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Searched refs:attribute_ranks (Results 1 – 15 of 15) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dclass.h45 std::vector<uint8_t> attribute_ranks; variable
62 && l.attribute_ranks == r.attribute_ranks
H A Denemy.h51 std::vector<uint8_t> attribute_ranks; variable
76 && l.attribute_ranks == r.attribute_ranks
H A Dactor.h64 std::vector<uint8_t> attribute_ranks; variable
98 && l.attribute_ranks == r.attribute_ranks
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_class.cpp114 &rpg::Class::attribute_ranks,
120 &rpg::Class::attribute_ranks,
121 LDB_Reader::ChunkClass::attribute_ranks,
H A Drpg_class.cpp41 for (size_t i = 0; i < obj.attribute_ranks.size(); ++i) { in operator <<()
42 os << (i == 0 ? "[" : ", ") << obj.attribute_ranks[i]; in operator <<()
H A Drpg_enemy.cpp44 for (size_t i = 0; i < obj.attribute_ranks.size(); ++i) { in operator <<()
45 os << (i == 0 ? "[" : ", ") << obj.attribute_ranks[i]; in operator <<()
H A Dldb_enemy.cpp163 &rpg::Enemy::attribute_ranks,
169 &rpg::Enemy::attribute_ranks,
170 LDB_Reader::ChunkEnemy::attribute_ranks,
H A Drpg_actor.cpp58 for (size_t i = 0; i < obj.attribute_ranks.size(); ++i) { in operator <<()
59 os << (i == 0 ? "[" : ", ") << obj.attribute_ranks[i]; in operator <<()
H A Dldb_actor.cpp233 &rpg::Actor::attribute_ranks,
239 &rpg::Actor::attribute_ranks,
240 LDB_Reader::ChunkActor::attribute_ranks,
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_enemy.cpp96 if (attribute_id >= 1 && attribute_id <= (int)enemy->attribute_ranks.size()) { in GetBaseAttributeRate()
97 rate = enemy->attribute_ranks[attribute_id - 1]; in GetBaseAttributeRate()
H A Dgame_actor.cpp681 const auto* r = lcf::ReaderUtil::GetElement(dbActor->attribute_ranks, attribute_id); in GetBaseAttributeRate()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dtest_mock_actor.h49 actor.attribute_ranks.resize(lcf::Data::attributes.size(), 2); in InitEmptyDB()
64 enemy.attribute_ranks.resize(lcf::Data::attributes.size(), 2); in InitEmptyDB()
226 actor.attribute_ranks[attr_id - 1] = rank; in SetDBActorAttribute()
231 enemy.attribute_ranks[attr_id - 1] = rank; in SetDBEnemyAttribute()
H A Dalgo.cpp723 lcf::Data::enemies[1].attribute_ranks[0] = 2; in TestNormalAttack()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h94 attribute_ranks = 0x4A, enumerator
356 attribute_ranks = 0x4A, enumerator
662 attribute_ranks = 0x22, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv34 Actor,attribute_ranks,t,Vector<UInt8>,0x49,,0,0,Integer
35 Actor,attribute_ranks,f,Vector<UInt8>,0x4A,,1,0,Array - Short
134 Class,attribute_ranks,t,Vector<UInt8>,0x49,,0,0,Integer
135 Class,attribute_ranks,f,Vector<UInt8>,0x4A,,1,0,Array - Short
268 Enemy,attribute_ranks,t,Vector<UInt8>,0x21,,0,0,Integer
269 Enemy,attribute_ranks,f,Vector<UInt8>,0x22,,1,0,Array - Short