1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #include "SDL_error.h"
24 #include "SDL_haptic.h"
25 #include "../SDL_syshaptic.h"
26 
27 #if SDL_HAPTIC_XINPUT
28 
29 #include "SDL_assert.h"
30 #include "SDL_hints.h"
31 #include "SDL_timer.h"
32 #include "SDL_windowshaptic_c.h"
33 #include "SDL_xinputhaptic_c.h"
34 #include "../../core/windows/SDL_xinput.h"
35 #include "../../joystick/windows/SDL_windowsjoystick_c.h"
36 #include "../../thread/SDL_systhread.h"
37 
38 /*
39  * Internal stuff.
40  */
41 static SDL_bool loaded_xinput = SDL_FALSE;
42 
43 
44 int
SDL_XINPUT_HapticInit(void)45 SDL_XINPUT_HapticInit(void)
46 {
47     if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) {
48         loaded_xinput = (WIN_LoadXInputDLL() == 0);
49     }
50 
51     if (loaded_xinput) {
52         DWORD i;
53         for (i = 0; i < XUSER_MAX_COUNT; i++) {
54             SDL_XINPUT_MaybeAddDevice(i);
55         }
56     }
57     return 0;
58 }
59 
60 int
SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)61 SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
62 {
63     const Uint8 userid = (Uint8)dwUserid;
64     SDL_hapticlist_item *item;
65     XINPUT_VIBRATION state;
66 
67     if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
68         return -1;
69     }
70 
71     /* Make sure we don't already have it */
72     for (item = SDL_hapticlist; item; item = item->next) {
73         if (item->bXInputHaptic && item->userid == userid) {
74             return -1;  /* Already added */
75         }
76     }
77 
78     SDL_zero(state);
79     if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
80         return -1;  /* no force feedback on this device. */
81     }
82 
83     item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item));
84     if (item == NULL) {
85         return SDL_OutOfMemory();
86     }
87 
88     SDL_zerop(item);
89 
90     /* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
91     {
92         char buf[64];
93         SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1));
94         item->name = SDL_strdup(buf);
95     }
96 
97     if (!item->name) {
98         SDL_free(item);
99         return -1;
100     }
101 
102     /* Copy the instance over, useful for creating devices. */
103     item->bXInputHaptic = SDL_TRUE;
104     item->userid = userid;
105 
106     return SDL_SYS_AddHapticDevice(item);
107 }
108 
109 int
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)110 SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
111 {
112     const Uint8 userid = (Uint8)dwUserid;
113     SDL_hapticlist_item *item;
114     SDL_hapticlist_item *prev = NULL;
115 
116     if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
117         return -1;
118     }
119 
120     for (item = SDL_hapticlist; item != NULL; item = item->next) {
121         if (item->bXInputHaptic && item->userid == userid) {
122             /* found it, remove it. */
123             return SDL_SYS_RemoveHapticDevice(prev, item);
124         }
125         prev = item;
126     }
127     return -1;
128 }
129 
130 /* !!! FIXME: this is a hack, remove this later. */
131 /* Since XInput doesn't offer a way to vibrate for X time, we hook into
132  *  SDL_PumpEvents() to check if it's time to stop vibrating with some
133  *  frequency.
134  * In practice, this works for 99% of use cases. But in an ideal world,
135  *  we do this in a separate thread so that:
136  *    - we aren't bound to when the app chooses to pump the event queue.
137  *    - we aren't adding more polling to the event queue
138  *    - we can emulate all the haptic effects correctly (start on a delay,
139  *      mix multiple effects, etc).
140  *
141  * Mostly, this is here to get rumbling to work, and all the other features
142  *  are absent in the XInput path for now.  :(
143  */
144 static int SDLCALL
SDL_RunXInputHaptic(void * arg)145 SDL_RunXInputHaptic(void *arg)
146 {
147     struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg;
148 
149     while (!SDL_AtomicGet(&hwdata->stopThread)) {
150         SDL_Delay(50);
151         SDL_LockMutex(hwdata->mutex);
152         /* If we're currently running and need to stop... */
153         if (hwdata->stopTicks) {
154             if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
155                 XINPUT_VIBRATION vibration = { 0, 0 };
156                 hwdata->stopTicks = 0;
157                 XINPUTSETSTATE(hwdata->userid, &vibration);
158             }
159         }
160         SDL_UnlockMutex(hwdata->mutex);
161     }
162 
163     return 0;
164 }
165 
166 static int
SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic * haptic,const Uint8 userid)167 SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
168 {
169     char threadName[32];
170     XINPUT_VIBRATION vibration = { 0, 0 };  /* stop any current vibration */
171     XINPUTSETSTATE(userid, &vibration);
172 
173     haptic->supported = SDL_HAPTIC_LEFTRIGHT;
174 
175     haptic->neffects = 1;
176     haptic->nplaying = 1;
177 
178     /* Prepare effects memory. */
179     haptic->effects = (struct haptic_effect *)
180         SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
181     if (haptic->effects == NULL) {
182         return SDL_OutOfMemory();
183     }
184     /* Clear the memory */
185     SDL_memset(haptic->effects, 0,
186         sizeof(struct haptic_effect) * haptic->neffects);
187 
188     haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata));
189     if (haptic->hwdata == NULL) {
190         SDL_free(haptic->effects);
191         haptic->effects = NULL;
192         return SDL_OutOfMemory();
193     }
194     SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
195 
196     haptic->hwdata->bXInputHaptic = 1;
197     haptic->hwdata->userid = userid;
198 
199     haptic->hwdata->mutex = SDL_CreateMutex();
200     if (haptic->hwdata->mutex == NULL) {
201         SDL_free(haptic->effects);
202         SDL_free(haptic->hwdata);
203         haptic->effects = NULL;
204         return SDL_SetError("Couldn't create XInput haptic mutex");
205     }
206 
207     SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid);
208     haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata);
209 
210     if (haptic->hwdata->thread == NULL) {
211         SDL_DestroyMutex(haptic->hwdata->mutex);
212         SDL_free(haptic->effects);
213         SDL_free(haptic->hwdata);
214         haptic->effects = NULL;
215         return SDL_SetError("Couldn't create XInput haptic thread");
216     }
217 
218     return 0;
219 }
220 
221 int
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic,SDL_hapticlist_item * item)222 SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
223 {
224     return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
225 }
226 
227 int
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic,SDL_Joystick * joystick)228 SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
229 {
230     return (haptic->hwdata->userid == joystick->hwdata->userid);
231 }
232 
233 int
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic,SDL_Joystick * joystick)234 SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
235 {
236     SDL_hapticlist_item *item;
237     int index = 0;
238 
239     /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
240     for (item = SDL_hapticlist; item != NULL; item = item->next) {
241         if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
242             haptic->index = index;
243             return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
244         }
245         ++index;
246     }
247 
248     SDL_SetError("Couldn't find joystick in haptic device list");
249     return -1;
250 }
251 
252 void
SDL_XINPUT_HapticClose(SDL_Haptic * haptic)253 SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
254 {
255     SDL_AtomicSet(&haptic->hwdata->stopThread, 1);
256     SDL_WaitThread(haptic->hwdata->thread, NULL);
257     SDL_DestroyMutex(haptic->hwdata->mutex);
258 }
259 
260 void
SDL_XINPUT_HapticQuit(void)261 SDL_XINPUT_HapticQuit(void)
262 {
263     if (loaded_xinput) {
264         WIN_UnloadXInputDLL();
265         loaded_xinput = SDL_FALSE;
266     }
267 }
268 
269 int
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic,struct haptic_effect * effect,SDL_HapticEffect * base)270 SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
271 {
272     SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
273     return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
274 }
275 
276 int
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic,struct haptic_effect * effect,SDL_HapticEffect * data)277 SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
278 {
279     XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
280     SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
281     vib->wLeftMotorSpeed = data->leftright.large_magnitude;
282     vib->wRightMotorSpeed = data->leftright.small_magnitude;
283     SDL_LockMutex(haptic->hwdata->mutex);
284     if (haptic->hwdata->stopTicks) {  /* running right now? Update it. */
285         XINPUTSETSTATE(haptic->hwdata->userid, vib);
286     }
287     SDL_UnlockMutex(haptic->hwdata->mutex);
288     return 0;
289 }
290 
291 int
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic,struct haptic_effect * effect,Uint32 iterations)292 SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
293 {
294     XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
295     SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
296     SDL_LockMutex(haptic->hwdata->mutex);
297     if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
298         haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
299     } else if ((!effect->effect.leftright.length) || (!iterations)) {
300         /* do nothing. Effect runs for zero milliseconds. */
301     } else {
302         haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
303         if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
304             haptic->hwdata->stopTicks = 1;  /* fix edge cases. */
305         }
306     }
307     SDL_UnlockMutex(haptic->hwdata->mutex);
308     return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
309 }
310 
311 int
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic,struct haptic_effect * effect)312 SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
313 {
314     XINPUT_VIBRATION vibration = { 0, 0 };
315     SDL_LockMutex(haptic->hwdata->mutex);
316     haptic->hwdata->stopTicks = 0;
317     SDL_UnlockMutex(haptic->hwdata->mutex);
318     return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
319 }
320 
321 void
SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic,struct haptic_effect * effect)322 SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
323 {
324     SDL_XINPUT_HapticStopEffect(haptic, effect);
325 }
326 
327 int
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic,struct haptic_effect * effect)328 SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
329 {
330     return SDL_Unsupported();
331 }
332 
333 int
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic,int gain)334 SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
335 {
336     return SDL_Unsupported();
337 }
338 
339 int
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic,int autocenter)340 SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
341 {
342     return SDL_Unsupported();
343 }
344 
345 int
SDL_XINPUT_HapticPause(SDL_Haptic * haptic)346 SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
347 {
348     return SDL_Unsupported();
349 }
350 
351 int
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)352 SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
353 {
354     return SDL_Unsupported();
355 }
356 
357 int
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)358 SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
359 {
360     XINPUT_VIBRATION vibration = { 0, 0 };
361     SDL_LockMutex(haptic->hwdata->mutex);
362     haptic->hwdata->stopTicks = 0;
363     SDL_UnlockMutex(haptic->hwdata->mutex);
364     return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
365 }
366 
367 #else /* !SDL_HAPTIC_XINPUT */
368 
369 #include "../../core/windows/SDL_windows.h"
370 
371 typedef struct SDL_hapticlist_item SDL_hapticlist_item;
372 
373 int
SDL_XINPUT_HapticInit(void)374 SDL_XINPUT_HapticInit(void)
375 {
376     return 0;
377 }
378 
379 int
SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)380 SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
381 {
382     return SDL_Unsupported();
383 }
384 
385 int
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)386 SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
387 {
388     return SDL_Unsupported();
389 }
390 
391 int
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic,SDL_hapticlist_item * item)392 SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
393 {
394     return SDL_Unsupported();
395 }
396 
397 int
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic,SDL_Joystick * joystick)398 SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
399 {
400     return SDL_Unsupported();
401 }
402 
403 int
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic,SDL_Joystick * joystick)404 SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
405 {
406     return SDL_Unsupported();
407 }
408 
409 void
SDL_XINPUT_HapticClose(SDL_Haptic * haptic)410 SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
411 {
412 }
413 
414 void
SDL_XINPUT_HapticQuit(void)415 SDL_XINPUT_HapticQuit(void)
416 {
417 }
418 
419 int
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic,struct haptic_effect * effect,SDL_HapticEffect * base)420 SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
421 {
422     return SDL_Unsupported();
423 }
424 
425 int
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic,struct haptic_effect * effect,SDL_HapticEffect * data)426 SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
427 {
428     return SDL_Unsupported();
429 }
430 
431 int
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic,struct haptic_effect * effect,Uint32 iterations)432 SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
433 {
434     return SDL_Unsupported();
435 }
436 
437 int
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic,struct haptic_effect * effect)438 SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
439 {
440     return SDL_Unsupported();
441 }
442 
443 void
SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic,struct haptic_effect * effect)444 SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
445 {
446 }
447 
448 int
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic,struct haptic_effect * effect)449 SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
450 {
451     return SDL_Unsupported();
452 }
453 
454 int
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic,int gain)455 SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
456 {
457     return SDL_Unsupported();
458 }
459 
460 int
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic,int autocenter)461 SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
462 {
463     return SDL_Unsupported();
464 }
465 
466 int
SDL_XINPUT_HapticPause(SDL_Haptic * haptic)467 SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
468 {
469     return SDL_Unsupported();
470 }
471 
472 int
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)473 SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
474 {
475     return SDL_Unsupported();
476 }
477 
478 int
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)479 SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
480 {
481     return SDL_Unsupported();
482 }
483 
484 #endif /* SDL_HAPTIC_XINPUT */
485 
486 /* vi: set ts=4 sw=4 expandtab: */
487