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Searched refs:ballistic_hud_index (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp77 static int ballistic_hud_index = 0; // Goober5000 variable
1023 ballistic_hud_index = 0; in hud_init_ballistic_index()
1028 ballistic_hud_index = 1; in hud_init_ballistic_index()
5244 …bm_page_in_aabitmap( Weapon_gauges[ballistic_hud_index][i].first_frame, Weapon_gauges[ballistic_hu… in hudtarget_page_in()
6030 …renderBitmap(primary_top[ballistic_hud_index].first_frame, position[0] + top_offset_x[ballistic_hu… in render()
6050 …renderBitmap(primary_middle[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballist… in render()
6053 if(primary_last[ballistic_hud_index].first_frame != -1) in render()
6054 …renderBitmap(primary_last[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballistic… in render()
6103 …renderBitmap(secondary_top[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballisti… in render()
6113 …renderBitmap(secondary_middle[ballistic_hud_index].first_frame, position[0] + frame_offset_x[balli… in render()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp80 static int ballistic_hud_index = 0; // Goober5000 variable
1026 ballistic_hud_index = 0; in hud_init_ballistic_index()
1031 ballistic_hud_index = 1; in hud_init_ballistic_index()
5260 …bm_page_in_aabitmap( Weapon_gauges[ballistic_hud_index][i].first_frame, Weapon_gauges[ballistic_hu… in hudtarget_page_in()
5987 …renderBitmap(primary_top[ballistic_hud_index].first_frame, position[0] + top_offset_x[ballistic_hu… in render()
6006 …renderBitmap(primary_middle[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballist… in render()
6009 if(primary_last[ballistic_hud_index].first_frame != -1) in render()
6010 …renderBitmap(primary_last[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballistic… in render()
6066 …renderBitmap(secondary_top[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballisti… in render()
6076 …renderBitmap(secondary_middle[ballistic_hud_index].first_frame, position[0] + frame_offset_x[balli… in render()
[all …]