint32 armyset, Gdk::RGBA color, int width, int height, int… in AI_Dummy() argument
42 :RealPlayer(name, armyset, color, width, height, Player::AI_DUMMY, player_no) in AI_Dummy()
/dports/games/lordsawar/lordsawar-0.3.2/src/utils/
H A Dimport.cpp1014 for (Armyset::iterator i = armyset->begin(); i != armyset->end(); i++) in set_ruin_defenders()
1069 armyset->setBaseName(name); in import_armyset()
1071 armyset->setTileSize(40); in import_armyset()
1209 armyset->push_back(army); in import_armyset()
1211 armyset->sort(sort_by_index); in import_armyset()
1214 set_ruin_defenders(armyset); in import_armyset()
1215 return armyset; in import_armyset()
1239 for (Armyset::iterator i = armyset->begin(); i != armyset->end(); i++, c++) in import_fight_order()
1295 Armyset *armyset = NULL; in import() local
1302 if (!armyset) in import()
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H A Dupgrade-file.cpp98 bool armyset = false, tileset = false, cityset = false, in main() local
103 armyset, tileset, cityset, shieldset); in main()
106 if (armyset) in main()
114 if (armyset || tileset || cityset || shieldset) in main()
116 if (!armyset && !tileset && !cityset && !shieldset) in main()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Darmyset-info-dialog.cpp33 ArmySetInfoDialog::ArmySetInfoDialog(Gtk::Window &parent, Armyset *armyset) in ArmySetInfoDialog() argument
36 d_armyset = armyset; in ArmySetInfoDialog()
47 name_entry->set_text(armyset->getName()); in ArmySetInfoDialog()
66 size_spinbutton->set_value ((double)armyset->getTileSize ()); in ArmySetInfoDialog()
H A Dselect-army-dialog.cpp89 int armyset = player->getArmyset(); in fill_in_army_toggles() local
93 Armyset *as = al->get(armyset); in fill_in_army_toggles()
96 const ArmyProto *a = al->getArmy(armyset, (*j)->getId()); in fill_in_army_toggles()
115 = ImageCache::getInstance()->getArmyPic(armyset, in fill_in_army_toggles()
H A DMakefile.am36 armyset-window.cpp armyset-window.h \
37 armyset-info-dialog.cpp armyset-info-dialog.h \
/dports/games/lordsawar/lordsawar-0.3.2/dat/army/
H A DREADME1 Armysets are in here. Each armyset consists of a set of army descriptions, a
4 Mask and image files need to have the same name as the armyset description file
/dports/games/lordsawar/lordsawar-0.3.2/po/
H A Dnl.po56 #: dat/glade/editor/armyset-info-dialog.glade:37
95 #: dat/glade/editor/armyset-window.glade:1559
177 #: dat/glade/editor/armyset-window.glade:336
1198 #: dat/glade/editor/armyset-window.glade:7 src/editor/armyset-main.cpp:48
1202 #: dat/glade/editor/armyset-window.glade:36
1208 #: dat/glade/editor/armyset-window.glade:45
1212 #: dat/glade/editor/armyset-window.glade:53
1216 #: dat/glade/editor/armyset-window.glade:61
1220 #: dat/glade/editor/armyset-window.glade:69
3627 #: src/editor/armyset-window.cpp:391
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H A Dhu.po1431 #: ../src/editor/armyset-window.cpp:1606
1678 #: ../src/editor/armyset-window.cpp:915 ../src/editor/armyset-window.cpp:1089
3473 msgid "Error! armyset: `%1' shares a duplicate armyset basename `%2' with `%3'. Skipping."
3477 msgid "Error! armyset: `%1' shares a duplicate armyset id with `%2'. Skipping."
3983 #: ../src/armyset.cpp:662
5494 #: ../src/editor/armyset-window.cpp:486
5547 msgid "The armyset is valid."
5554 #: ../src/editor/armyset-window.cpp:678 ../src/editor/armyset-window.cpp:697
6391 #: ../src/armyset.cpp:495
6396 #: ../src/armyset.cpp:661
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H A Dlordsawar.pot1786 #: ../src/editor/armyset-window.cpp:1585
3617 #: ../src/editor/armyset-window.cpp:1443 ../src/editor/armyset-window.cpp:1824
5469 #: ../src/editor/armyset-window.cpp:412
5473 #: ../src/editor/armyset-window.cpp:448
5477 #: ../src/editor/armyset-window.cpp:452
5481 #: ../src/editor/armyset-window.cpp:454 ../src/editor/armyset-window.cpp:588
5485 #: ../src/editor/armyset-window.cpp:492
5539 #: ../src/editor/armyset-window.cpp:666 ../src/editor/armyset-window.cpp:1789
6500 msgid "Importing armyset %1."
6904 #: ../src/armyset.cpp:449
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H A Dpl.po1546 #: ../src/editor/armyset-window.cpp:1962 ../src/editor/armyset-main.cpp:51
5007 #: ../src/editor/armyset-window.cpp:314
5011 #: ../src/editor/armyset-window.cpp:319
5015 #: ../src/editor/armyset-window.cpp:482
5019 #: ../src/editor/armyset-window.cpp:515
5023 #: ../src/editor/armyset-window.cpp:549
5027 #: ../src/editor/armyset-window.cpp:552
5031 #: ../src/editor/armyset-window.cpp:555
5064 msgid "The armyset is valid."
5071 #: ../src/editor/armyset-window.cpp:632 ../src/editor/armyset-window.cpp:677
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H A Dca.po1408 #: ../src/editor/armyset-window.cpp:1608
1665 #: ../src/editor/armyset-window.cpp:918 ../src/editor/armyset-window.cpp:1092
2944 #| msgid "Error! armyset: `%1' shares a duplicate armyset basename `%2' with `%3'. Skipping."
4988 #: ../src/editor/armyset-window.cpp:498
4992 #: ../src/editor/armyset-window.cpp:534
5041 msgid "The armyset is valid."
5048 #: ../src/editor/armyset-window.cpp:684 ../src/editor/armyset-window.cpp:703
5665 msgid "Importing armyset %1."
6044 #: ../src/armyset.cpp:443
6504 msgid "armyset file"
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H A Dfr.po1520 #: ../src/editor/armyset-window.cpp:1518
1744 #: ../src/editor/armyset-window.cpp:868 ../src/editor/armyset-window.cpp:1038
5040 #: ../src/editor/armyset-window.cpp:448
5044 #: ../src/editor/armyset-window.cpp:484
5048 #: ../src/editor/armyset-window.cpp:486
5093 msgid "The armyset is valid."
5100 #: ../src/editor/armyset-window.cpp:634 ../src/editor/armyset-window.cpp:653
5699 msgid "Importing armyset %1."
6090 #: ../src/armyset.cpp:443
6600 msgid "armyset file"
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H A Dtr.po1527 #: ../src/editor/armyset-window.cpp:1518
1751 #: ../src/editor/armyset-window.cpp:868 ../src/editor/armyset-window.cpp:1038
5313 #: ../src/editor/armyset-window.cpp:448
5317 #: ../src/editor/armyset-window.cpp:484
5321 #: ../src/editor/armyset-window.cpp:486
5325 #: ../src/editor/armyset-window.cpp:518
5366 msgid "The armyset is valid."
5373 #: ../src/editor/armyset-window.cpp:634 ../src/editor/armyset-window.cpp:653
6037 msgid "Importing armyset %1."
6428 #: ../src/armyset.cpp:443
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/dports/games/lordsawar/lordsawar-0.3.2/dat/glade/editor/
H A DMakefile.am16 armyset-window.ui \
17 armyset-info-dialog.ui \
/dports/games/lordsawar/lordsawar-0.3.2/
H A DTODO36 should we do anything when an armyset, etc gets removed from disk after it is loaded
45 bag not being scaled at all in armyset. should it be? it sticks out.
52 maybe put these ones in armyset, which override the one in tileset
/dports/games/lordsawar/lordsawar-0.3.2/dat/various/xslt/
H A DREADME21 as - armyset file
30 …ound in ~/.local/share/lordsawar/. Some xml files also appear inside of armyset, tileset, cityset…

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