/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | class.h | 42 int32_t battler_animation = 0; variable 59 && l.battler_animation == r.battler_animation
|
H A D | saveactor.h | 72 int32_t battler_animation = 0; variable 108 && l.battler_animation == r.battler_animation;
|
H A D | actor.h | 59 int32_t battler_animation = 1; variable 93 && l.battler_animation == r.battler_animation
|
H A D | skill.h | 107 int32_t battler_animation = -1; variable 163 && l.battler_animation == r.battler_animation
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_class.cpp | 87 &rpg::Class::battler_animation, 88 LDB_Reader::ChunkClass::battler_animation,
|
H A D | lsd_saveactor.cpp | 232 &rpg::SaveActor::battler_animation, 233 LSD_Reader::ChunkSaveActor::battler_animation,
|
H A D | ldb_actor.cpp | 192 &rpg::Actor::battler_animation, 193 LDB_Reader::ChunkActor::battler_animation,
|
H A D | rpg_class.cpp | 29 os << ", battler_animation="<< obj.battler_animation; in operator <<()
|
H A D | ldb_skill.cpp | 260 &rpg::Skill::battler_animation, 261 LDB_Reader::ChunkSkill::battler_animation,
|
H A D | rpg_actor.cpp | 44 os << ", battler_animation="<< obj.battler_animation; in operator <<()
|
H A D | rpg_saveactor.cpp | 65 os << ", battler_animation="<< obj.battler_animation; in operator <<()
|
H A D | rpg_skill.cpp | 61 os << ", battler_animation="<< obj.battler_animation; in operator <<()
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 80 battler_animation = 0x3E, enumerator 346 battler_animation = 0x3E, enumerator 448 battler_animation = 0x31, enumerator
|
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_actor.cpp | 1049 data.battler_animation = cls->battler_animation; in ChangeClass() 1058 data.battler_animation = 0; in ChangeClass() 1203 if (data.battler_animation <= 0) { in GetBattleAnimationId() 1209 anim = GetClass()->battler_animation; in GetBattleAnimationId() 1211 …ion* anima = lcf::ReaderUtil::GetElement(lcf::Data::battleranimations, dbActor->battler_animation); in GetBattleAnimationId() 1213 … Output::Warning("Actor {}: Invalid battle animation ID {}", GetId(), dbActor->battler_animation); in GetBattleAnimationId() 1220 anim = data.battler_animation; in GetBattleAnimationId()
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 592 battler_animation = 0x60 enumerator
|
/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 28 Actor,battler_animation,f,Ref<BattlerAnimation>,0x3E,1,0,1,Integer - RPG2003 130 Class,battler_animation,f,Ref<Animation>,0x3E,0,0,0,Integer 177 Skill,battler_animation,f,Ref<Actor>,0x31,-1,0,1,Integer - RPG2003 886 SaveActor,battler_animation,f,Ref<BattlerAnimation>,0x60,0,0,1,Integer - RPG2003
|