/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | svvm_cmds.c | 2912 int bonenum; in VM_SV_skel_build() local 2928 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_SV_skel_build() 2962 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_bonename() 2976 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_boneparent() 3007 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_bonerel() 3032 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_boneabs() 3058 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_set_bone() 3096 int bonenum; in VM_SV_skel_mul_bones() local 3110 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_SV_skel_mul_bones() 3124 int bonenum; in VM_SV_skel_copybones() local [all …]
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H A D | clvm_cmds.c | 3969 int bonenum; in VM_CL_skel_build() local 3985 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_CL_skel_build() 4019 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_bonename() 4033 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_boneparent() 4064 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_bonerel() 4089 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_boneabs() 4115 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_set_bone() 4153 int bonenum; in VM_CL_skel_mul_bones() local 4167 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_CL_skel_mul_bones() 4181 int bonenum; in VM_CL_skel_copybones() local [all …]
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H A D | model_dpmodel.h | 111 unsigned int bonenum; // number of the bone member
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H A D | model_zymotic.h | 62 int bonenum; member
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H A D | protocol.c | 2274 int bonenum; in EntityState5_WriteUpdate() local 2279 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_WriteUpdate() 2281 Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s); in EntityState5_WriteUpdate() 2469 int bonenum; in EntityState5_ReadUpdate() local 2544 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_ReadUpdate() 2545 skeleton->relativetransforms[bonenum] = identitymatrix; in EntityState5_ReadUpdate() 2547 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_ReadUpdate() 2556 Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s); in EntityState5_ReadUpdate()
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/dports/games/darkplaces/darkplaces/ |
H A D | svvm_cmds.c | 2918 int bonenum; in VM_SV_skel_build() local 2934 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_SV_skel_build() 2968 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_bonename() 2982 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_boneparent() 3013 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_bonerel() 3038 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_boneabs() 3064 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_set_bone() 3102 int bonenum; in VM_SV_skel_mul_bones() local 3116 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_SV_skel_mul_bones() 3130 int bonenum; in VM_SV_skel_copybones() local [all …]
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H A D | clvm_cmds.c | 3915 int bonenum; in VM_CL_skel_build() local 3931 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_CL_skel_build() 3965 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_bonename() 3979 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_boneparent() 4010 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_bonerel() 4035 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_boneabs() 4061 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_set_bone() 4099 int bonenum; in VM_CL_skel_mul_bones() local 4113 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_CL_skel_mul_bones() 4127 int bonenum; in VM_CL_skel_copybones() local [all …]
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H A D | model_dpmodel.h | 111 unsigned int bonenum; // number of the bone member
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H A D | model_zymotic.h | 62 int bonenum; member
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H A D | protocol.c | 2274 int bonenum; in EntityState5_WriteUpdate() local 2279 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_WriteUpdate() 2281 Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s); in EntityState5_WriteUpdate() 2469 int bonenum; in EntityState5_ReadUpdate() local 2544 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_ReadUpdate() 2545 skeleton->relativetransforms[bonenum] = identitymatrix; in EntityState5_ReadUpdate() 2547 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_ReadUpdate() 2556 Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s); in EntityState5_ReadUpdate()
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/ |
H A D | csprogsdefs.qc | 1231 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 1283 while (bonenum >= 0) 1285 bonename = skel_get_bonename(skel, bonenum); 1292 bonenum = skel_get_boneparent(skel, bonenum); 1322 local float bonenum; 1335 bonenum = 0; 1337 while (bonenum < numbones) 1340 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 1341 bonenum = bonenum + 1; 1347 local float bonenum; [all …]
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H A D | dpextensions.qc | 2141 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 2193 while (bonenum >= 0) 2195 bonename = skel_get_bonename(skel, bonenum); 2202 bonenum = skel_get_boneparent(skel, bonenum); 2232 local float bonenum; 2245 bonenum = 0; 2247 while (bonenum < numbones) 2250 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 2251 bonenum = bonenum + 1; 2257 local float bonenum; [all …]
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/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/ |
H A D | csprogsdefs.qc | 1224 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 1276 while (bonenum >= 0) 1278 bonename = skel_get_bonename(skel, bonenum); 1285 bonenum = skel_get_boneparent(skel, bonenum); 1315 local float bonenum; 1328 bonenum = 0; 1330 while (bonenum < numbones) 1333 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 1334 bonenum = bonenum + 1; 1340 local float bonenum; [all …]
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H A D | dpextensions.qc | 2171 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 2223 while (bonenum >= 0) 2225 bonename = skel_get_bonename(skel, bonenum); 2232 bonenum = skel_get_boneparent(skel, bonenum); 2262 local float bonenum; 2275 bonenum = 0; 2277 while (bonenum < numbones) 2280 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 2281 bonenum = bonenum + 1; 2287 local float bonenum; [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/ |
H A D | csprogsdefs.qc | 1227 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 1279 while (bonenum >= 0) 1281 bonename = skel_get_bonename(skel, bonenum); 1288 bonenum = skel_get_boneparent(skel, bonenum); 1318 local float bonenum; 1331 bonenum = 0; 1333 while (bonenum < numbones) 1336 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 1337 bonenum = bonenum + 1; 1343 local float bonenum; [all …]
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H A D | dpextensions.qc | 2171 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 2223 while (bonenum >= 0) 2225 bonename = skel_get_bonename(skel, bonenum); 2232 bonenum = skel_get_boneparent(skel, bonenum); 2262 local float bonenum; 2275 bonenum = 0; 2277 while (bonenum < numbones) 2280 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 2281 bonenum = bonenum + 1; 2287 local float bonenum; [all …]
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/dports/games/darkplaces/darkplaces/dpdefs/ |
H A D | csprogsdefs.qc | 1224 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 1276 while (bonenum >= 0) 1278 bonename = skel_get_bonename(skel, bonenum); 1285 bonenum = skel_get_boneparent(skel, bonenum); 1315 local float bonenum; 1328 bonenum = 0; 1330 while (bonenum < numbones) 1333 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 1334 bonenum = bonenum + 1; 1340 local float bonenum; [all …]
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H A D | dpextensions.qc | 2171 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 2223 while (bonenum >= 0) 2225 bonename = skel_get_bonename(skel, bonenum); 2232 bonenum = skel_get_boneparent(skel, bonenum); 2262 local float bonenum; 2275 bonenum = 0; 2277 while (bonenum < numbones) 2280 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 2281 bonenum = bonenum + 1; 2287 local float bonenum; [all …]
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | model_dpmodel.h | 111 unsigned int bonenum; // number of the bone member
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H A D | model_zymotic.h | 62 int bonenum; member
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/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/ |
H A D | dpextensions.qh | 35 float(float skel, float bonenum) _skel_get_boneparent = #267;
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model_alias.h | 53 unsigned int bonenum; /**< number of the bone */ member
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | dpextensions.qc | 2020 …bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has … 2072 while (bonenum >= 0) 2074 bonename = skel_get_bonename(skel, bonenum); 2081 bonenum = skel_get_boneparent(skel, bonenum); 2111 local float bonenum; 2124 bonenum = 0; 2126 while (bonenum < numbones) 2129 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1); 2130 bonenum = bonenum + 1; 2136 local float bonenum; [all …]
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/ |
H A D | modelplot.h | 336 int bonenum; /* number of the bone this polygon is in */ variable
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H A D | init.c | 567 ms->dis.hpoly.bonenum = -1; in init_model_display()
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