/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | class.h | 45 std::vector<uint8_t> attribute_ranks; variable 62 && l.attribute_ranks == r.attribute_ranks
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H A D | enemy.h | 51 std::vector<uint8_t> attribute_ranks; variable 76 && l.attribute_ranks == r.attribute_ranks
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H A D | actor.h | 64 std::vector<uint8_t> attribute_ranks; variable 98 && l.attribute_ranks == r.attribute_ranks
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_class.cpp | 114 &rpg::Class::attribute_ranks, 120 &rpg::Class::attribute_ranks, 121 LDB_Reader::ChunkClass::attribute_ranks,
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H A D | rpg_class.cpp | 41 for (size_t i = 0; i < obj.attribute_ranks.size(); ++i) { in operator <<() 42 os << (i == 0 ? "[" : ", ") << obj.attribute_ranks[i]; in operator <<()
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H A D | rpg_enemy.cpp | 44 for (size_t i = 0; i < obj.attribute_ranks.size(); ++i) { in operator <<() 45 os << (i == 0 ? "[" : ", ") << obj.attribute_ranks[i]; in operator <<()
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H A D | ldb_enemy.cpp | 163 &rpg::Enemy::attribute_ranks, 169 &rpg::Enemy::attribute_ranks, 170 LDB_Reader::ChunkEnemy::attribute_ranks,
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H A D | rpg_actor.cpp | 58 for (size_t i = 0; i < obj.attribute_ranks.size(); ++i) { in operator <<() 59 os << (i == 0 ? "[" : ", ") << obj.attribute_ranks[i]; in operator <<()
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H A D | ldb_actor.cpp | 233 &rpg::Actor::attribute_ranks, 239 &rpg::Actor::attribute_ranks, 240 LDB_Reader::ChunkActor::attribute_ranks,
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_enemy.cpp | 96 if (attribute_id >= 1 && attribute_id <= (int)enemy->attribute_ranks.size()) { in GetBaseAttributeRate() 97 rate = enemy->attribute_ranks[attribute_id - 1]; in GetBaseAttributeRate()
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H A D | game_actor.cpp | 681 const auto* r = lcf::ReaderUtil::GetElement(dbActor->attribute_ranks, attribute_id); in GetBaseAttributeRate()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | test_mock_actor.h | 49 actor.attribute_ranks.resize(lcf::Data::attributes.size(), 2); in InitEmptyDB() 64 enemy.attribute_ranks.resize(lcf::Data::attributes.size(), 2); in InitEmptyDB() 226 actor.attribute_ranks[attr_id - 1] = rank; in SetDBActorAttribute() 231 enemy.attribute_ranks[attr_id - 1] = rank; in SetDBEnemyAttribute()
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H A D | algo.cpp | 723 lcf::Data::enemies[1].attribute_ranks[0] = 2; in TestNormalAttack()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 94 attribute_ranks = 0x4A, enumerator 356 attribute_ranks = 0x4A, enumerator 662 attribute_ranks = 0x22, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 34 Actor,attribute_ranks,t,Vector<UInt8>,0x49,,0,0,Integer 35 Actor,attribute_ranks,f,Vector<UInt8>,0x4A,,1,0,Array - Short 134 Class,attribute_ranks,t,Vector<UInt8>,0x49,,0,0,Integer 135 Class,attribute_ranks,f,Vector<UInt8>,0x4A,,1,0,Array - Short 268 Enemy,attribute_ranks,t,Vector<UInt8>,0x21,,0,0,Integer 269 Enemy,attribute_ranks,f,Vector<UInt8>,0x22,,1,0,Array - Short
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