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Searched refs:can_sword_hit_crystal (Results 1 – 11 of 11) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DSwordTappingState.h39 bool can_sword_hit_crystal() const override;
H A DSwordSwingingState.h40 bool can_sword_hit_crystal() const override;
H A DSpinAttackState.h37 bool can_sword_hit_crystal() const override;
H A DRunningState.h49 bool can_sword_hit_crystal() const override;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DSwordSwingingState.cpp145 bool Hero::SwordSwingingState::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Hero::SwordSwingingState
H A DSwordTappingState.cpp140 bool Hero::SwordTappingState::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Hero::SwordTappingState
H A DSpinAttackState.cpp116 bool Hero::SpinAttackState::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Hero::SpinAttackState
H A DRunningState.cpp271 bool Hero::RunningState::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Hero::RunningState
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DEntityState.h151 virtual bool can_sword_hit_crystal() const;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DEntityState.cpp1136 bool Entity::State::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Entity::State
H A DHero.cpp1961 get_state()->can_sword_hit_crystal()) { in notify_collision_with_switch()
1997 get_state()->can_sword_hit_crystal()) { in notify_collision_with_crystal()