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Searched refs:bearv (Results 1 – 7 of 7) sorted by relevance

/dports/games/excido/excido-0.1.5c/src/
H A DEvents.cpp184 targetcam->bearv=0.005f; in HandleKeysDown()
187 targetcam->bearv=-0.005f; in HandleKeysDown()
223 targetcam->bearv=0.0f; in HandleKeysUp()
226 targetcam->bearv=0.0f; in HandleKeysUp()
H A DUfo.cpp33 bearv=0.0f; in Ufo()
103 bearv=(targetbear-bear)*0.01f; in Physics()
105 bearv+=beara*game->dtf; in Physics()
106 bearv*=pow(0.999f,game->dtf); in Physics()
107 bear+=bearv*game->dtf; in Physics()
H A DUfo.h43 float bearv; variable
H A DPlayer.cpp57 bearv=0.0f; in Respawn()
138 bearv+=beara*game->dtf; in Physics()
139 bearv*=pow(0.99f,game->dtf); in Physics()
140 bear+=bearv*game->dtf; in Physics()
H A DPlayer.h43 float bearv; variable
H A DCamera.h77 float bearv; variable
H A DCamera.cpp45 bearv=0; in Camera()
81 s.x=targetplayer->s.x-sin(targetplayer->bear+targetplayer->bearv*0.001f)*offset; in Animate()
83 s.z=targetplayer->s.z-cos(targetplayer->bear+targetplayer->bearv*0.001f)*offset; in Animate()
87 bear=targetplayer->bear+targetplayer->bearv*10.0f; in Animate()
113 bear += bearv*visual->game->dtf; in Animate()