Searched refs:boardh (Results 1 – 3 of 3) sorted by relevance
29 int boardw = 10, boardh = 9; variable62 if (*y < 0) *y = boardh - 1; in add_dir()63 if (*y >= boardh) *y = 0; in add_dir()73 for(j = 0;j < boardh;j++) in clear_flags()93 for (j=0; j<boardh; j++) { in generate_maze()122 || y1 < 0 || y1 >= boardh) { in generate_maze()150 || y1 < 0 || y1 >= boardh) continue; in generate_maze()192 for (j=0; j<boardh; j++) { in scramble()242 for (j=0; j<boardh; j++) { in check_live()260 || y1 < 0 || y1 >= boardh) { in check_live()
96 int boardw, boardh; member731 y += boardh; in animate_pulse()734 y -= boardh; in animate_pulse()824 rect.h = cellh * boardh + (boardh + 1) * border; in arena_update()855 if(row == boardh - 1) in arena_update()862 for (j=0; j<boardh; j++) { in arena_update()1140 sourceytop = boardh / 2; in resize()1144 h = cellh * boardh + (boardh + 1) * border + 2 * padding; in resize()1210 boardw = 5; boardh = 5; in new_game()1215 boardw = 10; boardh = 9; in new_game()[all …]
28 extern int boardw, boardh;