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Searched refs:boardh (Results 1 – 3 of 3) sorted by relevance

/dports/games/netwalk/netwalk-cb6b089/
H A Dgame.c29 int boardw = 10, boardh = 9; variable
62 if (*y < 0) *y = boardh - 1; in add_dir()
63 if (*y >= boardh) *y = 0; in add_dir()
73 for(j = 0;j < boardh;j++) in clear_flags()
93 for (j=0; j<boardh; j++) { in generate_maze()
122 || y1 < 0 || y1 >= boardh) { in generate_maze()
150 || y1 < 0 || y1 >= boardh) continue; in generate_maze()
192 for (j=0; j<boardh; j++) { in scramble()
242 for (j=0; j<boardh; j++) { in check_live()
260 || y1 < 0 || y1 >= boardh) { in check_live()
H A Dmain.c96 int boardw, boardh; member
731 y += boardh; in animate_pulse()
734 y -= boardh; in animate_pulse()
824 rect.h = cellh * boardh + (boardh + 1) * border; in arena_update()
855 if(row == boardh - 1) in arena_update()
862 for (j=0; j<boardh; j++) { in arena_update()
1140 sourceytop = boardh / 2; in resize()
1144 h = cellh * boardh + (boardh + 1) * border + 2 * padding; in resize()
1210 boardw = 5; boardh = 5; in new_game()
1215 boardw = 10; boardh = 9; in new_game()
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H A Dgame.h28 extern int boardw, boardh;