Searched refs:bearv (Results 1 – 7 of 7) sorted by relevance
184 targetcam->bearv=0.005f; in HandleKeysDown()187 targetcam->bearv=-0.005f; in HandleKeysDown()223 targetcam->bearv=0.0f; in HandleKeysUp()226 targetcam->bearv=0.0f; in HandleKeysUp()
33 bearv=0.0f; in Ufo()103 bearv=(targetbear-bear)*0.01f; in Physics()105 bearv+=beara*game->dtf; in Physics()106 bearv*=pow(0.999f,game->dtf); in Physics()107 bear+=bearv*game->dtf; in Physics()
43 float bearv; variable
57 bearv=0.0f; in Respawn()138 bearv+=beara*game->dtf; in Physics()139 bearv*=pow(0.99f,game->dtf); in Physics()140 bear+=bearv*game->dtf; in Physics()
77 float bearv; variable
45 bearv=0; in Camera()81 s.x=targetplayer->s.x-sin(targetplayer->bear+targetplayer->bearv*0.001f)*offset; in Animate()83 s.z=targetplayer->s.z-cos(targetplayer->bear+targetplayer->bearv*0.001f)*offset; in Animate()87 bear=targetplayer->bear+targetplayer->bearv*10.0f; in Animate()113 bear += bearv*visual->game->dtf; in Animate()