Searched refs:can_sword_hit_crystal (Results 1 – 11 of 11) sorted by relevance
39 bool can_sword_hit_crystal() const override;
40 bool can_sword_hit_crystal() const override;
37 bool can_sword_hit_crystal() const override;
49 bool can_sword_hit_crystal() const override;
145 bool Hero::SwordSwingingState::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Hero::SwordSwingingState
140 bool Hero::SwordTappingState::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Hero::SwordTappingState
116 bool Hero::SpinAttackState::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Hero::SpinAttackState
271 bool Hero::RunningState::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Hero::RunningState
151 virtual bool can_sword_hit_crystal() const;
1136 bool Entity::State::can_sword_hit_crystal() const { in can_sword_hit_crystal() function in Solarus::Entity::State
1961 get_state()->can_sword_hit_crystal()) { in notify_collision_with_switch()1997 get_state()->can_sword_hit_crystal()) { in notify_collision_with_crystal()