/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/ |
H A D | OgreTerrainMaterialGenerator.cpp | 93 float camDist = 100; in _renderCompositeMap() local 94 float halfCamDist = camDist * 0.5f; in _renderCompositeMap() 96 mCompositeMapCam->setPosition(0, 0, camDist); in _renderCompositeMap() 101 mCompositeMapCam->setOrthoWindow(camDist, camDist); in _renderCompositeMap()
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/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/ |
H A D | OgreTerrainMaterialGenerator.cpp | 94 float camDist = 100; in _renderCompositeMap() local 95 float halfCamDist = camDist * 0.5f; in _renderCompositeMap() 97 … mCamNode = mCompositeMapSM->getRootSceneNode()->createChildSceneNode(Vector3(0, 0, camDist)); in _renderCompositeMap() 103 mCompositeMapCam->setOrthoWindow(camDist, camDist); in _renderCompositeMap()
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/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.md2viewer/src/net/sourceforge/ufoai/md2viewer/opengl/ |
H A D | OpenGLCanvas.java | 42 private float camDist = -200; field in OpenGLCanvas 77 camDist -= e.count * 10; in OpenGLCanvas() 78 if (camDist > -16) in OpenGLCanvas() 79 camDist = -16; in OpenGLCanvas() 254 GL11.glTranslatef(0.0f, 0.0f, camDist); in setCamera()
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/dports/misc/visp/visp-3.4.0/modules/core/test/camera/ |
H A D | testCameraParametersConversion.cpp | 88 vpCameraParameters camDist; in main() local 98 camDist.initPersProjWithDistortion(px_dist, py_dist, u0_dist, v0_dist, kud_dist, kdu_dist); in main() 115 vpPixelMeterConversion::convertPoint(camDist, u1, v1, x1, y1); in main() 116 vpMeterPixelConversion::convertPoint(camDist, x1, y1, u2, v2); in main() 179 vpPixelMeterConversion::convertPoint(camDist, u1, v1, x1, y1); in main() 189 vpMeterPixelConversion::convertPoint(camDist, x1, y1, u1, v1); in main()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Camera.cpp | 83 return a.camDist > b.camDist; in sort_BodyAttrs() 94 return a.camDist > b.camDist; in sort_BodyAttrs() 162 attrs.camDist = attrs.viewCoords.Length(); in Update() 166 …const float pixSize = Graphics::GetScreenHeight() * 2.0 * rad / (attrs.camDist * Graphics::GetFovF… in Update()
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/ |
H A D | RemoteGUIHelper.h | 25 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… 53 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa…
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H A D | RemoteGUIHelperTCP.h | 23 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… 50 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa…
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H A D | RemoteGUIHelper.cpp | 248 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… in getCameraInfo() argument 281 *camDist = status->m_getCameraInfoStatus.camDist; in getCameraInfo() 591 void RemoteGUIHelper::resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPo… in resetCamera() argument
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H A D | RemoteGUIHelperTCP.cpp | 259 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… in getCameraInfo() argument 292 *camDist = status->m_getCameraInfoStatus.camDist; in getCameraInfo() 603 void RemoteGUIHelperTCP::resetCamera(float camDist, float yaw, float pitch, float camPosX, float ca… in resetCamera() argument
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H A D | GraphicsSharedMemoryCommands.h | 135 float camDist; member
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/ |
H A D | RemoteGUIHelper.h | 25 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… 53 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa…
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H A D | RemoteGUIHelperTCP.h | 23 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… 50 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa…
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H A D | RemoteGUIHelper.cpp | 248 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… in getCameraInfo() argument 281 *camDist = status->m_getCameraInfoStatus.camDist; in getCameraInfo() 591 void RemoteGUIHelper::resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPo… in resetCamera() argument
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H A D | RemoteGUIHelperTCP.cpp | 259 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… in getCameraInfo() argument 292 *camDist = status->m_getCameraInfoStatus.camDist; in getCameraInfo() 603 void RemoteGUIHelperTCP::resetCamera(float camDist, float yaw, float pitch, float camPosX, float ca… in resetCamera() argument
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/dports/devel/bullet/bullet3-3.21/examples/Importers/ImportURDFDemo/ |
H A D | UrdfRenderingInterface.h | 50 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… 108 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float cameraTarg… in getCameraInfo()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Importers/ImportURDFDemo/ |
H A D | UrdfRenderingInterface.h | 50 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… 108 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float cameraTarg… in getCameraInfo()
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/plugins/eglPlugin/ |
H A D | eglRendererVisualShapeConverter.h | 34 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… 70 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float cameraTarg…
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/plugins/eglPlugin/ |
H A D | eglRendererVisualShapeConverter.h | 34 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… 70 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float cameraTarg…
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/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonGUIHelperInterface.h | 73 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… 75 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… in getCameraInfo() 183 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… in resetCamera()
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/dports/devel/py-bullet3/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonGUIHelperInterface.h | 73 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… 75 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[… in getCameraInfo() 183 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… in resetCamera()
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/dports/devel/bullet/bullet3-3.21/examples/ExampleBrowser/ |
H A D | OpenGLGuiHelper.h | 56 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… 57 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float cameraTarg…
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/dports/devel/py-bullet3/bullet3-3.21/examples/ExampleBrowser/ |
H A D | OpenGLGuiHelper.h | 56 …virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, floa… 57 …orward[3], float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float cameraTarg…
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/dports/x11-toolkits/ctk/CTK-2018-10-29/Libs/Visualization/VTK/Widgets/ |
H A D | ctkVTKThumbnailView.cpp | 260 double camDist = cam->GetDistance (); in updateCamera() local 261 double boxDist = camDist * 0.89; in updateCamera() 288 boxHalfHit = (camDist) * tan ( thetaV * DEGREES2RADIANS); in updateCamera()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | StarburstProjectile.cpp | 103 …const float camDist = (camera->GetPos().distance(pos) * 0.2f) + ((1.0f - math::fabs(camDir.dot(dir… in CStarburstProjectile() local 105 drawTrail = (camDist >= 200.0f); in CStarburstProjectile() 318 …const float camDist = (camera->GetPos().distance(pos) * 0.2f + (1 - math::fabs(camDir.dot(dir))) *… in Update() local 320 drawTrail = (camDist > 300.0f); in Update()
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H A D | LaserProjectile.cpp | 190 const float camDist = dif.Length(); in Draw() local 191 dif /= camDist; in Draw() 211 if (camDist < weaponDef->visuals.lodDistance) { in Draw()
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