Searched refs:cl_sound_ric1 (Results 1 – 3 of 3) sorted by relevance
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | cl_parse.c | 168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance durin… variable 642 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in QW_CL_RequestNextDownload() 1763 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in CL_ParseServerInfo() 4062 Cvar_RegisterVariable(&cl_sound_ric1); in CL_Parse_Init()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | cl_parse.c | 179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance durin… variable 727 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in QW_CL_RequestNextDownload() 1893 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in CL_ParseServerInfo() 4302 Cvar_RegisterVariable(&cl_sound_ric1); in CL_Parse_Init()
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/dports/games/darkplaces/darkplaces/ |
H A D | cl_parse.c | 179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance durin… variable 727 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in QW_CL_RequestNextDownload() 1893 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); in CL_ParseServerInfo() 4302 Cvar_RegisterVariable(&cl_sound_ric1); in CL_Parse_Init()
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