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Searched refs:billboardMatrix (Results 1 – 9 of 9) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DFrustum.cxx31 ::memcpy(billboardMatrix, identity, sizeof(billboardMatrix)); in Frustum()
116 billboardMatrix[0] = viewMatrix[0]; in setView()
117 billboardMatrix[1] = viewMatrix[4]; in setView()
118 billboardMatrix[2] = viewMatrix[8]; in setView()
119 billboardMatrix[4] = viewMatrix[1]; in setView()
120 billboardMatrix[5] = viewMatrix[5]; in setView()
121 billboardMatrix[6] = viewMatrix[9]; in setView()
122 billboardMatrix[8] = viewMatrix[2]; in setView()
123 billboardMatrix[9] = viewMatrix[6]; in setView()
124 billboardMatrix[10] = viewMatrix[10]; in setView()
/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DFrustum.cxx31 ::memcpy(billboardMatrix, identity, sizeof(billboardMatrix)); in Frustum()
116 billboardMatrix[0] = viewMatrix[0]; in setView()
117 billboardMatrix[1] = viewMatrix[4]; in setView()
118 billboardMatrix[2] = viewMatrix[8]; in setView()
119 billboardMatrix[4] = viewMatrix[1]; in setView()
120 billboardMatrix[5] = viewMatrix[5]; in setView()
121 billboardMatrix[6] = viewMatrix[9]; in setView()
122 billboardMatrix[8] = viewMatrix[2]; in setView()
123 billboardMatrix[9] = viewMatrix[6]; in setView()
124 billboardMatrix[10] = viewMatrix[10]; in setView()
/dports/games/spring/spring_98.0/rts/Game/
H A DCamera.cpp47 billboardMatrix[15] = 1.0f; in CCamera()
119 billboardMatrix = viewMatrix; in Update()
120 billboardMatrix.SetPos(ZeroVector); in Update()
121 billboardMatrix.Transpose(); // viewMatrix is affine, equals inverse in Update()
122 billboardMatrix[15] = 1.0f; // SetPos() touches m[15] in Update()
H A DCamera.h67 const CMatrix44f& GetBillBoardMatrix() const { return billboardMatrix; } in GetBillBoardMatrix()
135 CMatrix44f billboardMatrix; variable
/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DViewFrustum.cxx55 glMultMatrixf(billboardMatrix); in executeBillboard()
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DViewFrustum.cxx55 glMultMatrixf(billboardMatrix); in executeBillboard()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DFrustum.h75 float billboardMatrix[16]; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DFrustum.h75 float billboardMatrix[16]; variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dobjectpaging.cpp206 osg::Matrix billboardMatrix; in handleBillboard() local
213 billboardMatrix.makeLookAt(osg::Vec3f(0,0,0), viewVector, up); in handleBillboard()
214 billboardMatrix.invert(billboardMatrix); in handleBillboard()
223 newMatrix.preMult(billboardMatrix); in handleBillboard()