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Searched refs:bXInputHaptic (Results 1 – 25 of 36) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/haptic/windows/
H A DSDL_windowshaptic.c140 if (item->bXInputHaptic) { in SDL_SYS_HapticOpen()
178 if (hwdata->bXInputHaptic) { in SDL_SYS_JoystickIsHaptic()
196 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
299 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticNewEffect()
319 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticUpdateEffect()
333 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticRunEffect()
346 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticStopEffect()
359 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticDestroyEffect()
375 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticGetEffectStatus()
388 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetGain()
[all …]
H A DSDL_windowshaptic_c.h41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ member
75 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
H A DSDL_xinputhaptic.c73 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeAddDevice()
103 item->bXInputHaptic = SDL_TRUE; in SDL_XINPUT_MaybeAddDevice()
121 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeRemoveDevice()
196 haptic->hwdata->bXInputHaptic = 1; in SDL_XINPUT_HapticOpenFromUserIndex()
241 if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { in SDL_XINPUT_HapticOpenFromJoystick()
H A DSDL_dinputhaptic.c147 …if ((!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) ==… in SDL_DINPUT_MaybeAddDevice()
202 …if (!item->bXInputHaptic && SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0)… in SDL_DINPUT_MaybeRemoveDevice()
503 …if (!item->bXInputHaptic && DI_GUIDIsSame(&item->instance.guidInstance, &joy_instance.guidInstance… in SDL_DINPUT_HapticOpenFromJoystick()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/haptic/windows/
H A DSDL_windowshaptic.c140 if (item->bXInputHaptic) { in SDL_SYS_HapticOpen()
178 if (hwdata->bXInputHaptic) { in SDL_SYS_JoystickIsHaptic()
196 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
299 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticNewEffect()
319 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticUpdateEffect()
333 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticRunEffect()
346 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticStopEffect()
359 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticDestroyEffect()
375 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticGetEffectStatus()
388 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetGain()
[all …]
H A DSDL_windowshaptic_c.h41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ member
75 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
H A DSDL_xinputhaptic.c73 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeAddDevice()
103 item->bXInputHaptic = SDL_TRUE; in SDL_XINPUT_MaybeAddDevice()
121 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeRemoveDevice()
196 haptic->hwdata->bXInputHaptic = 1; in SDL_XINPUT_HapticOpenFromUserIndex()
241 if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { in SDL_XINPUT_HapticOpenFromJoystick()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/haptic/windows/
H A DSDL_windowshaptic.c140 if (item->bXInputHaptic) { in SDL_SYS_HapticOpen()
178 if (hwdata->bXInputHaptic) { in SDL_SYS_JoystickIsHaptic()
196 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
299 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticNewEffect()
319 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticUpdateEffect()
333 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticRunEffect()
346 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticStopEffect()
359 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticDestroyEffect()
375 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticGetEffectStatus()
388 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetGain()
[all …]
H A DSDL_windowshaptic_c.h41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ member
75 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
H A DSDL_xinputhaptic.c73 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeAddDevice()
103 item->bXInputHaptic = SDL_TRUE; in SDL_XINPUT_MaybeAddDevice()
121 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeRemoveDevice()
196 haptic->hwdata->bXInputHaptic = 1; in SDL_XINPUT_HapticOpenFromUserIndex()
241 if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { in SDL_XINPUT_HapticOpenFromJoystick()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/haptic/windows/
H A DSDL_windowshaptic.c140 if (item->bXInputHaptic) { in SDL_SYS_HapticOpen()
178 if (hwdata->bXInputHaptic) { in SDL_SYS_JoystickIsHaptic()
196 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
299 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticNewEffect()
319 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticUpdateEffect()
333 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticRunEffect()
346 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticStopEffect()
359 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticDestroyEffect()
375 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticGetEffectStatus()
388 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetGain()
[all …]
H A DSDL_windowshaptic_c.h41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ member
75 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
H A DSDL_xinputhaptic.c73 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeAddDevice()
103 item->bXInputHaptic = SDL_TRUE; in SDL_XINPUT_MaybeAddDevice()
121 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeRemoveDevice()
196 haptic->hwdata->bXInputHaptic = 1; in SDL_XINPUT_HapticOpenFromUserIndex()
241 if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { in SDL_XINPUT_HapticOpenFromJoystick()
/dports/devel/sdl20/SDL2-2.0.18/src/haptic/windows/
H A DSDL_windowshaptic.c155 if (item->bXInputHaptic) { in SDL_SYS_HapticOpen()
216 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
321 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticNewEffect()
341 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticUpdateEffect()
355 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticRunEffect()
368 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticStopEffect()
381 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticDestroyEffect()
397 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticGetEffectStatus()
410 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetGain()
423 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetAutocenter()
[all …]
H A DSDL_windowshaptic_c.h41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ member
77 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
H A DSDL_xinputhaptic.c74 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_HapticMaybeAddDevice()
104 item->bXInputHaptic = SDL_TRUE; in SDL_XINPUT_HapticMaybeAddDevice()
122 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_HapticMaybeRemoveDevice()
197 haptic->hwdata->bXInputHaptic = 1; in SDL_XINPUT_HapticOpenFromUserIndex()
242 if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { in SDL_XINPUT_HapticOpenFromJoystick()
/dports/x11/controllermap/SDL2-2.0.18/src/haptic/windows/
H A DSDL_windowshaptic.c155 if (item->bXInputHaptic) { in SDL_SYS_HapticOpen()
216 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
321 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticNewEffect()
341 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticUpdateEffect()
355 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticRunEffect()
368 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticStopEffect()
381 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticDestroyEffect()
397 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticGetEffectStatus()
410 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetGain()
423 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticSetAutocenter()
[all …]
H A DSDL_windowshaptic_c.h41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ member
77 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
H A DSDL_xinputhaptic.c74 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_HapticMaybeAddDevice()
104 item->bXInputHaptic = SDL_TRUE; in SDL_XINPUT_HapticMaybeAddDevice()
122 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_HapticMaybeRemoveDevice()
197 haptic->hwdata->bXInputHaptic = 1; in SDL_XINPUT_HapticOpenFromUserIndex()
242 if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { in SDL_XINPUT_HapticOpenFromJoystick()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/joystick/windows/
H A DSDL_windowsjoystick_c.h81 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/joystick/windows/
H A DSDL_windowsjoystick_c.h81 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/joystick/windows/
H A DSDL_windowsjoystick_c.h82 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/joystick/windows/
H A DSDL_windowsjoystick_c.h81 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
/dports/devel/sdl20/SDL2-2.0.18/src/joystick/windows/
H A DSDL_windowsjoystick_c.h83 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
/dports/x11/controllermap/SDL2-2.0.18/src/joystick/windows/
H A DSDL_windowsjoystick_c.h83 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member

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