Home
last modified time | relevance | path

Searched refs:cl_sound_ric1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcl_parse.c168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance durin… variable
642 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in QW_CL_RequestNextDownload()
1763 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in CL_ParseServerInfo()
4062 Cvar_RegisterVariable(&cl_sound_ric1); in CL_Parse_Init()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcl_parse.c179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance durin… variable
727 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in QW_CL_RequestNextDownload()
1893 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in CL_ParseServerInfo()
4302 Cvar_RegisterVariable(&cl_sound_ric1); in CL_Parse_Init()
/dports/games/darkplaces/darkplaces/
H A Dcl_parse.c179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance durin… variable
727 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in QW_CL_RequestNextDownload()
1893 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in CL_ParseServerInfo()
4302 Cvar_RegisterVariable(&cl_sound_ric1); in CL_Parse_Init()