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Searched refs:calculateScreenPosition (Results 1 – 15 of 15) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ddebugger.cpp1440 Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b)); in cmdObject()
2040 Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b)); in cmdList()
2236 Vector3 tbr = view->calculateScreenPosition(Vector3(end.x, end.y, end.z)); in drawBBox()
2265 Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b)); in drawSceneObjects()
2335 Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin); in drawLights()
2336 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawLights()
2370 Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin); in drawFogs()
2371 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawFogs()
2425 Vector3 spos = _vm->_view->calculateScreenPosition(pos); in drawWaypoints()
2447 Vector3 spos = _vm->_view->calculateScreenPosition(pos); in drawWaypoints()
[all …]
H A Dview.h45 Vector3 calculateScreenPosition(Vector3 worldPosition);
H A Dobstacles.cpp940 Vector3 p0 = _vm->_view->calculateScreenPosition(Vector3( in draw()
947 Vector3 p1 = _vm->_view->calculateScreenPosition(Vector3( in draw()
962 Vector3 p0 = _vm->_view->calculateScreenPosition(playerPos + Vector3(-12.0f, 0.0f, -12.0f)); in draw()
963 Vector3 p1 = _vm->_view->calculateScreenPosition(playerPos + Vector3( 12.0f, 0.0f, -12.0f)); in draw()
964 Vector3 p2 = _vm->_view->calculateScreenPosition(playerPos + Vector3( 12.0f, 0.0f, 12.0f)); in draw()
965 Vector3 p3 = _vm->_view->calculateScreenPosition(playerPos + Vector3(-12.0f, 0.0f, 12.0f)); in draw()
975 Vector3 p0 = _vm->_view->calculateScreenPosition(Vector3(_path[i - 1].x, y, _path[i - 1].y)); in draw()
976 Vector3 p1 = _vm->_view->calculateScreenPosition(Vector3(_path[i].x, y, _path[i].y)); in draw()
H A Dview.cpp74 Vector3 View::calculateScreenPosition(Vector3 worldPosition) { in calculateScreenPosition() function in BladeRunner::View
H A Ditem.cpp140 Vector3 screenPosition = _vm->_view->calculateScreenPosition(_position); in setXYZ()
H A Dactor.cpp1210 Vector3 screenPosition = _vm->_view->calculateScreenPosition(_position); in speechPlay()
1288 Vector3 screenPosition = _vm->_view->calculateScreenPosition(_position); in soundPan()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ddebugger.cpp1543 Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b)); in cmdObject()
2156 Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b)); in cmdList()
2346 Vector3 tbr = view->calculateScreenPosition(Vector3(end.x, end.y, end.z)); in drawBBox()
2375 Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b)); in drawSceneObjects()
2449 Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin); in drawLights()
2450 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawLights()
2484 Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin); in drawFogs()
2485 Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget); in drawFogs()
2539 Vector3 spos = _vm->_view->calculateScreenPosition(pos); in drawWaypoints()
2560 Vector3 spos = _vm->_view->calculateScreenPosition(pos); in drawWaypoints()
[all …]
H A Dview.h45 Vector3 calculateScreenPosition(Vector3 worldPosition);
H A Dobstacles.cpp941 Vector3 p0 = _vm->_view->calculateScreenPosition(Vector3( in draw()
948 Vector3 p1 = _vm->_view->calculateScreenPosition(Vector3( in draw()
963 Vector3 p0 = _vm->_view->calculateScreenPosition(playerPos + Vector3(-12.0f, 0.0f, -12.0f)); in draw()
964 Vector3 p1 = _vm->_view->calculateScreenPosition(playerPos + Vector3( 12.0f, 0.0f, -12.0f)); in draw()
965 Vector3 p2 = _vm->_view->calculateScreenPosition(playerPos + Vector3( 12.0f, 0.0f, 12.0f)); in draw()
966 Vector3 p3 = _vm->_view->calculateScreenPosition(playerPos + Vector3(-12.0f, 0.0f, 12.0f)); in draw()
976 Vector3 p0 = _vm->_view->calculateScreenPosition(Vector3(_path[i - 1].x, y, _path[i - 1].y)); in draw()
977 Vector3 p1 = _vm->_view->calculateScreenPosition(Vector3(_path[i].x, y, _path[i].y)); in draw()
H A Dactor.cpp1358 Vector3 screenPosition = _vm->_view->calculateScreenPosition(_position); in speechPlay()
1428 …actorScreenPosition = _vm->_view->calculateScreenPosition(_vm->_actors[kActorLuther]->getPosition(… in speechPlay()
1434 …actorScreenPosition = _vm->_view->calculateScreenPosition(_vm->_actors[kActorSteele]->getPosition(… in speechPlay()
1437 actorScreenPosition = _vm->_view->calculateScreenPosition(_vm->_playerActor->getPosition()); in speechPlay()
1448 actorScreenPosition = _vm->_view->calculateScreenPosition(_vm->_playerActor->getPosition()); in speechPlay()
1450 actorScreenPosition = _vm->_view->calculateScreenPosition(_position); in speechPlay()
1461 actorScreenPosition = _vm->_view->calculateScreenPosition(_vm->_playerActor->getPosition()); in speechPlay()
1463 actorScreenPosition = _vm->_view->calculateScreenPosition(_position); in speechPlay()
1467 actorScreenPosition = _vm->_view->calculateScreenPosition(_position); in speechPlay()
1584 Vector3 screenPosition = _vm->_view->calculateScreenPosition(_position); in soundPan()
H A Dview.cpp74 Vector3 View::calculateScreenPosition(Vector3 worldPosition) { in calculateScreenPosition() function in BladeRunner::View
H A Ditem.cpp140 Vector3 screenPosition = _vm->_view->calculateScreenPosition(_position); in setXYZ()
/dports/databases/mongodb36/mongodb-src-r3.6.23/src/mongo/shell/
H A Dlinenoise.cpp171 static void calculateScreenPosition( in calculateScreenPosition() function
305 calculateScreenPosition( in DynamicPrompt()
667 calculateScreenPosition( in dynamicRefresh()
673 calculateScreenPosition(xEndOfPrompt, in dynamicRefresh()
682 calculateScreenPosition(xEndOfPrompt, in dynamicRefresh()
794 calculateScreenPosition(pi.promptIndentation, in refreshLine()
803 calculateScreenPosition(pi.promptIndentation, in refreshLine()
/dports/devel/linenoise-ng/linenoise-ng-1.0.0/src/
H A Dlinenoise.cpp424 static void calculateScreenPosition( in calculateScreenPosition() function
611 calculateScreenPosition( in DynamicPrompt()
973 calculateScreenPosition( in dynamicRefresh()
979 calculateScreenPosition(xEndOfPrompt, in dynamicRefresh()
988 calculateScreenPosition(xEndOfPrompt, in dynamicRefresh()
1100 calculateScreenPosition(pi.promptIndentation, in refreshLine()
1109 calculateScreenPosition(pi.promptIndentation, in refreshLine()
/dports/emulators/vice/vice-3.5/src/lib/linenoise-ng/
H A Dlinenoise.cpp635 static void calculateScreenPosition(int x, int y, int screenColumns, in calculateScreenPosition() function
818 calculateScreenPosition(0, 0, pi.promptScreenColumns, promptChars, in DynamicPrompt()
1199 calculateScreenPosition(0, 0, pi.promptScreenColumns, pi.promptChars, in dynamicRefresh()
1205 calculateScreenPosition(xEndOfPrompt, yEndOfPrompt, pi.promptScreenColumns, in dynamicRefresh()
1211 calculateScreenPosition(xEndOfPrompt, yEndOfPrompt, pi.promptScreenColumns, in dynamicRefresh()
1349 calculateScreenPosition(pi.promptIndentation, 0, pi.promptScreenColumns, in refreshLine()
1355 calculateScreenPosition(pi.promptIndentation, 0, pi.promptScreenColumns, in refreshLine()