/dports/games/toycars/toycars-0.3.10/toycars/src/MyFisix/ |
H A D | Contact.cpp | 32 : bodyA(inBodyA ? inBodyA : &gNullbody), bodyB(inBodyB ? inBodyB : &gNullbody), in Contact() 35 rb(pb - bodyB->mLocation_wc), in Contact() 36 …K(bodyA->mInvMass + bodyB->mInvMass + sqr(ra^normal)*bodyA->mInvInertia + sqr(rb^normal)*bodyB->mI… in Contact() 66 bodyB->mVelocity_wc -= bodyB->mInvMass * impulse; in resolve_collision() 67 bodyB->mAngularVelocity -= bodyB->mInvInertia * (rb^impulse); in resolve_collision() 88 bodyB->mLocation_wc -= bodyB->mInvMass * shift; in resolve_overlap() 89 bodyB->mOrientation_wc -= bodyB->mInvInertia * (rb^shift); in resolve_overlap() 96 Tuple vb = bodyB->mVelocity_wc + (bodyB->mAngularVelocity * rb.perp()); in compute_velocity()
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/dports/misc/box2d/box2d-2.4.1/testbed/tests/ |
H A D | web.cpp | 71 jd.bodyB = m_bodies[0]; in Web() 75 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 82 jd.bodyB = m_bodies[1]; in Web() 86 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 93 jd.bodyB = m_bodies[2]; in Web() 97 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 104 jd.bodyB = m_bodies[3]; in Web() 115 jd.bodyB = m_bodies[1]; in Web() 126 jd.bodyB = m_bodies[2]; in Web() 137 jd.bodyB = m_bodies[3]; in Web() [all …]
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/include/ObjectiveChipmunk/ |
H A D | ChipmunkConstraint.h | 45 @property(nonatomic, readonly) ChipmunkBody *bodyB; 115 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… 174 + (ChipmunkPivotJoint *)pivotJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b pivot:(cpVect… 180 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b anchorA:(cpVect)anchorA anchorB:(cpVe… 185 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b pivot:(cpVect)pivot; 320 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b min:(cpFloat)min max:(cpFloat)max; 338 + (ChipmunkSimpleMotor *)simpleMotorWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b rate:(cpFlo… 341 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b rate:(cpFloat)rate; 361 + (ChipmunkGearJoint *)gearJointWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b phase:(cpFloat)… 368 - (id)initWithBodyA:(ChipmunkBody *)a bodyB:(ChipmunkBody *)b phase:(cpFloat)phase ratio:(cpFloat)r… [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 58 cc->bodyB = bodyB; in b2ContactSolver() 113 b2Body* bodyB = cc->bodyB; in InitializeVelocityConstraints() local 214 b2Body* bodyB = c->bodyB; in WarmStart() local 218 qreal invIB = bodyB->m_invI; in WarmStart() 240 b2Body* bodyB = c->bodyB; in SolveVelocityConstraints() local 616 b2Body* bodyB = c->bodyB; in SolvePositionConstraints() local 620 qreal invMassB = bodyB->m_mass * bodyB->m_invMass; in SolvePositionConstraints() 621 qreal invIB = bodyB->m_mass * bodyB->m_invI; in SolvePositionConstraints() 676 b2Body* bodyB = c->bodyB; in SolveTOIPositionConstraints() local 692 qreal invMassB = bodyB->m_mass * bodyB->m_invMass; in SolveTOIPositionConstraints() [all …]
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 94 bodyB->m_contactList = c->m_nodeB.next; in Destroy() 114 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 177 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 180 if (bodyA == bodyB) in AddPair() 228 bodyB = fixtureB->GetBody(); in AddPair() 243 c->m_nodeA.other = bodyB; in AddPair() 258 c->m_nodeB.next = bodyB->m_contactList; in AddPair() 259 if (bodyB->m_contactList != NULL) in AddPair() [all …]
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H A D | b2TOISolver.cpp | 34 b2Body* bodyB; member 79 b2Body* bodyB = fixtureB->GetBody(); in Initialize() local 86 constraint->bodyB = bodyB; in Initialize() 169 b2Body* bodyB = c->bodyB; in Solve() local 172 float32 massB = bodyB->m_mass; in Solve() 186 float32 invMassB = massB * bodyB->m_invMass; in Solve() 187 float32 invIB = massB * bodyB->m_invI; in Solve() 200 b2Vec2 rB = point - bodyB->m_sweep.c; in Solve() 222 bodyB->m_sweep.c += invMassB * P; in Solve() 223 bodyB->m_sweep.a += invIB * b2Cross(rB, P); in Solve() [all …]
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H A D | b2ContactSolver.cpp | 65 cc->bodyB = bodyB; in b2ContactSolver() 129 float32 invIB = bodyB->m_invI; in b2ContactSolver() 172 b2Body* bodyB = c->bodyB; in WarmStart() local 176 float32 invIB = bodyB->m_invI; in WarmStart() 198 b2Body* bodyB = c->bodyB; in SolveVelocityConstraints() local 206 float32 invIB = bodyB->m_invI; in SolveVelocityConstraints() 486 bodyB->m_linearVelocity = vB; in SolveVelocityConstraints() 487 bodyB->m_angularVelocity = wB; in SolveVelocityConstraints() 574 b2Body* bodyB = c->bodyB; in SolvePositionConstraints() local 578 float32 invMassB = bodyB->m_mass * bodyB->m_invMass; in SolvePositionConstraints() [all …]
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 192 if (bodyA == bodyB) in AddPair() 251 bodyB = fixtureB->GetBody(); in AddPair() 266 c->m_nodeA.other = bodyB; in AddPair() 282 if (bodyB->m_contactList != NULL) in AddPair() 286 bodyB->m_contactList = &c->m_nodeB; in AddPair() [all …]
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_contact_manager.cpp | 46 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 96 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 98 bodyB->m_contactList = c->m_nodeB.next; in Destroy() 120 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 148 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide() 193 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 196 if (bodyA == bodyB) in AddPair() 255 bodyB = fixtureB->GetBody(); in AddPair() 270 c->m_nodeA.other = bodyB; in AddPair() 286 if (bodyB->m_contactList != nullptr) in AddPair() [all …]
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/dports/devel/tokamak/tokamak_release/tokamaksrc/src/ |
H A D | constraint.cpp | 172 if (bodyB && bodyB->AsRigidBody()) in Enable() 196 if (bodyB && bodyB->AsRigidBody()) in Enable() 620 cresult->bodyB = bodyB; in FindGreatest() 661 cresult->bodyB = bodyB; in FindGreatest() 829 if (bodyB && bodyB->AsRigidBody()) in UpdateCurrentPosition() 1008 cresult->bodyB = constr->bodyB; in CheckLimitSecondary() 1120 cresult->bodyB = constr->bodyB; in CheckLimitSecondary() 1224 cresult->bodyB = constr->bodyB; in CheckLimitPrimary() 1283 cresult->bodyB = constr->bodyB; in CheckLimitPrimarySlider() 1344 if (bodyB && bodyB->AsRigidBody()) in ApplyDamping() [all …]
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/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/ |
H A D | Web.h | 68 jd.bodyB = m_bodies[0]; in Web() 72 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 78 jd.bodyB = m_bodies[1]; in Web() 82 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 88 jd.bodyB = m_bodies[2]; in Web() 92 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 98 jd.bodyB = m_bodies[3]; in Web() 108 jd.bodyB = m_bodies[1]; in Web() 118 jd.bodyB = m_bodies[2]; in Web() 128 jd.bodyB = m_bodies[3]; in Web() [all …]
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/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/ |
H A D | Web.h | 68 jd.bodyB = m_bodies[0]; in Web() 72 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 78 jd.bodyB = m_bodies[1]; in Web() 82 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 88 jd.bodyB = m_bodies[2]; in Web() 92 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 98 jd.bodyB = m_bodies[3]; in Web() 108 jd.bodyB = m_bodies[1]; in Web() 118 jd.bodyB = m_bodies[2]; in Web() 128 jd.bodyB = m_bodies[3]; in Web() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/ |
H A D | Web.h | 68 jd.bodyB = m_bodies[0]; in Web() 72 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 78 jd.bodyB = m_bodies[1]; in Web() 82 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 88 jd.bodyB = m_bodies[2]; in Web() 92 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 98 jd.bodyB = m_bodies[3]; in Web() 108 jd.bodyB = m_bodies[1]; in Web() 118 jd.bodyB = m_bodies[2]; in Web() 128 jd.bodyB = m_bodies[3]; in Web() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/ |
H A D | Web.h | 68 jd.bodyB = m_bodies[0]; in Web() 72 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 78 jd.bodyB = m_bodies[1]; in Web() 82 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 88 jd.bodyB = m_bodies[2]; in Web() 92 p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB); in Web() 98 jd.bodyB = m_bodies[3]; in Web() 108 jd.bodyB = m_bodies[1]; in Web() 118 jd.bodyB = m_bodies[2]; in Web() 128 jd.bodyB = m_bodies[3]; in Web() [all …]
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local 92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy() 94 bodyB->m_contactList = c->m_nodeB.next; in Destroy() 116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local 185 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local 188 if (bodyA == bodyB) in AddPair() 241 bodyB = fixtureB->GetBody(); in AddPair() 256 c->m_nodeA.other = bodyB; in AddPair() 271 c->m_nodeB.next = bodyB->m_contactList; in AddPair() 272 if (bodyB->m_contactList != NULL) in AddPair() [all …]
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/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | physac.h | 1268 PhysicsBody bodyB = manifold->bodyB; in SolveCircleToCircle() local 1309 PhysicsBody bodyB = manifold->bodyB; in SolveCircleToPolygon() local 1402 PhysicsBody bodyB = manifold->bodyB; in SolvePolygonToCircle() local 1420 PhysicsShape bodyB = manifold->bodyB->shape; in SolvePolygonToPolygon() local 1535 PhysicsBody bodyB = manifold->bodyB; in InitializePhysicsManifolds() local 1567 PhysicsBody bodyB = manifold->bodyB; in IntegratePhysicsImpulses() local 1618 bodyB->velocity.x += bodyB->inverseMass*(impulseV.x); in IntegratePhysicsImpulses() 1619 bodyB->velocity.y += bodyB->inverseMass*(impulseV.y); in IntegratePhysicsImpulses() 1682 PhysicsBody bodyB = manifold->bodyB; in CorrectPhysicsPositions() local 1698 bodyB->position.x += correction.x*bodyB->inverseMass; in CorrectPhysicsPositions() [all …]
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