/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | Sprites.cpp | 88 baseSprite.InvalidateDeviceObjects(); in InvalidateDeviceObjects() 194 baseSprite.Render(); in RenderNumbers() 222 baseSprite.Render(); in RenderNumbers() 261 baseSprite.Render(); in RenderLevel() 316 baseSprite.UpdateSprite(x1,y1,x2,y2); in RenderReplay() 318 baseSprite.Render(); in RenderReplay() 338 baseSprite.UpdateSprite(x1,y1,x2,y2); in RenderOnLine() 340 baseSprite.Render(); in RenderOnLine() 362 baseSprite.Render(); in RenderDemo() 384 baseSprite.Render(); in RenderPractice() [all …]
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H A D | Sprites.h | 60 Sprite2D baseSprite; variable
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/stats/ |
H A D | AnimatedIcon.java | 64 AnimatedIcon(Sprite baseSprite, int delay) { in AnimatedIcon() argument 67 int height = baseSprite.getHeight(); in AnimatedIcon() 68 int frames = baseSprite.getWidth() / height; in AnimatedIcon() 78 sprite[i] = store.getTile(baseSprite, i * height, 0, height, height); in AnimatedIcon()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/styled/styles/ |
H A D | PixmapStyle.java | 71 PixmapStyle(String baseSprite, boolean createDefaultBorder, in PixmapStyle() argument 78 background = st.getSprite(baseSprite); in PixmapStyle()
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/dports/games/manaplus/manaplus-2.1.3.17/src/net/ea/ |
H A D | charserverhandler.cpp | 62 unsigned int CharServerHandler::baseSprite() const in baseSprite() function in Ea::CharServerHandler
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H A D | charserverhandler.h | 47 unsigned int baseSprite() const override final A_CONST A_WARN_UNUSED;
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | loadsave.cpp | 310 Read(baseSprite, sizeof(baseSprite[0])*nNumSprites); in Load() 425 Write(baseSprite, sizeof(baseSprite[0])*nNumSprites); in Save()
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H A D | triggers.cpp | 922 x = baseSprite[nSprite].x; in TranslateSector() 923 y = baseSprite[nSprite].y; in TranslateSector() 1999 baseSprite[i].x = sprite[i].x; in trInit() 2000 baseSprite[i].y = sprite[i].y; in trInit() 2001 baseSprite[i].z = sprite[i].z; in trInit() 2058 baseSprite[nSprite].x = sprite[nSprite].x; in trInit() 2059 baseSprite[nSprite].y = sprite[nSprite].y; in trInit() 2060 baseSprite[nSprite].z = sprite[nSprite].z; in trInit() 2078 baseSprite[nSprite].x = sprite[nSprite].x; in trInit() 2079 baseSprite[nSprite].y = sprite[nSprite].y; in trInit() [all …]
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H A D | gameutil.h | 37 extern POINT3D baseSprite[kMaxSprites];
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H A D | callback.cpp | 266 pSprite->x = baseSprite[nSprite].x; in Respawn() 267 pSprite->y = baseSprite[nSprite].y; in Respawn() 268 pSprite->z = baseSprite[nSprite].z; in Respawn()
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H A D | aitchern.cpp | 253 POINT3D *pTarget = &baseSprite[pSprite->index]; in sub_725A4()
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H A D | aicerber.cpp | 284 POINT3D *pTarget = &baseSprite[pSprite->index]; in thinkTarget()
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H A D | aiboneel.cpp | 113 POINT3D *pTarget = &baseSprite[pSprite->index]; in thinkTarget()
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H A D | aibat.cpp | 100 POINT3D *pTarget = &baseSprite[pSprite->index]; in thinkTarget()
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H A D | aighost.cpp | 221 POINT3D *pTarget = &baseSprite[pSprite->index]; in thinkTarget()
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H A D | aigarg.cpp | 247 POINT3D *pTarget = &baseSprite[pSprite->index]; in thinkTarget()
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H A D | gameutil.cpp | 38 POINT3D baseSprite[kMaxSprites]; variable
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H A D | actor.cpp | 6512 pSprite->x = baseSprite[nSprite].x; in actCheckRespawn() 6513 pSprite->y = baseSprite[nSprite].y; in actCheckRespawn() 6514 pSprite->z = baseSprite[nSprite].z; in actCheckRespawn()
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/dports/games/manaplus/manaplus-2.1.3.17/src/net/ |
H A D | charserverhandler.h | 81 virtual unsigned int baseSprite() const A_WARN_UNUSED = 0;
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | spellio.h | 65 int16 baseSprite; // sprite ID member
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H A D | spellio.cpp | 57 primarySpriteID = rsi->baseSprite; // RES_ID(x, y, z, 0) to get sprites in SpellDisplayPrototype()
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/dports/games/manaplus/manaplus-2.1.3.17/src/being/ |
H A D | being.cpp | 490 setSpriteId(charServerHandler->baseSprite(), in setSubtype() 500 setSpriteColor(charServerHandler->baseSprite(), in setSubtype()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/ |
H A D | Ride.cpp | 2408 …auto baseSprite = ride->status == RideStatus::Simulating ? SPR_G2_RCT1_SIMULATE_BUTTON_0 : SPR_G2_… in window_ride_main_invalidate() local 2409 window_ride_main_widgets[WIDX_TEST_LIGHT].image = baseSprite in window_ride_main_invalidate()
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