1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/class.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
operator <<(std::ostream & os,const Class & obj)18 std::ostream& operator<<(std::ostream& os, const Class& obj) {
19 	os << "Class{";
20 	os << "name="<< obj.name;
21 	os << ", two_weapon="<< obj.two_weapon;
22 	os << ", lock_equipment="<< obj.lock_equipment;
23 	os << ", auto_battle="<< obj.auto_battle;
24 	os << ", super_guard="<< obj.super_guard;
25 	os << ", parameters="<< obj.parameters;
26 	os << ", exp_base="<< obj.exp_base;
27 	os << ", exp_inflation="<< obj.exp_inflation;
28 	os << ", exp_correction="<< obj.exp_correction;
29 	os << ", battler_animation="<< obj.battler_animation;
30 	os << ", skills=";
31 	for (size_t i = 0; i < obj.skills.size(); ++i) {
32 		os << (i == 0 ? "[" : ", ") << obj.skills[i];
33 	}
34 	os << "]";
35 	os << ", state_ranks=";
36 	for (size_t i = 0; i < obj.state_ranks.size(); ++i) {
37 		os << (i == 0 ? "[" : ", ") << obj.state_ranks[i];
38 	}
39 	os << "]";
40 	os << ", attribute_ranks=";
41 	for (size_t i = 0; i < obj.attribute_ranks.size(); ++i) {
42 		os << (i == 0 ? "[" : ", ") << obj.attribute_ranks[i];
43 	}
44 	os << "]";
45 	os << ", battle_commands=";
46 	for (size_t i = 0; i < obj.battle_commands.size(); ++i) {
47 		os << (i == 0 ? "[" : ", ") << obj.battle_commands[i];
48 	}
49 	os << "]";
50 	os << "}";
51 	return os;
52 }
53 
54 } // namespace rpg
55 } // namespace lcf
56