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Searched refs:battler_animation (Results 1 – 16 of 16) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dclass.h42 int32_t battler_animation = 0; variable
59 && l.battler_animation == r.battler_animation
H A Dsaveactor.h72 int32_t battler_animation = 0; variable
108 && l.battler_animation == r.battler_animation;
H A Dactor.h59 int32_t battler_animation = 1; variable
93 && l.battler_animation == r.battler_animation
H A Dskill.h107 int32_t battler_animation = -1; variable
163 && l.battler_animation == r.battler_animation
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_class.cpp87 &rpg::Class::battler_animation,
88 LDB_Reader::ChunkClass::battler_animation,
H A Dlsd_saveactor.cpp232 &rpg::SaveActor::battler_animation,
233 LSD_Reader::ChunkSaveActor::battler_animation,
H A Dldb_actor.cpp192 &rpg::Actor::battler_animation,
193 LDB_Reader::ChunkActor::battler_animation,
H A Drpg_class.cpp29 os << ", battler_animation="<< obj.battler_animation; in operator <<()
H A Dldb_skill.cpp260 &rpg::Skill::battler_animation,
261 LDB_Reader::ChunkSkill::battler_animation,
H A Drpg_actor.cpp44 os << ", battler_animation="<< obj.battler_animation; in operator <<()
H A Drpg_saveactor.cpp65 os << ", battler_animation="<< obj.battler_animation; in operator <<()
H A Drpg_skill.cpp61 os << ", battler_animation="<< obj.battler_animation; in operator <<()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h80 battler_animation = 0x3E, enumerator
346 battler_animation = 0x3E, enumerator
448 battler_animation = 0x31, enumerator
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_actor.cpp1049 data.battler_animation = cls->battler_animation; in ChangeClass()
1058 data.battler_animation = 0; in ChangeClass()
1203 if (data.battler_animation <= 0) { in GetBattleAnimationId()
1209 anim = GetClass()->battler_animation; in GetBattleAnimationId()
1211 …ion* anima = lcf::ReaderUtil::GetElement(lcf::Data::battleranimations, dbActor->battler_animation); in GetBattleAnimationId()
1213 … Output::Warning("Actor {}: Invalid battle animation ID {}", GetId(), dbActor->battler_animation); in GetBattleAnimationId()
1220 anim = data.battler_animation; in GetBattleAnimationId()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h592 battler_animation = 0x60 enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv28 Actor,battler_animation,f,Ref<BattlerAnimation>,0x3E,1,0,1,Integer - RPG2003
130 Class,battler_animation,f,Ref<Animation>,0x3E,0,0,0,Integer
177 Skill,battler_animation,f,Ref<Actor>,0x31,-1,0,1,Integer - RPG2003
886 SaveActor,battler_animation,f,Ref<BattlerAnimation>,0x60,0,0,1,Integer - RPG2003