1 /* 2 * Copyright (C) 2006-2019 Christopho, Solarus - http://www.solarus-games.org 3 * 4 * Solarus is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 3 of the License, or 7 * (at your option) any later version. 8 * 9 * Solarus is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License along 15 * with this program. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 #ifndef SOLARUS_HERO_SPIN_ATTACK_STATE_H 18 #define SOLARUS_HERO_SPIN_ATTACK_STATE_H 19 20 #include "solarus/core/Common.h" 21 #include "solarus/entities/EntityState.h" 22 23 namespace Solarus { 24 25 /** 26 * \brief The state "spin attack" of the hero. 27 */ 28 class Hero::SpinAttackState: public HeroState { 29 30 public: 31 32 explicit SpinAttackState(Hero& hero); 33 34 void start(const State* previous_state) override; 35 void stop(const State* next_state) override; 36 void update() override; 37 bool can_sword_hit_crystal() const override; 38 bool get_can_be_hurt(Entity* attacker) override; 39 bool get_can_pick_treasure(EquipmentItem& item) const override; 40 bool is_cutting_with_sword(Entity& entity) override; 41 int get_sword_damage_factor() const override; 42 bool is_deep_water_obstacle() const override; 43 bool is_hole_obstacle() const override; 44 bool is_lava_obstacle() const override; 45 bool is_prickle_obstacle() const override; 46 bool is_teletransporter_obstacle(Teletransporter& teletransporter) override; 47 bool is_separator_obstacle(Separator& separator) override; 48 void notify_obstacle_reached() override; 49 void notify_attacked_enemy( 50 EnemyAttack attack, 51 Enemy& victim, 52 Sprite* victim_sprite, 53 const EnemyReaction::Reaction& result, 54 bool killed 55 ) override; 56 57 private: 58 59 void play_spin_attack_sound(); 60 61 bool being_pushed; /**< indicates that the hero is being pushed after hitting an enemy */ 62 63 }; 64 65 } 66 67 #endif 68 69