Searched refs:billboardMatrix (Results 1 – 9 of 9) sorted by relevance
31 ::memcpy(billboardMatrix, identity, sizeof(billboardMatrix)); in Frustum()116 billboardMatrix[0] = viewMatrix[0]; in setView()117 billboardMatrix[1] = viewMatrix[4]; in setView()118 billboardMatrix[2] = viewMatrix[8]; in setView()119 billboardMatrix[4] = viewMatrix[1]; in setView()120 billboardMatrix[5] = viewMatrix[5]; in setView()121 billboardMatrix[6] = viewMatrix[9]; in setView()122 billboardMatrix[8] = viewMatrix[2]; in setView()123 billboardMatrix[9] = viewMatrix[6]; in setView()124 billboardMatrix[10] = viewMatrix[10]; in setView()
47 billboardMatrix[15] = 1.0f; in CCamera()119 billboardMatrix = viewMatrix; in Update()120 billboardMatrix.SetPos(ZeroVector); in Update()121 billboardMatrix.Transpose(); // viewMatrix is affine, equals inverse in Update()122 billboardMatrix[15] = 1.0f; // SetPos() touches m[15] in Update()
67 const CMatrix44f& GetBillBoardMatrix() const { return billboardMatrix; } in GetBillBoardMatrix()135 CMatrix44f billboardMatrix; variable
55 glMultMatrixf(billboardMatrix); in executeBillboard()
75 float billboardMatrix[16]; variable
206 osg::Matrix billboardMatrix; in handleBillboard() local213 billboardMatrix.makeLookAt(osg::Vec3f(0,0,0), viewVector, up); in handleBillboard()214 billboardMatrix.invert(billboardMatrix); in handleBillboard()223 newMatrix.preMult(billboardMatrix); in handleBillboard()