Searched refs:audio_cpu_function (Results 1 – 3 of 3) sorted by relevance
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/sound/ |
H A D | a_globals.h | 130 extern float audio_cpu_function[AUDIO_CPU_FUNCTIONS];
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H A D | audio.c | 338 float audio_cpu_function[AUDIO_CPU_FUNCTIONS] = { 0,0,0,0,0,0,0,0,0,0 }; variable 449 audio_cpu_function[i-1] = in _audio_callback()
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | states.cpp | 1958 int perc = (int)(audio_cpu_function[i] / audio_cpu_total * 100.0); in post_render() 1960 wmain->fillrect(103, 50+i*12+9, (int)audio_cpu_function[i]/2, 2); in post_render() 1963 wmain->fillrect(103 + (int)audio_cpu_function[i]/2, 50+i*12+9, in post_render() 1964 50 - (int)audio_cpu_function[i]/2, 2); in post_render() 1968 audio_cpu_function[i], in post_render() 1969 audio_cpu_function[i] / audio_cpu_total * 100.0); in post_render()
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