Searched refs:aspect_adjust (Results 1 – 3 of 3) sorted by relevance
225 float aspect_adjust = get_aspect_adjust(xsize, ysize); in getAspectScale() local227 if (aspect_adjust < 1.0) in getAspectScale()548 float aspect_adjust = get_aspect_adjust(xsize, ysize); in doMouseAction() local551 if (aspect_adjust < 1.0) { in doMouseAction()552 x = int(((float)x / xsize) * WIN_W * aspect_adjust); in doMouseAction()556 y = int((WIN_H - ((float(y) / ysize) * WIN_H)) / aspect_adjust); in doMouseAction()
200 float aspect_adjust = current_aspect / normal_aspect; in draw() local201 float adjust = 320.0f * aspect_adjust - 320.0f; in draw()205 float aspect_adjust = normal_aspect / current_aspect; in draw() local206 float adjust = 240.0f * aspect_adjust - 240.0f; in draw()
21362 float aspect_adjust = layout_desc->aspect_adjust_landscape; in input_overlay_parse_layout() local21379 overlay_layout->x_scale = (aspect_adjust >= 0.0f) ? in input_overlay_parse_layout()21380 (scale * (aspect_adjust + 1.0f)) : in input_overlay_parse_layout()21381 (scale / ((aspect_adjust * -1.0f) + 1.0f)); in input_overlay_parse_layout()21389 float aspect_adjust = layout_desc->aspect_adjust_portrait; in input_overlay_parse_layout() local21404 overlay_layout->y_scale = (aspect_adjust >= 0.0f) ? in input_overlay_parse_layout()21405 (scale * (aspect_adjust + 1.0f)) : in input_overlay_parse_layout()21406 (scale / ((aspect_adjust * -1.0f) + 1.0f)); in input_overlay_parse_layout()