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Searched refs:bonenum (Results 1 – 25 of 28) sorted by relevance

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/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsvvm_cmds.c2912 int bonenum; in VM_SV_skel_build() local
2928 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_SV_skel_build()
2962 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_bonename()
2976 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_boneparent()
3007 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_bonerel()
3032 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_boneabs()
3058 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_set_bone()
3096 int bonenum; in VM_SV_skel_mul_bones() local
3110 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_SV_skel_mul_bones()
3124 int bonenum; in VM_SV_skel_copybones() local
[all …]
H A Dclvm_cmds.c3969 int bonenum; in VM_CL_skel_build() local
3985 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_CL_skel_build()
4019 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_bonename()
4033 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_boneparent()
4064 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_bonerel()
4089 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_boneabs()
4115 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_set_bone()
4153 int bonenum; in VM_CL_skel_mul_bones() local
4167 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_CL_skel_mul_bones()
4181 int bonenum; in VM_CL_skel_copybones() local
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H A Dmodel_dpmodel.h111 unsigned int bonenum; // number of the bone member
H A Dmodel_zymotic.h62 int bonenum; member
H A Dprotocol.c2274 int bonenum; in EntityState5_WriteUpdate() local
2279 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_WriteUpdate()
2281 Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s); in EntityState5_WriteUpdate()
2469 int bonenum; in EntityState5_ReadUpdate() local
2544 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_ReadUpdate()
2545 skeleton->relativetransforms[bonenum] = identitymatrix; in EntityState5_ReadUpdate()
2547 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_ReadUpdate()
2556 Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s); in EntityState5_ReadUpdate()
/dports/games/darkplaces/darkplaces/
H A Dsvvm_cmds.c2918 int bonenum; in VM_SV_skel_build() local
2934 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_SV_skel_build()
2968 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_bonename()
2982 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_boneparent()
3013 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_bonerel()
3038 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_get_boneabs()
3064 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_SV_skel_set_bone()
3102 int bonenum; in VM_SV_skel_mul_bones() local
3116 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_SV_skel_mul_bones()
3130 int bonenum; in VM_SV_skel_copybones() local
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H A Dclvm_cmds.c3915 int bonenum; in VM_CL_skel_build() local
3931 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_CL_skel_build()
3965 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_bonename()
3979 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_boneparent()
4010 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_bonerel()
4035 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_get_boneabs()
4061 if (bonenum < 0 || bonenum >= skeleton->model->num_bones) in VM_CL_skel_set_bone()
4099 int bonenum; in VM_CL_skel_mul_bones() local
4113 for (bonenum = firstbone;bonenum <= lastbone;bonenum++) in VM_CL_skel_mul_bones()
4127 int bonenum; in VM_CL_skel_copybones() local
[all …]
H A Dmodel_dpmodel.h111 unsigned int bonenum; // number of the bone member
H A Dmodel_zymotic.h62 int bonenum; member
H A Dprotocol.c2274 int bonenum; in EntityState5_WriteUpdate() local
2279 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_WriteUpdate()
2281 Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s); in EntityState5_WriteUpdate()
2469 int bonenum; in EntityState5_ReadUpdate() local
2544 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_ReadUpdate()
2545 skeleton->relativetransforms[bonenum] = identitymatrix; in EntityState5_ReadUpdate()
2547 for (bonenum = 0;bonenum < numbones;bonenum++) in EntityState5_ReadUpdate()
2556 Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s); in EntityState5_ReadUpdate()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/
H A Dcsprogsdefs.qc1231bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
1283 while (bonenum >= 0)
1285 bonename = skel_get_bonename(skel, bonenum);
1292 bonenum = skel_get_boneparent(skel, bonenum);
1322 local float bonenum;
1335 bonenum = 0;
1337 while (bonenum < numbones)
1340 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
1341 bonenum = bonenum + 1;
1347 local float bonenum;
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H A Ddpextensions.qc2141bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
2193 while (bonenum >= 0)
2195 bonename = skel_get_bonename(skel, bonenum);
2202 bonenum = skel_get_boneparent(skel, bonenum);
2232 local float bonenum;
2245 bonenum = 0;
2247 while (bonenum < numbones)
2250 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
2251 bonenum = bonenum + 1;
2257 local float bonenum;
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/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/
H A Dcsprogsdefs.qc1224bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
1276 while (bonenum >= 0)
1278 bonename = skel_get_bonename(skel, bonenum);
1285 bonenum = skel_get_boneparent(skel, bonenum);
1315 local float bonenum;
1328 bonenum = 0;
1330 while (bonenum < numbones)
1333 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
1334 bonenum = bonenum + 1;
1340 local float bonenum;
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H A Ddpextensions.qc2171bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
2223 while (bonenum >= 0)
2225 bonename = skel_get_bonename(skel, bonenum);
2232 bonenum = skel_get_boneparent(skel, bonenum);
2262 local float bonenum;
2275 bonenum = 0;
2277 while (bonenum < numbones)
2280 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
2281 bonenum = bonenum + 1;
2287 local float bonenum;
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/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/
H A Dcsprogsdefs.qc1227bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
1279 while (bonenum >= 0)
1281 bonename = skel_get_bonename(skel, bonenum);
1288 bonenum = skel_get_boneparent(skel, bonenum);
1318 local float bonenum;
1331 bonenum = 0;
1333 while (bonenum < numbones)
1336 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
1337 bonenum = bonenum + 1;
1343 local float bonenum;
[all …]
H A Ddpextensions.qc2171bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
2223 while (bonenum >= 0)
2225 bonename = skel_get_bonename(skel, bonenum);
2232 bonenum = skel_get_boneparent(skel, bonenum);
2262 local float bonenum;
2275 bonenum = 0;
2277 while (bonenum < numbones)
2280 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
2281 bonenum = bonenum + 1;
2287 local float bonenum;
[all …]
/dports/games/darkplaces/darkplaces/dpdefs/
H A Dcsprogsdefs.qc1224bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
1276 while (bonenum >= 0)
1278 bonename = skel_get_bonename(skel, bonenum);
1285 bonenum = skel_get_boneparent(skel, bonenum);
1315 local float bonenum;
1328 bonenum = 0;
1330 while (bonenum < numbones)
1333 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
1334 bonenum = bonenum + 1;
1340 local float bonenum;
[all …]
H A Ddpextensions.qc2171bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
2223 while (bonenum >= 0)
2225 bonename = skel_get_bonename(skel, bonenum);
2232 bonenum = skel_get_boneparent(skel, bonenum);
2262 local float bonenum;
2275 bonenum = 0;
2277 while (bonenum < numbones)
2280 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
2281 bonenum = bonenum + 1;
2287 local float bonenum;
[all …]
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_dpmodel.h111 unsigned int bonenum; // number of the bone member
H A Dmodel_zymotic.h62 int bonenum; member
/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/
H A Ddpextensions.qh35 float(float skel, float bonenum) _skel_get_boneparent = #267;
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model_alias.h53 unsigned int bonenum; /**< number of the bone */ member
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Ddpextensions.qc2020bonenum) skel_get_boneparent = #267; // returns parent num for supplied bonenum, 0 if bonenum has …
2072 while (bonenum >= 0)
2074 bonename = skel_get_bonename(skel, bonenum);
2081 bonenum = skel_get_boneparent(skel, bonenum);
2111 local float bonenum;
2124 bonenum = 0;
2126 while (bonenum < numbones)
2129 skel_build(self.skeletonindex, self, animmodelindex, 1 - blendalpha, bonenum, bonenum + 1);
2130 bonenum = bonenum + 1;
2136 local float bonenum;
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/
H A Dmodelplot.h336 int bonenum; /* number of the bone this polygon is in */ variable
H A Dinit.c567 ms->dis.hpoly.bonenum = -1; in init_model_display()

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